Squadron 42 - Star Citizen : Wing Commander Style Space Sim

Status
Not open for further replies.
Hrmm guess I'm just not used to games being released in modules. So the Hanger module has been released and is available to play by the general public?

It's not really a case of 'a module you can play'.

They're letting us get involved in every stage, give feedback, see what direction the game is going. So by 'playing' the hangar module, all you're getting is the very basics of the game and to have a look at the fancy ships you've bought.
 
Hrmm guess I'm just not used to games being released in modules. So the Hanger module has been released and is available to play by the general public?

It's limited to walking around a hanger in first or third person view and admiring the model of the ship (s) you have bought. You can enter the ship and sit in the cockpit, while marvelling at the animations of your player character.
 
Thanks for the information, doesn't look like there is much of a game there at the moment and think it will be best for me to wait until the Dogfighting module is released.
 
Yes you will loose eveything that was in that Pledge Package.....but all the pledge packages contain pretty much the same thing.

So for example, if you melted the "Bounty Hunter Package" (300i) and then bought an "Advanced Hunter Package" (Avenger) you would be in exactly the same position but with a different ship....and a better Hanagar as the Avenger comes with a business hangar.

All the milestone perks gathered up to that point will remain in your hangar....only that pakage is melted.

And yes you do loose the Package date, but you wont loose the date you became a backer and the perks associated with that.
 
Ah thanks for the information there francky, that's exactly what I wanted to know. I was thinking of moving from my Bounty Hunter to the Freelancer package but I think I might wait until they release different versions of the Freelancer and see if I'd be better off buying one of those outright instead of the package with the basic one, since I was thinking of rebuying the 300i on it's own anyway so I still have a dogfighter.

So my options are either

1. Stick with 300i and buy better ships in-game for more complete gameplay experience (Total $60)
2. Stick with $60 Bounty Hunter and buy $110 Freelancer (Total $170)
3. Stick with $60 and buy improved Freelancer in future (Total probably $195)
4. Upgrade to $125 basic Freelancer package and buy secondary fighter (Total $180 with 300i)

Not sure which I'm going to go with just yet. Think I'll wait and see what kinds of revised designs and brochures they do for the freelancer and Avenger.
 
Last edited:
Muni, I would atleast bump up to the arbiter package for $80 as that will give you a fully kitted out 300i with good weapons and LTI on them all. LTI on your standard 300i will only cover the hull and you'll have to replace weapon systems whenever you die.
 
I've noticed on other forums people getting tired of them raping peoples wallets when they have already met enough goals that some of the money now goes towards citizen con or whatever they are calling it.

some of them were saying it it carries on they might just start cancelling their pledges and now the goals are met they should be thanking everyone with the newer ships being a lot cheaper
 
I've noticed on other forums people getting tired of them raping peoples wallets when they have already met enough goals that some of the money now goes towards citizen con or whatever they are calling it.

some of them were saying it it carries on they might just start cancelling their pledges and now the goals are met they should be thanking everyone with the newer ships being a lot cheaper

Well they are a business.....they have met their goals and offer cheap pledge packages for people who want to join in the game...alpha and beta stages.

They then offer additional bigger, more complex ships and give people the opportunity to purchase them, if they wish.

They dont force people who have already pledged to pay anymore money....so they arent "raping" anyones wallets.

You pay for a game and completed game you shall get....what they spend their money they have made is up to them....Citizencon was for the fans benefit anyway...not for theirs.

People who get angry, just look at the expensive ships....realise that they cant afford it and then moan that CIG are money grabbing.....that isnt the case one bit.

They arent a charity or non-profit organisation that are doing this as a good deed for the space nerds of this world......plus you have future development and infrustructure maintenance to pay for once the game goes live.
 
Last edited:
I've noticed on other forums people getting tired of them raping peoples wallets when they have already met enough goals that some of the money now goes towards citizen con or whatever they are calling it.

some of them were saying it it carries on they might just start cancelling their pledges and now the goals are met they should be thanking everyone with the newer ships being a lot cheaper

It's not a charity, quite a childish opinion tbh, let them cancel, game would be better without that sort of short sighted group. Extra cash allows additional features but more importantly also decreases the chance of the game not being finished.

At a guess it's also the same group who thought they were special for backing it early b and now don't appreciate its popularity.
 
Muni, I would atleast bump up to the arbiter package for $80 as that will give you a fully kitted out 300i with good weapons and LTI on them all. LTI on your standard 300i will only cover the hull and you'll have to replace weapon systems whenever you die.

Hmm that's a good idea. I think I'm probably leaning towards the Freelancer package and then getting the 325a separately for my combat ship. Gonna cost me significantly more than I originally placed down but that gives me a trader and a dogfighter both with LTI. Base freelancer means I still have something to build towards and still have the whole "build everything from a basic trading ship" instead of having the best of everything straight away.

Upgraded in the mean time to Arbiter though, thanks for making me aware of that!
 
Last edited:
The thing many games have increasingly ignored is that -- to at least some extent -- we venture into virtual worlds to escape an unequal and stressful real world. When projects allow those with more spare income to obtain a perceived benefit, you bring the real world into the virtual and face routine reminders that some folk have loadsamoney; there is no longer a level playing field to compete on.

I also think that discovering how much money they can milk from a minority has skewed their original targets and led them further down a dangerous path in terms of community development, which will be vital if they want to survive once the project matures.

To me it's a shame this project has gone down the route it has, because I think it's devisive and greedy even though their intentions are good. The money and "success" of a project which is still a pipe-dream, has somewhat gone to their heads.

But fortunately it doesn't matter what I think, and as I'll probably never play the online part, I probably shouldn't care either. :-)
 
But you don't gain an advantage by purchasing those ships up front?

Every ship is purchasable in the game, with credits earned by playing the game.

The more expensive ships aren't better, they are just bigger and more complex and usually require more than 1 player to pilot and run them.

I also don't agree with the term "milk" a minority....you have 275,000 people backing this.....some of those 275,000 have only bought basic packages and some have spent silly money....it all equates to raising enough money from a fan base that are desperate to have this sort of game developed without any outside interference.....

And so they hit the $23 Million required to do so and so it shall be done.

In my mind, the only way those backer could complain is if they failed to deliver WHAT they have promised and therefore tricked people.

As it stands right now, people want to buy ships and this in turn funds the game and ensures its future financial stability.....they would be mad to stop selling ships when it brings them in the best part of £1m a week....that's capitalism.

I've not seen any complaints on the official forums, bar the odd moaner and feel the community as a whole is great and pulling all in the right direction.
 
But you don't gain an advantage by purchasing those ships up front?

Every ship is purchasable in the game, with credits earned by playing the game.

The more expensive ships aren't better, they are just bigger and more complex and usually require more than 1 player to pilot and run them.

I also don't agree with the term "milk" a minority....you have 275,000 people backing this.....some of those 275,000 have only bought basic packages and some have spent silly money....it all equates to raising enough money from a fan base that are desperate to have this sort of game developed without any outside interference.....

And so they hit the $23 Million required to do so and so it shall be done.

In my mind, the only way those backer could complain is if they failed to deliver WHAT they have promised and therefore tricked people.

As it stands right now, people want to buy ships and this in turn funds the game and ensures its future financial stability.....they would be mad to stop selling ships when it brings them in the best part of £1m a week....that's capitalism.

I've not seen any complaints on the official forums, bar the odd moaner and feel the community as a whole is great and pulling all in the right direction.

This but i have noticed as the game has gotten larger in its backer base the quality of the xommunity has plummeted and everyone now thinks because they pledged they are entitled to whatever stupid trash they dream up and have lost the original vision and consequently CIG are having to spend more time dealing with these idiots and trying to keep them happy
 
This but i have noticed as the game has gotten larger in its backer base the quality of the xommunity has plummeted and everyone now thinks because they pledged they are entitled to whatever stupid trash they dream up and have lost the original vision and consequently CIG are having to spend more time dealing with these idiots and trying to keep them happy

Indeed......but then unfortunately there is nothing you can do about that.....the bigger a community gets, the higher chance of an idiot springing out the woodwork and demanding something ludicrous.

Fortunately CR even said himself, you can please some of the people some of the time, all of the people some of the time, some of the people all of the time, but you can never please all of the people all of the time.

I've even seen people starting to moan that the Hornet variants aren't out yet as its Friday....even though its only 1pm in Texas.
 
Anyone bitching about inequality for those buying ships now..

1. Without those players there would be no game.
2. Those same players who are allegedly getting an advantage by purchasing items you can get in game might well have vastly less time to actually play later, does that mean the cash miserly but time rich minority are actually the ones at a real advantage?

Its the same things with every mmo or kick starter these days :-) makes no sense.
 
Last edited:
I find the (rather weak) debate around this project almost as entertaining as the project itself. Which is just as well, because it'll be a long time before we get finished software to play with. It's only then that we'll know whether this is a success or a failure.

Until then it's all conjecture, though of course we do have Chris Roberts' recent projects to compare this against.
 
Status
Not open for further replies.
Back
Top Bottom