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AMD Gaming-The four core principles of AMD’s Mantle

Soldato
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Essential principle #1: Helping developers

Essential principle #2: Helping PC gamers get better performance

Essential principle #3: Bringing innovation back to graphics APIs

Essential principle #4: Don’t break games

In short, Mantle is a new and better way to bring the code developers are already writing for next-generation consoles to life on the PC. It achieves this by being similar to, and often compatible with, the code they are already writing for those platforms. The ultimate goal of Mantle is to give gamers the ultimate performance in compatible games, and doing that in such a way that developers are free to put forth whatever effort is required to ensure optimal performance for competing platforms.

New Mantle partner announcements@(APU13, November 11 to 13)

Full article here:

http://community.amd.com/community/...0/17/the-four-core-principles-of-amd-s-mantle
 
Essential principle #1: Helping developers

Essential principle #2: Helping PC gamers get better performance

Essential principle #3: Bringing innovation back to graphics APIs

Essential principle #4: Don’t break games



New Mantle partner announcements@(APU13, November 11 to 13)

Full article here:

http://community.amd.com/community/...0/17/the-four-core-principles-of-amd-s-mantle

Very interesting read Tommy, thanks :)

Looks like this is much more than just GPU and CPU performance improvements, it will be interesting to see if they will use this to develop new and better game effects.

Essential principle #4: Don’t break games

While Mantle is uniquely optimized for PCs containing the Graphics Core Next architecture, we recognize there other architectures in the market. Gamers with these architectures deserve good gameplay just as much as anyone else, and we have t designed Mantle in a way that respects their right to game well.

Developers using Mantle are free to implement whatever optimizations they choose to maximize the performance of their game for everyone. Now, more than ever, Mantle assures that the choices a developer must make to optimize their game code for the leading PC graphics architectures are non-interfering choices.

Thats also good news.
 
Nice read thanks...

Really cant wait to see what Battlefield 4 runs like on this... The good thing about Mantle they really got backed right away. I mean what a better game to show of Mantle than BF4? it dont really get much bigger.

Then we have EA library of games witch also going to support it, if this does show nice gain in performance I can see a lot more gaming using this.

Dev's already coding for Next Gen consoles are already using same tech, so that will make ports even better for the PC...
 
That goes along with what i heard that its not all about extra cpu and gpu performance but also that it will enable better image quality options that before were too demanding. Or something to that effect.
 
Am I reading this that a devoloper can also implement this to a Nvidia card as well? Even though it's a different ahcritecuer.

Mantle is written for the GCN Arch and for nVidia to be able to use Mantle they would have to rework their own Arch or offer Mantle support through drivers which would then require AMD to write support for the Geforce Arch into Mantle which will never happen(perhaps if the pile of money was big enough but i would have to see that to believe it)
 
Actually i think Raja from AMD said its something they would consider. I think they probably know for Mantle to have best success both sides would be able to need to use it eventually. The thing is i expect the AMD performance would be better because its based on GCN tech. Nonetheless is Nvidia cards saw a performance boost as well then that would be good. It just might not be as big a boost as GCN cards get.

The main stumbling block i see is Nvidia. I can't see them using it. Pride would get in the way. They would probably have to pay AMD for it as well.
 
It's not about pride, handing your main competitor the keys to your own products performance would be suicide for any business... AMD could at any point cripple NV cards performance using mantle, they would have to be mental, unless AMD handed mantle off to an independent group so that they couldn't do that
 
It's not about pride, handing your main competitor the keys to your own products performance would be suicide for any business... AMD could at any point cripple NV cards performance using mantle, they would have to be mental, unless AMD handed mantle off to an independent group so that they couldn't do that

An independent group would not be any better as that could backfire on AMD or still cripple performance for nVidia depending on who has the bigger pocket and who are willing to spend. Anybody can be bought today the numbers just have to be high enough.
 
To be honest I can see Nvidia paying developers not to use it as it is, or throwing their toys out of the pram until they do. Assassin's Creed and the 10.1 patch anyone?
 
AMD could at any point cripple NV cards performance using mantle, they would have to be mental, unless AMD handed mantle off to an independent group so that they couldn't do that

AMD won't cripple Nvidia performance, so you can rule that one out. Nvidia have a history of such practices AMD don't. A look at how well TressFX runs on Nvidia gpu's is a good indication of that. Can't compare AMD performance on Physx because of a lockout. As Dave points out above me though Nvidia have shown they will gimp performance on AMD hardware if at all possible.

The problem will be mantle is designed for GCN tech so it will never work as well on a different gpu tech. That said it could still offer a nice potential performance boost for Nvidia users.
 
An independent group would not be any better as that could backfire on AMD or still cripple performance for nVidia depending on who has the bigger pocket and who are willing to spend. Anybody can be bought today the numbers just have to be high enough.

then the same thing could be said about OpenGL, so we're back to square one of needing an API per manufacturer again

and come now matt, are we really that naive?
AMD knew that TressFX would give their GPU's benchmark scores over the then top cards from their competitor, why would they lock out the competition's cards knowing that it would make them look bad?
if AMD control the API, they would keep on doing the same thing, putting things in it that they know perform better on their own cards, of course they would

if AMD we as magnanimous as you were trying to make out, they would have already given NV full access to Mantle, which of course they haven't, and they also wouldn't rent a room directly opposite Nvidia's conference and start trying to get press up to their hotel room to show them canned benchmarks

we already know what nvidia's response to mantle is going to be - an ARM chip integrated on to the GPU to handle draw calls
nvidia will overcome efficiency with brute force, just like they always do

as we've seen from yesterday, they are also pushing OpenGL / Linux / Mac / crossplatform tools, so while AMD may have fingers in consoles, Nvidia look like they've stolen a march on them in cross OS Personal Computer platform development (along with OpenGL being supported on PS4)

interesting things ahead from both sides - competition, ulitmately, should be good for the consumer, either in fighting price wars, or ever rapidly increasing fidelity
 
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It sounds like to me Mantle is going to be a propriety technology a bit like Physx which will be supported in some games.

It depends on uptake whether it's interesting enough to get an AMD card for.

It doesnt sound open source, so doubt it's open to Nvidia.
 
and come now matt, are we really that naive?
AMD knew that TressFX would give their GPU's benchmark scores over the then top cards from their competitor, why would they lock out the competition's cards knowing that it would make them look bad?
if AMD control the API, they would keep on doing the same thing, putting things in it that they know perform better on their own cards, of course they would

if AMD we as magnanimous as you were trying to make out, they would have already given NV full access to Mantle, which of course they haven't, and they also wouldn't rent a room directly opposite Nvidia's conference and start trying to get press up to their hotel room to show them canned benchmarks

TressFX works just fine on Nvidia cards. Nvidia can use and benefit from TressFX. So ive no idea what lockout you're going on about regarding that.

How can they give full Nvidia full access to mantle when its not even finished yet. More mantle info is coming in November before final release in December.
 
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