Poll: Which Next Gen Console will you buy? - Final version (honest!)

What console(s) will you buy during the launch window?

  • I will buy both consoles during the launch window

    Votes: 67 6.5%
  • I will buy an Xbox One only during the launch window

    Votes: 185 18.0%
  • I will buy a PS4 only during the launch window

    Votes: 395 38.4%
  • I will buy neither console during the launch window

    Votes: 286 27.8%
  • I'm still undecided

    Votes: 95 9.2%

  • Total voters
    1,028
PS4 for me as I see it as more complimentary to having a gaming PC

also, Vita intergration is interesting (and long term there is the Naughty Dog factor...)
 
Gone from undecided to neither.

None of the exclusive launch games on either console excite me enough to make me want to buy one. I will reassess the situation around the middle of next year.
 
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf ;) ) how some of the newer architecture info (and rumours) could effect XO relative performance.

1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.

I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.

Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
 
i will get a ps4 in january when destiny is released.

question i hope someone may be able to answer. what is the psn+ (i assume it's the online subscription) and will the offer of the free driveclub be limited?
 
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf ;) ) how some of the newer architecture info (and rumours) could effect XO relative performance.

1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.

I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.

Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.

http://forum.beyond3d.com/forumdisplay.php?f=15

Have fun :p
 
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf ;) ) how some of the newer architecture info (and rumours) could effect XO relative performance.

1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.

I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.

Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.

i'm not very tech savvy but i was reading the msn website on break yesterday and it said that a large part of the ps4's ddr ram will be used by the psn and that x-box/microsoft may utilise it's cloud to 'boost' the xbox one if necessary at times.

like i said, i'm not tech savvy so i'm not even sure if it relates in anyway to your question, or if i even read the msn review correctly :o
 
The majority of XBox 360 users who decided to jump ship and go for the PS4 did so because of the proposed DRM measures including restricting trading of 2nd hand games (As in charging for additional licence keys)from Microsoft or 3rd party publishers.

Microsoft backtracked and decided to drop these measures and threw in a free game to entice users back in a move that seems to have worked for them as more preorders have been placed for the XBox One.

However I am pretty sure that MS announced that they will try to re-implement these DRM measures later in the Consoles Life?

As discussed in this article -

http://www.digitalspy.co.uk/gaming/...ft-surprised-by-negative-reaction-to-drm.html

So really all it's taken for MS to get the majority of its customers back seems to be the temporary removal of its DRM and restrictions and also the inclusion of a free game.

Good luck with that I will stick with the PS4 thanks.
 
I did have a PS4 on pre-order, but after the initial hype died down I got focussed on the games - I realised there wasn't that much there that interested me. Cancelled pre-order.

Looked at the XB1 - better launch games but still not ticking my boxes.

Bought Wii U - very happy with it. Wanted one for ages but was reluctant till the software started to flow properly.

Not really sure what I'll do now - the Wii U is 100% staying but I just don't know whether I'll be buying PS4 or XB1 to accompany it. If I was to predict myself I'd say it'd be PS4 over XB1 but I can't see me being tempted into buying until perhaps Feb/March when the games really start to flow.

Maybe a PS4. Maybe.
 
It's a good link and yeah, I know there's stuff elsewhere, but I figured we've got some really smart members here who have an informed opinion and it might be nice to see if as gamers we could have a civil discussion objectively around the all up aspects of the two consoles architecture rather than grumpy rants. I highlighted some of the newer potential XO advantages to kick off the discussion as I think we're all well aware of the potential for PS4s enhanced GPU and DDR5, and I don't doubt PS4 looks to have more bare horsepower. It might however be interesting to hypothesise if some of the other areas might make the end result a little more even (or not) in particular as people look to make decisions as launch gets closer. This is a tech enthusiasts forum after all and I'm sure as a group we can form some even handed informed opinion. It'd be nice for other forums to refer to us/here for a change no?
 
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The majority of XBox 360 users who decided to jump ship and go for the PS4 did so because of the proposed DRM measures including restricting trading of 2nd hand games (As in charging for additional licence keys)from Microsoft or 3rd party publishers.

Microsoft backtracked and decided to drop these measures and threw in a free game to entice users back in a move that seems to have worked for them as more preorders have been placed for the XBox One.

However I am pretty sure that MS announced that they will try to re-implement these DRM measures later in the Consoles Life?

As discussed in this article -

http://www.digitalspy.co.uk/gaming/...ft-surprised-by-negative-reaction-to-drm.html

So really all it's taken for MS to get the majority of its customers back seems to be the temporary removal of its DRM and restrictions and also the inclusion of a free game.

Good luck with that I will stick with the PS4 thanks.

Did you even read the article you linked to? It quite clearly states that MS will look to bring some features back in the future, but it didn't specify what features they exactly were (beyond digital trading and family sharing). And nothing in the article is actually wrong. Console gaming will go all digital eventually, you can't argue that.
 
Wouldnt bother with places like beyond3d, to may people on that site with vested interest/fanboys spreadinf FUD and mis-information, i always think its best just to look at developer talks/slides and work it out for yourself. http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/825424RichardStenson.pdf has some good info about the PS4.

Not sure if we will ever know/understand how much if any differences in the specs until we can compare like for like games and what 1st party devs get out of the system.
So far we have only really seen/ heard about PS4 versions of multiplatform games, or XB1 excluives, not both console versions of the same game.
 
it will go all digital eventually, but as long as they are putting disc drives on the front on the machine i want to do what i like with my games i put into them

if they want to go all digital, bring out one with no drive slot and fair enough i'll take the hit
 
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf ;) ) how some of the newer architecture info (and rumours) could effect XO relative performance.

1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.

I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.

Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.

The only people who can really provide that information reliably are the ones who are NDA'd to the eyeballs.
 
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf ;) ) how some of the newer architecture info (and rumours) could effect XO relative performance.

1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.

I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.

Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
Even looking at those improvements for the Xbox One I would still put the PS4 as the more powerful console, but as we all know it's not always down to the raw numbers. Bottlenecks could appear in the system somewhere due to the design of the console, some unforeseen hitch that slows the console down ever so slightly.

I read a quote from Alberto Penello from MS last night that went along with this...

Microsoft director of product planning, Albert Penello, has revealed some details on the Xbox One and how Microsoft has designed the system.

He said that the system has a balanced architecture and while some of the individual components in the PS4 and Xbox One are different, the performance depends on a lot of factors.

“Sony’s doing things in their hardware to make it best that they can. We’re doing things to our hardware to make it the best that we can. I don’t believe the difference between these systems will be as significant as comparing individual components. How is it that a 400 HP Porsche can be faster than a 700 HP Corvette?” — Overall it’s balance and trade offs and it’ll come down to the games,” he said in a video interview with Rev3games.

He also said that when he looks at the games on both platforms he doesn’t see much difference. He added that every component on the Xbox One is running at peak performance.

To him it comes down to the games, the experiences. He also revealed earlier that the Xbox One CPU was running at 1.6GHz at PAX, and the boost will be noticed devs soon.

Microsoft yesterday confirmed that the Xbox One will be released worldwide in 13 countries on November 22nd.

Taken from http://www.gamechup.com/xbox-one-has-a-balanced-architecture-less-bottlenecks-penello/

Obviously he's going to say things like that as he can't come out and say "yeah, the PS4 is more powerful", but the point he makes is a correct one. A well designed system that gets the most out of every component can often match or beat a system that's not quite so well optimised, even with faster components.

Like we've all said, I think we'll only know for sure when the major sites start running the comparisons when both consoles are released in November.
 
it will go all digital eventually, but as long as they are putting disc drives on the front on the machine i want to do what i like with my games i put into them

if they want to go all digital, bring out one with no drive slot and fair enough i'll take the hit
While the console developers want to try and dominate the living room area, they'll always have an optical drive so you can watch BluRays and the like.
 
Console gaming will go all digital eventually, you can't argue that.

Exactly

Music Playing / Phone Gaming / tablet gaming / PC gaming / movie rental / have all gone largely digital.

Console gaming will follow eventually.

it will go all digital eventually, but as long as they are putting disc drives on the front on the machine i want to do what i like with my games i put into them


We heard exactly the same comments when steam came out on the PC. I can guarantee you will be in a very small minority if you still hold that view in a few years time.
 
Even looking at those improvements for the Xbox One I would still put the PS4 as the more powerful console, but as we all know it's not always down to the raw numbers. Bottlenecks could appear in the system somewhere due to the design of the console, some unforeseen hitch that slows the console down ever so slightly.

I read a quote from Alberto Penello from MS last night that went along with this...



Taken from http://www.gamechup.com/xbox-one-has-a-balanced-architecture-less-bottlenecks-penello/

Obviously he's going to say things like that as he can't come out and say "yeah, the PS4 is more powerful", but the point he makes is a correct one. A well designed system that gets the most out of every component can often match or beat a system that's not quite so well optimised, even with faster components.

Like we've all said, I think we'll only know for sure when the major sites start running the comparisons when both consoles are released in November.

The thing is it seems the PS4 looks to be better designed and is looks to be easier for devs to get the best out of it sooner. The fact that unlike the XB1 the PS4 full memory pool can be accessed at full speed by all components at the same time without having to use move/shape engines and limited to 32mb high speed memory, prob gives PS4 a head start.
 
The thing is it seems the PS4 looks to be better designed and is looks to be easier for devs to get the best out of it sooner. The fact that unlike the XB1 the PS4 full memory pool can be accessed at full speed by all components at the same time without having to use move/shape engines and limited to 32mb high speed memory, prob gives PS4 a head start.
Quite possibly, I tend not to go into the technicals too much, I just care that it runs the games I want :)

I did hear though that MS have a feature where developers can take more than the allocated 5GB ram if they need to, all the way up to 7.5GB I think it was. I'll try to find a link for it, as I'm sure I didn't dream it!
 
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