Nvidia's : Shadow Play (Now Available)

Had some fps issues in ps2 tonight with shadowplay on but not recording or at least i think it stopped it. I had to alt and tab and tick to disable it and then when i got back ingame it was fine.
 
Didn't have any issues with Shadowplay in PS2 tonight but when it hits the 4gb file size limit it seems it doesn't save the file at all? Just stops recording and saves nothing...
 
Just tried a quick test run of Shadowplay whilst playing some DayZ. Took no performance hit what so ever, watched the video back and the quality was fantastic.

Very impressed with it so far, will give it some more testing when BF4 is released :)
 
There's a workaround to get this working on mobile GPUs.

Hi guys, I have had the exact same problem and am happy to report I have found a working solution!
First of all, you need to make a shortcut to GeForce Experience.
Next right click on it and click properties and add -shadowplay to the end of the text in the target box, like this:

xUAVr91.png


Then click ok, and simply double click on the shortcut to launch ShadowPlay!

I have tested this and it works perfectly.

*I am not responsible if this causes any damage to your system.*

https://forums.geforce.com/default/...s-not-regognize-my-cpu-/post/3988867/#3988867
 
I'll just be lazy and cross post from the graphics card forum:


Very short on features and compatibility at this stage but for what's there at the moment it works fine. Unfortunately youtube has murdered the quality of the original capture. I did a side by side comparison (advantage of running triples) and the scale of the compression artifacts introduced by youtube is terrible. Still hard to complain when it's free.

I didn't even try capturing at triple screen res having seen what it did to someone else who was running a 21:9 monitor. It squashes the whole image into a 16:9 frame but doesn't pilor box it to maintain the correct aspect ratio. I took my capture from a saved replay, so can't tell you what performance hit it had, but noticed that if I changed camera it would cut out the recording and leave me with a 2 second clip.

Reading around it seems that some people have had better luck by compressing the video first in Sony Vegas before uploading to youtube. I have certainly seem some much better quality videos than mine. e.g check this one out from FarCry 3
 
I never knew that. Do you know if there is there a way to rectify this state of affairs? Or do I need to get uploading more videos?

BTW just tested in surround and it won't let you record.
 
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Youtube needs to update their formats at least maybe offer a higher quality codec for partners or maybe a small charge to unlock i duno but for some types of vids at high res there needs to be something better for uploaders.

Bout shadowplay, its beta, quality seems ok but it messes up my ps2 when playing grr it never used to ever frame drop like that before and it went away as soon as i alt and tabbed and clicked on the switch for it. Be nice if maybe a 30fps option.
 
I never knew that. Do you know if there is there a way to rectify this state of affairs? Or do I need to get uploading more videos?

BTW just tested in surround and it won't let you record.

https://support.google.com/youtube/answer/1722171?hl=en

Check the table. It's reserved for "High quality uploads for creators with enterprise quality internet connections"

How you get that....no idea.

But as you can see, at 1080p there is over 5x the available BitRate compared to the Standard table.
 
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Thought there would be a thread about this :D

I really like the idea, especially recording the previous 5/10 minutes of gameplay constantly as you can never be sure when something awesome is going to happen (it's a bit like the record feature built into TF2 where you can hit a key after you die to save a "recording" of the life you just had)... Also like the fact that it compresses it for you on-the-fly, okay so maybe it takes a bit of control out of your hands but I always found it annoying having to trawl through 100s of Gbs of FRAPS files to find the bits I wanted and compress them
 
https://support.google.com/youtube/answer/1722171?hl=en

Check the table. It's reserved for "High quality uploads for creators with enterprise quality internet connections"

How you get that....no idea.

But as you can see, at 1080p there is over 5x the available BitRate compared to the Standard table.

Thanks, but to me that reads as suggested bit rates that the user should encode at to get the quality level desired before uploading to youtube. Hence this line above it in the video codec section

Google said:
•Variable bitrate. No bitrate limit required, though we offer recommended bit rates below for reference
 

Another test, this time compressing the video first before uploading to youtube. Doesn't seem to have got my any better results.
 
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