Imy said:
They've obviously got more than enough money to make the game now
Yep. The game. That is it.
If you want the actual Multiplayer, if you want the servers to work, if you want the Devs to support this, if you want any DLC, if you want anything more than just the basic features and if you ever want more than just 300,000 people (at most) playing this game, then it will cost.
Advertising, merchandising, support, this all costs.
How much did the new GTA spend on advertising alone? It'd be nice to get a million players on this.
$30-odd million is enough to make the game. That is all it will cover.
you know what would be the best way for crowd funding games if the full source code was made available once the devs have stopped supporting the game so the community can carry on evolving the game as they see fit.
Why should they?
It's a company asset, like any other.
Might as well insist that a company sells off the original film reels that a movie was shot on, or an author gives away the typewriter they wrote their bestseller on.
I'm sure the copyright to the game would include the code, otherwise anyone could come out with a sequel or something and make free profit off the code someone else worked darn hard to create.
Ownership *may* also imply responsibility for maintenance, service provision and so forth.
also when they say people running their own servers I hope they don't mean as in renting them from us with limited access to modify stuff which most companies seem to be doing now.
Freelancer (another CR title) did exactly this with private servers (that's all there is now) and those were indeed all privately owned, privately modded and privately funded.
the programmers might have worked hard but it cost them nothing and they earned a living doing something they enjoy.
it should belong to the people who paid for it not the people who made it.
By that exact same logic - *I* should own the entiure Star Wars franchise, then!!
I'm not saying release source code immediately but at some point with crowd funding games I reckon its the moral thing to do especially when the budget is as massive as this is.
Assuming this game goes successfully on for years, chances are they will reuse that code. Besides, from the outset, we have been paying them to make the game as THEY saw fit. We didn't comission them to make a game that we specced up.
It's their call as to what they make and how they make it.
very few total conversion mods unlike back in the 90s and early 00's
Again, Freelancer has a few total con-mods. It's just a big job for a small team or a lone person, so it doesn't happen that often. But who knows... Maybe CIG will indeed follow this path.