Flight sim spec

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As the title says,a mate of mine is heavily into flight sims(dont ask me what)
He is curently looking to get a complete new comp to maximise this
Can anyone spec me a complete set up minus os,keyboard and mouse and including a monitor.
Budget up to a 1000 quid.

Thanks
 
although im sure lots of people will disagree with me i personally would probably take a look at the AMD side of things ? look at a processor from the AMD FX range ?
From my personal experience of flight sims they are fairly CPU intensive and less GPU based so as long as you have a decent GPU you should be ok.
 
although im sure lots of people will disagree with me i personally would probably take a look at the AMD side of things ? look at a processor from the AMD FX range ?
From my personal experience of flight sims they are fairly CPU intensive and less GPU based so as long as you have a decent GPU you should be ok.

That's the exact reason to avoid AMD...

Most flight sims (I.E the most popular one FSX) are poorly threaded and benefit mostly from pure per core performance which is where Intel dominate, by comparison FX processors are not much better than Core2 on per core performance clock for clock.
 
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A good place to look for advice (especially on FSX) is the hardware section of the avsim forums. The tl;dr version is basically "overclock to the max" as there is next to no multithreading...
 
That's the exact reason to avoid AMD...

Most flight sims (I.E the most popular one FSX) are poorly threaded and benefit mostly from pure per core performance which is where Intel dominate, by comparison FX processors are not much better than Core2 on per core performance clock for clock.

i remember when i used to play it you could change the fsx config files and get it to use multiple cores tho ?
 
i remember when i used to play it you could change the fsx config files and get it to use multiple cores tho ?

IIRC you could tweak it so that texture loading could go on separate cores; but the main FS processing remained single core. Again IIRC, add-on planes and land benefited most from this.
 
IIRC you could tweak it so that texture loading could go on separate cores; but the main FS processing remained single core. Again IIRC, add-on planes and land benefited most from this.

ahh that must have been it , it as a while back that I used to play
 
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