Also again they sell less discrete GPUs which is what really makes up the PC gaming market. Why are you factoring GPUs in machines which aren't going to used for gaming? Which your figures includes.
Yes but consoles don't have Mantle capable set up's inside them. There's somebody who was quoted saying that Mantle isn't available on the Xbox One so assume it isn't for the PS4 as well. So what difference does it make?
Being overly verbose doesn't make you automatically right.
The guy is saying GAME developers won't throw their weight behind Mantle if Nvidia are massively outselling AMD cards..... game developers. Game developers only care about gpu's being sold for gaming. GPU's being sold to run youtube has precisely no bearing or influence on game developers at all. 100million console APU's whose primary purpose is gaming will lead game devs massively, 100million GT630's being used to watch youtube(and porn) doesn't sway a game developer in the slightest.
This is ignoring that AMD are outselling Nvidia in gpu's(before consoles get factored in) at a rate of 11:8 or, around 3:2. If his entire argument is they won't adopt something because Nvidia outsells them, that Nvidia doesn't actually outsell them is pretty damn relevant, that AMD outsell Nvidia by an even larger factor when you consider GPU's used primarily for gaming... the argument holds even less weight.
Yes but consoles don't have Mantle capable set up's inside them. There's somebody who was quoted saying that Mantle isn't available on the Xbox One so assume it isn't for the PS4 as well. So what difference does it make?
Being overly verbose doesn't make you automatically right.
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. I'm still sceptical about what the actual implementation will end up like but my real interest is in what performance it offers over DX.


. It's why PhysX would never have really been a viable option for AMD either: you've got a feature from your main competitor as part of your package. By default that implies inferiority (even if not true).