DirectX 11.2 coming to Windows 8.1 & Xbox One

Soldato
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http://www.videogamer.com/news/directx_11_2_coming_to_xbox_one_and_windows_8_1.html

Good news for gamers,we get something :) .



DirectX 11.2's headline feature is the addition of 'Tiled Resources', an advanced graphics technology that lets developers pull hi-res assets into a scene dynamically without overloading the graphics card. Essentially, the tech ensures that textures don't appear blurred or fuzzy when viewed close up.

Microsoft says that Tiled Resources will let developers "make games with unprecedented amounts of detail".

DirectX 11.2 also reduces latency for DirectX apps, allowing for "faster UI response".

The technology will be compatible with Xbox One and devices running Windows 8.1.
 
I read somewhere that the tiled resources is put into system ram. Duno if this is a good thing or not considering the speed compared to gddr type ram on gfx cards.
 
Is this what they demoed atBuild in the keynotes, with the plane flying around and just zooming in and out and the texture always looking good ie it changes depending on the zoom level.
 
I read somewhere that the tiled resources is put into system ram. Duno if this is a good thing or not considering the speed compared to gddr type ram on gfx cards.

Not that I have any idea how it works.

Maybe it's something to do with swapping from GPU RAM <> System RAM being faster that GPU RAM <> Disk.

Ideally you would want ALL in the GPU memory but maybe you would need a bloody crap load to achieve it? Seeing as the new consoles use a unified sort of memory pool for GPU/System it seems to be tailored towards that perhaps?
 
Next generation, it'll be whats the difference between a pc, console, tablet and phone.
The awnser will be form factor. They'll all have the same OS.
 
Why do Microsoft even use DirectX for Xbox? it's common knowledge that API's are much less efficient than working with the hardware directly, low level programming is the reason why underpowered consoles have often competed well with high end PC's.
 
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