*** League of Legends ***

Might of already been covered in this thread, but i'll post it anyway just in-case...Heimer re-work currently in full swing should be ready in a few patches:

http://forums.na.leagueoflegends.com/board/showthread.php?t=3615862&page=1

Have to say as a dinger main in mid im a bit dossapointed and sad they chose to overhaul him pretty heavily, I was always one for small tweaks and some of the suggestions on the NA Board were a lot better.
 
D vs tsm last night was intense really happy for dig in the end qtpie played superb.

dig tsm and clg all on 11:12

I was smacking my head off my desk after those two games. The miscomunication at points on TSMs part was blindingly obvious. I really hope they sort it out otherwise they could be in serious trouble :(
 
Might of already been covered in this thread, but i'll post it anyway just in-case...Heimer re-work currently in full swing should be ready in a few patches:

http://forums.na.leagueoflegends.com/board/showthread.php?t=3615862&page=1

Have to say as a dinger main in mid im a bit dossapointed and sad they chose to overhaul him pretty heavily, I was always one for small tweaks and some of the suggestions on the NA Board were a lot better.

Now you know how I feel. Karma was my favourite champion in the game. Now she's terrible.
 
With the current Heimerdinger though there's no reason at all to pick him over the other AP mids. His turret scaling is terrible to the point that a late game ADC will pretty much kill them in 1 hit. Then all he's left with is one of the slowest skillshot stuns in the game and a long range poke that only works if there's no minions.

The Karma incident was just a bad rework. They didn't fix any of her problems.
 
last time i played vs heimer in mid I was cho. Feasted his turrets and kept him starved on mana he lost.
 
Quick question on Cho. Why would you ever turn them spike things off, i think its his 'E' From what i can having played him the other week is that they cost nothing and do extra damage so wasnt sure why you can turn them off or why you would.

One thing that came up on a game today while playing nami was Nunu was charging his ulti so i threw a bubble onto him and from what i could make out in the confusion of the fight is that it looked like it cancelled his ulti. Do you know if that is the case and if so i imagine it could apply to a few champs?
 
You would turn them off to avoid tower agro when only killing creeps and not going for the enemy champion.

Also if you dont want to push your lane but stall it you are best turning them off
 
...

One thing that came up on a game today while playing nami was Nunu was charging his ulti so i threw a bubble onto him and from what i could make out in the confusion of the fight is that it looked like it cancelled his ulti. Do you know if that is the case and if so i imagine it could apply to a few champs?

You are correct, champs that channel skills can be interrupted with stuns (and i think fears).
 
Anything that removes control of the champion (and of course, Silence) is probably a better description. So stuns, knock-ups, charms, taunts, etc. Does the Lee Sin kick interrupt it? I know he sends them flying but I can't remember if it stuns too. Would be hilarious on a Nunu ult :p
 
You have to be careful here as there is a difference between a channeled ult and a ult with a cast animation/wind up time. For instance lux and ez ult.

If there are mid cast on their ults nothing will stop it except death before the wind up finishes.

There was a post somewhere that explained it all with examples but that was a long time ago.
 
I do wish though you could leave games without getting punished some times. At the same time i realise why you cant but when you have most of the team raging at you, and even more so when you know they are way off, i'd quite happily lose the LP and forfeit the game as id rather just play another but obviously you get the time bans etc.

I'm kind of torn in games like that though because you get dogs abuse but then they expect you to help them in TF's and stuff.
 
Quick question on Cho. Why would you ever turn them spike things off, i think its his 'E' From what i can having played him the other week is that they cost nothing and do extra damage so wasnt sure why you can turn them off or why you would.

One thing that came up on a game today while playing nami was Nunu was charging his ulti so i threw a bubble onto him and from what i could make out in the confusion of the fight is that it looked like it cancelled his ulti. Do you know if that is the case and if so i imagine it could apply to a few champs?

when attacking towers so you don't hit an enemy and draw aggro from the tower off minions onto yourself
 
I've often wondered. Is it better to go for AD/AP or Penetration runes? I'm guessing there is a whole shed load of maths on this topic to work out which is best?

I run a mix of both AD/Arm Pen when I play I think I have 7.7 ad or something and can't remember what the other value is. There are a few champs I go full AD runes/quins.
 
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