Soldato
- Joined
- 17 Apr 2007
- Posts
- 23,162
- Location
- stat city
I can't imagine the amount devs have to put up with to try and make everyone happy.
http://www.guardian.co.uk/technology/gamesblog/2013/jul/29/twitter-culture-gamer-rage
Link is inside the guardian article to the twitter abuse. (contains extreme profanity)
Giantbomb article.
http://www.giantbomb.com/articles/so-fez-ii/1100-4700/
http://www.guardian.co.uk/technology/gamesblog/2013/jul/29/twitter-culture-gamer-rage
Link is inside the guardian article to the twitter abuse. (contains extreme profanity)
People may feel that the imaginary characters they "created" exist in a different space, that one's online persona along with the online others live in an make-believe dimension, a dream world, separate and apart from the demands and responsibilities of the real world. They split or "dissociate" online fiction from offline fact. Emily Finch, an author and criminal lawyer studying identity theft in cyberspace, has suggested that some people see their online life as a kind of game with rules and norms that don't apply to everyday living (pers. comm., 2002). Once they turn off the computer and return to their daily routine, they believe they can leave that game and their game-identity behind. Why should they be held responsible for what happens in that make-believe play world that has nothing to do with reality? After all, it isn't that different than blasting away at your pals in a shoot-em up video game... or so some people might think, perhaps unconsciously.
Giantbomb article.
http://www.giantbomb.com/articles/so-fez-ii/1100-4700/
“FEZ II is cancelled,” said Fish in a statement on Polytron’s website. "i am done.i take the money and i run. this is as much as i can stomach. this is isn’t the result of any one thing, but the end of a long, bloody campaign. you win.”