When you stop for a moment and think about the possibilities with OpenGL. All those amazing games like...
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I'd bet that all future Valve games will be OpenGL

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When you stop for a moment and think about the possibilities with OpenGL. All those amazing games like...
![]()
I'd bet that all future Valve games will be OpenGL![]()
I'd bet that all future Valve games will be OpenGL![]()
John Carmack: Nvidia's OpenGL extensions give similar improvements to AMD's Mantle
Happy days for OpenGL
http://67.227.255.239/forum/showthread.php?t=694163
Last real big name ogl game was rage...=/
"There's no way to, you know, to argue our way out of it one way or another," Carmack acknowledged. "The release on the PC not working for over half of our customers because of the driver issues that we had really was inexcusable on our part."
"It was optimistic naïveté," he continued. "We tried to get the drivers to work the way they were supposed to, but we weren't smart about the fact that most people wouldn't have these drivers if everything had gone right."
If it ever had a chance to rise from the ashes and take revenge on D3D for stealing it's crown then this is it, but the wheels of the Microsoft FUD machine will most likely grind back into motion when it makes a move.
John Carmack: Nvidia's OpenGL extensions give similar improvements to AMD's Mantle
Happy days for OpenGL
http://67.227.255.239/forum/showthread.php?t=694163
Honestly mate, we don't want Physx.
John Carmack Apologizes for Rage's "Inexcusable" PC Release
“Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers.
I'm probably going to end up getting a 780Ti for this generation. But mantle has me seriously interested in AMD offerings. I dont think these offerings from mantle will be apparent with AMDs new 290X though. By this time next year, I think mantle will be a much bigger factor when deciding what GPU to buy.
Honestly mate, we don't want Physx.
We are open to many possibilities with Mantle. We are open to being open; we are open to being standard. How it evolves if our competitor approaches us and says "we want to be compatible with Mantle" ? ... That's a conversation we are not going to shut down.
http://www.bit-tech.net/custompc/news/602205/nvidia-offers-physx-support-to-amd--ati.htmlAfter Nvidia’s CEO, Jen-Hsun Huang, said that Nvidia planned to provide PhysX support in CUDA, many people (including us) thought this meant that Nvidia planned to keep PhysX all to itself. However, the company has confirmed that it’s going to stick by its guns, by making PhysX a free API that’s available to anyone.
I'd rather see TressFX or something similar because both sides can use it so it has the potential to be adopted more frequently in future games as one side won't be locked out. Hopefully this will encourage its use more. The performance hit of TressFX is not too bad either, judging by Tomb Raider. Will have to wait and see what its like in other games.
I've heard that the 290 will be the gpu that benefits the most from mantle, while the other GCN gpu's will still benefit from it greatly, just not quite as much as the 290.
Only 3 months til we see what Mantle will bring to the tableJanuary isn't that long away.
Not entirely sure that is correct. The amount of people who run PhysX on the CPU would tell a different story. I for one would want it and I for one would want to see everyone able to use it. It was said way beck when that Nvidia offered PhysX to AMD but AMD didn't even bother to phone... In fact, it is very similar to what you just posted:
And from Nvidia way back in 2008
http://www.bit-tech.net/custompc/news/602205/nvidia-offers-physx-support-to-amd--ati.html
This is the whole point.... If anybody wants a closed standard, then they are fools. The Industry needs Open standards. Just because I use Nvidia, doesn't make me automatically want PhysX to be closed to Nvidia cards and anyone who thinks that way seriously needs to take a step back and stop it.