• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD won the next-gen console war, and PC gamers could reap the reward

Unsurprisingly, AMD senior product marketing manager Marc Diana is also bullish on the PC. "We're struggling to find a name for what used to be called porting, because there's not really a problem with that anymore," the senior product marketing manager told The Verge. "It's a thousand times easier now because it's all x86 based," he said.

But speaking to actual game developers on the E3 show floor, not all of them agreed that x86 would fundamentally change their efforts. "In the end, it's the same amount of work," said Eidos' Nicholas Cantin, director of Thief, a game coming to Xbox One, PlayStation 4, and Windows PC. Cantin pointed out that the controls are different on each platform, among many other things

So it easier but game devs still dislike us PC gamers? or am I missing something...

I thought dons were clamping down on posts with no comments (spamming) as well?
 
So it easier but game devs still dislike us PC gamers? or am I missing something...

I thought dons were clamping down on posts with no comments (spamming) as well?

Control systems are different, there is more than a few games with horrendous mouse/keyboard style emulation when it comes to ports. Things like IIRC helicopter with keyboard/mouse on GTA 4 was a freaking nightmare, one of the very few games it was so bad I actually bothered to use a control pad on the PC(just for flying parts).

There is less work for coders, but really not any less work for designers. Certain people working on the project work with toolsets that make the underlying architecture essentially irrelevant, the guys who do deal with optimising code and changing architectures will definately have less work to do.

The design guys using the tools available to them, still takes the same amount of time to design a level, still takes a while to get the controls working well, sometimes you are fundamentally rewriting control systems to work with mouse and keyboard, others emulate keyboard or control pad control.

There are a lot of advantages for the PC with using the same architecture... I still think there could be a very big advantage in the future with a essentially openGL platform(that also has a DX11 style translation layer being sorted so indie developers can just code in dx11 and still work on the PS4), based around pc architecture, linux and with AMD giving up Windows exclusivity.

AMD have shown a willingness to now throw support behind Linux(and have already been good with open source drivers, if not optimised and brilliant), Steam are throwing support into linux/openGL for gaming, AMD will do the same, and PS4 has a more direct and non MS including connection.

I still think/hope that in 2-3 years more and more games released with openGL support, LInux with great AMD drivers, Steam pushing people towards linux and less MS and DX overhead will be fantastic for gamers.
 
Controls in GTA games have always been horrendous even when purely designed for PC :S

I hope controls are something that are a focus with next gen games tho, so many games ruined on the PC just because of a few small touches needed on the controls.
 
xbox one is a lot easier to do ports and is literally a pc anyway ps4 is harder.

aslong as some of the big games come over im happy like the division :D
 
xbox one is a lot easier to do ports and is literally a pc anyway ps4 is harder.

aslong as some of the big games come over im happy like the division :D

CD Projekt says the PS4 is PC-Like and that the PS4 is portastic. Not sure where you got your info from.
 
Both are fairly similiar internally, xbox has some difference in caching memory and a slightly different GPU configuration in terms of number of shader processors/clock speed.
 
Control systems are different, there is more than a few games with horrendous mouse/keyboard style emulation when it comes to ports. Things like IIRC helicopter with keyboard/mouse on GTA 4 was a freaking nightmare, one of the very few games it was so bad I actually bothered to use a control pad on the PC(just for flying parts).

There is less work for coders, but really not any less work for designers. Certain people working on the project work with toolsets that make the underlying architecture essentially irrelevant, the guys who do deal with optimising code and changing architectures will definately have less work to do.

The design guys using the tools available to them, still takes the same amount of time to design a level, still takes a while to get the controls working well, sometimes you are fundamentally rewriting control systems to work with mouse and keyboard, others emulate keyboard or control pad control.

There are a lot of advantages for the PC with using the same architecture... I still think there could be a very big advantage in the future with a essentially openGL platform(that also has a DX11 style translation layer being sorted so indie developers can just code in dx11 and still work on the PS4), based around pc architecture, linux and with AMD giving up Windows exclusivity.

AMD have shown a willingness to now throw support behind Linux(and have already been good with open source drivers, if not optimised and brilliant), Steam are throwing support into linux/openGL for gaming, AMD will do the same, and PS4 has a more direct and non MS including connection.

I still think/hope that in 2-3 years more and more games released with openGL support, LInux with great AMD drivers, Steam pushing people towards linux and less MS and DX overhead will be fantastic for gamers.

That would be good, I have a like / hate relationship with Linux.

I like it because there are some very good Open application for it that you can't get on Windows, it can be customised into a very nice environment, much nicer than windows 7.

hate it because its unstable and buggy, a lot of Open Source devs also have a "this is my Church" mentality and don't like simple click install because "that's a Windows thing" and would rather you spend 200 hours compiling their software before it will run, if your lucky.

I do have Steam Running on Linux, and AMD's drivers are working well.

But there are another two problems at the moment, you have to use separate Linux and Windows Steam accounts, and there are almost no meaningful games that run on Linux.

If Linux could get a catalogue of good games I would be very happy.
 
Last edited:
You talk so much **** its laughable.

He's not far wrong :)

The xBox One and PS4 uses what is basically one of these, only with twice as many CPU cores and a much more powerful iGPU

The xBox One uses DX11 and the PS4 also uses DX11 all be it a little modified.

The PS4's iGPU is also modified and more powerful than the one in the xBox.

Its not going to make a lot of difference in code, but there will be some.
 
Last edited:
no it doesn't matter.

xbox one is easier to program for. that's all that matters. ps4 is good aswell just not as easy as a xbox 1.
 
no it doesn't matter.

xbox one is easier to program for. that's all that matters. ps4 is good aswell just not as easy as a xbox 1.

I would like to know your reasoning on this also. The 2 machines are almost the same with the ps4 having better memory and a more powerful apu. I have read from sony that they went this way to make desinging games much easier on the ps4.
 
Back
Top Bottom