I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf) how some of the newer architecture info (and rumours) could effect XO relative performance.
1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.
I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.
Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf) how some of the newer architecture info (and rumours) could effect XO relative performance.
1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.
I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.
Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
It's a good link and yeah, I know there's stuff elsewhere, but I figured we've got some really smart members here who have an informed opinion and it might be nice to see if as gamers we could have a civil discussion objectively around the all up aspects of the two consoles architecture rather than grumpy rants. I highlighted some of the newer potential XO advantages to kick off the discussion as I think we're all well aware of the potential for PS4s enhanced GPU and DDR5, and I don't doubt PS4 looks to have more bare horsepower. It might however be interesting to hypothesise if some of the other areas might make the end result a little more even (or not) in particular as people look to make decisions as launch gets closer. This is a tech enthusiasts forum after all and I'm sure as a group we can form some even handed informed opinion. It'd be nice for other forums to refer to us/here for a change no?
The majority of XBox 360 users who decided to jump ship and go for the PS4 did so because of the proposed DRM measures including restricting trading of 2nd hand games (As in charging for additional licence keys)from Microsoft or 3rd party publishers.
Microsoft backtracked and decided to drop these measures and threw in a free game to entice users back in a move that seems to have worked for them as more preorders have been placed for the XBox One.
However I am pretty sure that MS announced that they will try to re-implement these DRM measures later in the Consoles Life?
As discussed in this article -
http://www.digitalspy.co.uk/gaming/...ft-surprised-by-negative-reaction-to-drm.html
So really all it's taken for MS to get the majority of its customers back seems to be the temporary removal of its DRM and restrictions and also the inclusion of a free game.
Good luck with that I will stick with the PS4 thanks.
I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf) how some of the newer architecture info (and rumours) could effect XO relative performance.
1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.
I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.
Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
Even looking at those improvements for the Xbox One I would still put the PS4 as the more powerful console, but as we all know it's not always down to the raw numbers. Bottlenecks could appear in the system somewhere due to the design of the console, some unforeseen hitch that slows the console down ever so slightly.I'd be interested to hear from. Someone who genuinely understands (i.e. Didn't read it on Neogaf) how some of the newer architecture info (and rumours) could effect XO relative performance.
1.75GHz Proc vs 1.6GHz (best guess)
Highly optimized bespoke hUMA implementation
Any potential optimised DirectX performance vs Open GL
50% faster HSA bus (30GBs vs "almost 20GBs)
Any performance gains (unlikely but hey) from the XO dedicated sound proc.
I know some is rumour and we may not know until we see stuff. I thought it might make an interesting piece of discussion as we all know all up performance depends on a well rounded architecture and optimised drivers/API as much as brute force GPU, and lets face it, the memory/GPU thing has been done to death.
Lets try and avoid PS4 is imba rants for a bit and see if we can get a genuinely even handed all up view from some of the incredably smart members here.
Microsoft director of product planning, Albert Penello, has revealed some details on the Xbox One and how Microsoft has designed the system.
He said that the system has a balanced architecture and while some of the individual components in the PS4 and Xbox One are different, the performance depends on a lot of factors.
“Sony’s doing things in their hardware to make it best that they can. We’re doing things to our hardware to make it the best that we can. I don’t believe the difference between these systems will be as significant as comparing individual components. How is it that a 400 HP Porsche can be faster than a 700 HP Corvette?” — Overall it’s balance and trade offs and it’ll come down to the games,” he said in a video interview with Rev3games.
He also said that when he looks at the games on both platforms he doesn’t see much difference. He added that every component on the Xbox One is running at peak performance.
To him it comes down to the games, the experiences. He also revealed earlier that the Xbox One CPU was running at 1.6GHz at PAX, and the boost will be noticed devs soon.
Microsoft yesterday confirmed that the Xbox One will be released worldwide in 13 countries on November 22nd.
While the console developers want to try and dominate the living room area, they'll always have an optical drive so you can watch BluRays and the like.it will go all digital eventually, but as long as they are putting disc drives on the front on the machine i want to do what i like with my games i put into them
if they want to go all digital, bring out one with no drive slot and fair enough i'll take the hit
Console gaming will go all digital eventually, you can't argue that.
it will go all digital eventually, but as long as they are putting disc drives on the front on the machine i want to do what i like with my games i put into them
Even looking at those improvements for the Xbox One I would still put the PS4 as the more powerful console, but as we all know it's not always down to the raw numbers. Bottlenecks could appear in the system somewhere due to the design of the console, some unforeseen hitch that slows the console down ever so slightly.
I read a quote from Alberto Penello from MS last night that went along with this...
Taken from http://www.gamechup.com/xbox-one-has-a-balanced-architecture-less-bottlenecks-penello/
Obviously he's going to say things like that as he can't come out and say "yeah, the PS4 is more powerful", but the point he makes is a correct one. A well designed system that gets the most out of every component can often match or beat a system that's not quite so well optimised, even with faster components.
Like we've all said, I think we'll only know for sure when the major sites start running the comparisons when both consoles are released in November.
While the console developers want to try and dominate the living room area, they'll always have an optical drive so you can watch BluRays and the like.
Quite possibly, I tend not to go into the technicals too much, I just care that it runs the games I wantThe thing is it seems the PS4 looks to be better designed and is looks to be easier for devs to get the best out of it sooner. The fact that unlike the XB1 the PS4 full memory pool can be accessed at full speed by all components at the same time without having to use move/shape engines and limited to 32mb high speed memory, prob gives PS4 a head start.