Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
It's a bit, rubbish in so far as had they made it a gaming or movie demo then the majority of users would be able to go, oh wait I can hear that flock of birds moving from far in front and to my right and flying diagonally over head, and can hear that guy shooting at me then seeing him run upstairs I can physically hear the change in direction. IE putting the audio to a situation to make people have that light bulb moment of "oh wait, really high quality directional sound IS awesome".
It's a bit lazy of them to not do this, that is what makes good audio, being able to put visual to audio and it matches, it's a hugely immersing experience that they pretty much missed the chance to show.
It's still a good demo but it could have really been better. Also showing a scene like the guy shooting changing position, and done audio with and without the directional audio processing.
It's impressive sound and you can certainly hear the different directions, but it doesn't really sell you on how useful that direction is without a visual element.
As for games, yeah, they're coming and significantly it's all done within the game engine using a plugin for various sound tools companies already use, or an api a dev can use I believe, if they want to. Meaning it should be pretty easy to just make it another option, ultimately the audio dev's have said they get X amount of the CPU budget and can't go over it, so really haven't done anything interesting for years. Reverb and positional audio is very cpu intensive, or very very cheap when it's dedicated hardware, but there is no standard for dedicated hardware.
I get the very strong impression the PS4 has Trueaudio in, Kaveri has it, Jaguar..... I'm not on. PS4 I think it is but hasn't been talked about or at least has a similar DSP meaning the same kind of audio can be generated. If it was just on a handful of sound cards it really wouldn't do much. It would gain some traction if it was top to bottom on 20nm AMD gpu's, but it will gain traction much quicker if one or both consoles support the audio.
The X1 has it's own sound chip, be that on die or not, but it could be ultimately the audio but is accelerated on a different(but pretty similar) chip.
It's a bit lazy of them to not do this, that is what makes good audio, being able to put visual to audio and it matches, it's a hugely immersing experience that they pretty much missed the chance to show.
It's still a good demo but it could have really been better. Also showing a scene like the guy shooting changing position, and done audio with and without the directional audio processing.
It's impressive sound and you can certainly hear the different directions, but it doesn't really sell you on how useful that direction is without a visual element.
As for games, yeah, they're coming and significantly it's all done within the game engine using a plugin for various sound tools companies already use, or an api a dev can use I believe, if they want to. Meaning it should be pretty easy to just make it another option, ultimately the audio dev's have said they get X amount of the CPU budget and can't go over it, so really haven't done anything interesting for years. Reverb and positional audio is very cpu intensive, or very very cheap when it's dedicated hardware, but there is no standard for dedicated hardware.
I get the very strong impression the PS4 has Trueaudio in, Kaveri has it, Jaguar..... I'm not on. PS4 I think it is but hasn't been talked about or at least has a similar DSP meaning the same kind of audio can be generated. If it was just on a handful of sound cards it really wouldn't do much. It would gain some traction if it was top to bottom on 20nm AMD gpu's, but it will gain traction much quicker if one or both consoles support the audio.
The X1 has it's own sound chip, be that on die or not, but it could be ultimately the audio but is accelerated on a different(but pretty similar) chip.