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Unsurprisingly, AMD senior product marketing manager Marc Diana is also bullish on the PC. "We're struggling to find a name for what used to be called porting, because there's not really a problem with that anymore," the senior product marketing manager told The Verge. "It's a thousand times easier now because it's all x86 based," he said.
But speaking to actual game developers on the E3 show floor, not all of them agreed that x86 would fundamentally change their efforts. "In the end, it's the same amount of work," said Eidos' Nicholas Cantin, director of Thief, a game coming to Xbox One, PlayStation 4, and Windows PC. Cantin pointed out that the controls are different on each platform, among many other things
I hope soon most games will support 4 cores and HT.
So it easier but game devs still dislike us PC gamers? or am I missing something...
I thought dons were clamping down on posts with no comments (spamming) as well?
xbox one is a lot easier to do ports and is literally a pc anyway ps4 is harder.
aslong as some of the big games come over im happy like the division![]()
xbox one is a lot easier to do ports and is literally a pc anyway ps4 is harder.
aslong as some of the big games come over im happy like the division![]()
Control systems are different, there is more than a few games with horrendous mouse/keyboard style emulation when it comes to ports. Things like IIRC helicopter with keyboard/mouse on GTA 4 was a freaking nightmare, one of the very few games it was so bad I actually bothered to use a control pad on the PC(just for flying parts).
There is less work for coders, but really not any less work for designers. Certain people working on the project work with toolsets that make the underlying architecture essentially irrelevant, the guys who do deal with optimising code and changing architectures will definately have less work to do.
The design guys using the tools available to them, still takes the same amount of time to design a level, still takes a while to get the controls working well, sometimes you are fundamentally rewriting control systems to work with mouse and keyboard, others emulate keyboard or control pad control.
There are a lot of advantages for the PC with using the same architecture... I still think there could be a very big advantage in the future with a essentially openGL platform(that also has a DX11 style translation layer being sorted so indie developers can just code in dx11 and still work on the PS4), based around pc architecture, linux and with AMD giving up Windows exclusivity.
AMD have shown a willingness to now throw support behind Linux(and have already been good with open source drivers, if not optimised and brilliant), Steam are throwing support into linux/openGL for gaming, AMD will do the same, and PS4 has a more direct and non MS including connection.
I still think/hope that in 2-3 years more and more games released with openGL support, LInux with great AMD drivers, Steam pushing people towards linux and less MS and DX overhead will be fantastic for gamers.
xbox one is a lot easier to do ports and is literally a pc anyway ps4 is harder.
so because i say that is bs
nevermind carry on.
You talk so much **** its laughable.
xbox one is easier to program for. that's all that matters. ps4 is good aswell just not as easy as a xbox 1.
no it doesn't matter.
xbox one is easier to program for. that's all that matters. ps4 is good aswell just not as easy as a xbox 1.