Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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Dogfighting module should be interesting, I'm expect it to be fairly choppy and rough as hell though. It'll be nice to see the mechanics of how it's done and have a play though.
 
That's a bit much Rojin mate and only serves to stir the emotions in the thread

I don't tip toe around :D It may have come across harsh but isn't really, there are those who won't pay a penny until it's released or at the very least playable beta, then there are those who want to be involved all through the dev process from alpha to beta to release.

Crowd funding is a new way of doing things and it has to be appreciated in the right way. Just because it is crowd funded doesn't mean they can't do the standard marketing effort that costs money, in fact it would negligent of them not to. With Star Citizen they are learning as they go and I think it is commendable how much they are involving the community. Of course they will make mistakes, but that is the way with pioneers.

The fallout from the dogfighting release is going to be awesome (realism vs arcade) :D
 
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The fallout from the dogfighting release is going to be awesome (realism vs arcade) :D

If we go ice skating past each other at 20,000 mph and start reverse thrusters to come around again in a couple of minutes id be mad as hell. But looking at the vids theyve released im quite happy were going to have a wing commander type dogfighting experience.

I just wish there was some kind of limiter. Dogfighting in planes has mavity, meaning lots of thought and skill in fighting style - boom n' zoom or turn and burn? Height and speed become important. Without a limiter tactics go out the window and you just get a pot luck furball experience where 2 is always better than 1. I remember one time at bandcamp, a couple of us in Spit Mk9s happened upon a low flying, slow Me109e. That was easy meat. Minutes later were all dead after the pilot turned our speed into his advantage and I had to get onto the forums to salute that superb pilot. Without a limiter that wouldnt happen.

Am I expecting too much? Hell yeah. Will I be disappointed? Absolutely. But somewhere inbetween I am sure I am going to find a game that will absorb me.
 
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I expect the initial reception of the dogfighting module to bring a lot of disappointment (despite it being touted as an alpha).

There's a lot of expectations for a game that is two years away, and a lot of people will get burned out either by the bugs or underwhelmed by the alpha module's mechanics.
 
I was a bit underwhelmed by it, but it's not a finished module and most likely still has a ton of optimisation before it's done. But yes was rather "meh", even suggested to a mate (Scarab) that it's not worth pledging for now as it's really not a big deal. He did anyway though, then found out his card isn't compatible..

Indeed the above is true!

I think like HybridX i have been dying for a game like this for years. I played Eve since early 2004 and prayed it would become an FPS flight game rather than a point n click to make your ship go in a particular direction, it didn't :/.

I have since given up playing eve(for now Oo)...but note i have played since 2004...how much have i payed into it!?
Then note the changes of eve since it's initial conception now are dramatic. I suppose that's why i can see what and where the potential of this game can go. All the more with an oculus rift...ZOMG! :D. I even quoted in my own clans forum that this game is potentially 'Eve with balls'.

Although the game tbh is still in the conception stage i can see the potential and i am willing to fund it from my own pocket....and yes i even spent £160 on an interim gfx card just to sit in my average hanger! Well my card was 4 years old! :P

I would have loved to have been in on Eve from the very start....so now technically i can :). So for those with vision i salute you :) To CR and CIG bring it!! Pew PEW!! >:D
 
To be honest i am a bit "meh" when it comes to the Hangar and only log in once theres been a patch/update.

It is far from optimized and lacks a lot of settings currently as it's the first iteration fo the first thing released. There should be a second iteration of the Hangar release in November i believe.

you have to look to look at the hangar like this, its a very early basis of whats to come and what they're building but importantly its a test bed to get feedback and work out bugs and kinks early on rather than building the entire game then testing and refining.

Anyone expecting the world from the hangar will be disappointed but if you think about it sensibly

EDIT: Scarab every time i see your sig this bugs me so im going to ask... how the hell did you get 10GB usable Ram on a Tri Channel Board?
 
To avoid all of the "Meh, I'm very underwhelmed by The Hangar Module", all they would've had to do is... Not release it.

I'm happier this way.

In this case they wouldnt have got any feedback from the community and fixed a plethor of bugs....

Releasing it was the best thing regardless of some peoples "meh" a lot still love it.

Off the back of the hangar module for example and the overwhelming community feedback the rear door of the Freelancer was redesigned and it looks like the cockpit windows will be too.
 
They have to release, that's how testing takes place. If they tried to test these modules in house only they'd end up releasing something with a thousand times more bugs than if it was openly available to the self selecting group of backers.
 
I think they iterative & very early release of code to public is going to be both a bold, ground-breaking step, but also a total curse as people who haven't followed the game, read about the way it's being released will dis the game and see it in a negative light.

On the flip side, the pledgers who actually read what they're pledging for (we've all seen the forum posts on RSI where someone says "Why can't I fly my ship" etc) will find it fascinating to see how a game develops & by launch will know it inside out.

Like I said, it's a bold step and a real pathfinder in the games industry at the present time & deserves all the success.

Just don't suck :D
 
I loved playing freelancer online and always wished the X games would go multi-player.
So you remember Freelancer, yeah?
All the promises that were made for that which, once Microsoft started calling the shots, suddenly vanished in lieu of simply getting a product out?

We're also paying to keep this in-house and AWAY from the outside demands of investing publishers who just want to make the money and possibly won't give a damn about how good it actually is or not.

We're paying to ensure that this is developed the way it's intended and to try and see it last as long as Freelancer has managed... I still play FL, incidentally - Was online just last night. If SC can manage that while delivering all the goods, wouldn't *you* be impressed?

The might, they might not, but I'm willing to give them a few quid to help see it happen. If that makes me a gushing fanboy... oh well!! :-D
Long as I get the game, I won't care!


The part I didn't like was when they said you have to pay to play? On top of the initial cost you have to pay like WoW like a subscription model? Pay to make the game, pay for the ships and pay to play. Just sounds like an awful lot of paying.

As I understand it - What people are paying for right now is simply a pledge, for which you get a few little extras and can feed back, playtest, offer input, keep up with the latest and actually see/play with your assets as an assurance/proof of their progress so far.
Most pledge packages include a free download of the game as well, so the basic packages are kinda the equivalent of pre-ordering.

Once the game is released, if you haven't bought anything so far then you'd buy just the game, just that once and that's it.
You play Squadron 42 and then go on to Star Citizen, with everything you could possibly want all bought with galactic credits (called UEC), which you earn in game, just like in Freelancer.
No subs, no extra charges, nothing to buy with real world money. Just the game, just like buying something on Steam... except the 'DLC' type stuff will be free too, near as I can figure.

If you already bought a copy of the game in your pledge package, on release day you'd just download any final updates, click start and away you go!
 
For me, I see this has huge potential as a game....so huge that I follow it far more closely than any other game in my history of playing games.

I did see it as a risk, considering I have pledged $170 (Hunter package + cutlass)....which is far more money than I have ever paid for a game and I still cant get my head round people that fund $1000 or even $5000....but I personally feel that risk will be rewarded.

THe people that put down huge sums of money... they see it as funding their dream game and are willing to put as much as they can afford (or maybe not afford) to make it happen.

I think CR and his team know exactly what they are doing when it comes to development, but I think their PR skills are pretty bad, which leads to people doubting them...whether it be for deadlines that they miss based on promises to the community.

Or the way that they put such large price tags on ships or packages without really explaining what that figure of money is for.

Too many people look at the pledge shop as a price tag for a ship and thats not the way it should be seen....CIG havent exactly done a fantastic job of explaining this to the masses and so people look at it as overpriced pixels.

They are pledge levels...you can submit $35 and give your bit to the development and in return get access to the game, or you can lump $5000 and in return as a thank you, you get pretty much every ship under the sun.

You'll never please everyone and doubters can wait till the game comes out and buy it if it turns out to be a great game...which im very confident it will be.
 
Agreed their PR work is lousy to be honest but i have no fault with the rest of it so far. If you have access to the subscribers forums most people in there have dinged over $1000 and so far lol. It's a lot more humane in there too than the general SC forum lol
 
EDIT: Scarab every time i see your sig this bugs me so im going to ask... how the hell did you get 10GB usable Ram on a Tri Channel Board?

HybridX - My board supports

Up to 24GB Tri-Channel DDR3 SDRAM at 1333Mhz - 6 DIMMS
Up to 12GB Tri-Channel DDR3 SDRAM at 1600Mhz - 6 DIMMS
Up to 6GB Tri-Channel DDR3 SDRAM at 1866Mhz - 3 DIMMS
6 x 240-Pin DDR3 SDRAM Slots

Ps: i have cheap S... memory running 1333Mhz on dual channel... so presume it's the quality of the board which makes everything talk :p

I have a massive upgrade when the full game is released >:D
 
HybridX - My board supports

Up to 24GB Tri-Channel DDR3 SDRAM at 1333Mhz - 6 DIMMS
Up to 12GB Tri-Channel DDR3 SDRAM at 1600Mhz - 6 DIMMS
Up to 6GB Tri-Channel DDR3 SDRAM at 1866Mhz - 3 DIMMS
6 x 240-Pin DDR3 SDRAM Slots

Ps: i have cheap S... memory running 1333Mhz on dual channel... so presume it's the quality of the board which makes everything talk :p

I have a massive upgrade when the full game is released >:D

I know the setup im on the same :D

Just wondering what your memory setup is if your running as dual channel 2+2 and 3+3?
 
Agreed their PR work is lousy to be honest but i have no fault with the rest of it so far. If you have access to the subscribers forums most people in there have dinged over $1000 and so far lol. It's a lot more humane in there too than the general SC forum lol

I cant fault the rest....im very level headed, so don't feel resentment if they miss the date they say something would be out by.

I do sit in the Subscriber forums......general chat is full of whiners and trolls.
 
What package do you need to have to get into the subscribers forum? I can't seem to find it, only the General Chat and the others.
 
You have to sign up to their subscription package....you can either pay $10 per month or $20 per month to help support the development.

$10 package gets you:

- The ability to participate In live monthly team “show and tell” sessions with the LA office (pending launch.)

- Jump Point, the monthly digital magazine of Star Citizen. A lengthy monthly newsletter including updates from the team, new in-universe fiction and behind-the-screens information about the game.

- Access to “The Vault,” a collection of Star Citizen artwork that would otherwise never be seen, including ‘paths not taken’ discarded concept art for the true collector.

- An exclusive catalog of Star Citizen subscriber merchandise, available when we launch our goods store.

- Your name in the game! We can’t tell you where you’ll find it, but if you subscribe for at least twelve months your name will be located somewhere in the Star Citizen world.

- Centurion decal for your ship.

$20 package gives you all of the above plus:

- Get a single-use 15%-Off coupon for the store. (see note below)

- Get VIP admission to all future RSI Fan events.

- Your name on the wall-of-honor at Cloud Imperium HQ if you subscribe for at least 12 months.

- Imperator and Centurion decals for your ship.

Its all in the pledge store under Subscriptions.
 
Francky, you seem to be know everything about this game! I assume you have invested a lot of time and money already.

I hope it turns out well and meets your expectations.

I'm thinking of subscribing to the $20 package myself, but I think I will want to read more into the game before committing.
 
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