Caporegime
- Joined
- 18 Sep 2009
- Posts
- 30,515
- Location
- Dormanstown.
I got that feeling from the saboteur, a game that was pretty much the definition on average 

I got that feeling from the saboteur, a game that was pretty much the definition on average![]()
Yeah, I never really understood the swapping swords for different enemies thing, doesn't make sense to me, but I thought the combat was great.
It's from the books. Geralt uses a steel sword against humans, but against monsters, he has a silver witcher sword made with silver from a meteorite. Monsters are particularly susceptible to silver in the books.
Yeah, I get that he uses silver as it works on monsters, I don't get why he doesn't use it all the time... why bother with the steel one at all?
This is what happens when you let investors decide what the guy making the game should be doing. Mediocrity sells and that's all that matters in the world of business. You want Timmy the 10 year old to nag his Mum to buy the awesome 'COD 10: Back to the Future (starring Barney the Dinosaur)' that he saw on a TV advert.
Personally I am really enjoying the Indie scene. Peggle ( not sure if considered indie ), Machinarium , Botanicula, Limbo, and currently loving Fez. & Thomas Was Alone. Besides Portal 2 though I have no interest in the first person big budget games.
I'd put Singularity up there too from a story point of view. Gameplay wise it's pretty slick, especially the time manipulation features, but it feels like they didn't have time to flesh out the story properly to account for the possible player choices at the end of the game.
The one choice in particular that would have allowed you to fix the timeline completely, the game didn't let you take![]()