Associate
- Joined
- 21 Jun 2011
- Posts
- 1,448
There's an article gone up over at bit-tech that's got me dewey-eyed with nostalgia.
http://www.bit-tech.net/gaming/pc/2013/10/25/ten-years-on-call-of-duty/1
Specifically:
" the ridiculously frantic siege of Pavlov's House, the imposing Russian tenement building listed as a fortress on German military maps. Even on Regular difficulty, the latter is a ferocious tooth and nail scrap that by its end will often see you alone, braced against a wall, fighting off three or four Germans with the butt of your Ppsh submachinegun."
I remember this as a watershed moment in PC gaming for me - the sound design and the way the walls gave off spaffs of dust as they got shot meant at one point I ran away, hid in a corner, and just watched the names of my squadmates rolling up the screen as they were offed.
Brilliant, brilliant game.
http://www.bit-tech.net/gaming/pc/2013/10/25/ten-years-on-call-of-duty/1
Specifically:
" the ridiculously frantic siege of Pavlov's House, the imposing Russian tenement building listed as a fortress on German military maps. Even on Regular difficulty, the latter is a ferocious tooth and nail scrap that by its end will often see you alone, braced against a wall, fighting off three or four Germans with the butt of your Ppsh submachinegun."
I remember this as a watershed moment in PC gaming for me - the sound design and the way the walls gave off spaffs of dust as they got shot meant at one point I ran away, hid in a corner, and just watched the names of my squadmates rolling up the screen as they were offed.
Brilliant, brilliant game.