... along with things like your reputation, associations, perhaps even friends and contacts you have made.
Certainly you can be promoted (CR himself confirmed this one).
From the Wingman's hanger episodes Rob Irving stated that currently, you would not be taking any military ships that you pilot in the single player campaign into Star Citizen; they are not your property anyway. However, as ttaskmaster has said above, your rewards carry over into the persistent universe.on one of the video podcasts they discuss it and I'm sure they said stuff carries over but only on the official servers
Yup, me too. First time I will have played this style of game so it makes sense to see if I actually like it. Going to play the campaign first with my little entry level ship then join the rough boys with a bit more horsepower if I like it.
I believe anything you earn in the campaign carries over to multi-player IF you use the official servers
i would imagine 99.9% if not all of those playing will be using the official server... for the start at least.
I doubt anyone was assuming they would be taking the military ships with them at the end of the tour tbh unless they give you the starter ship as part of the storyFrom the Wingman's hanger episodes Rob Irving stated that currently, you would not be taking any military ships that you pilot in the single player campaign into Star Citizen
Probably not.
You are serving in the military, flying whatever ship they provide.
However, you will muster out at the end and how well/badly you do will help decide how much money you have afterward, along with things like your reputation, associations, perhaps even friends and contacts you have made.
Certainly you can be promoted (CR himself confirmed this one).
But yeah, do well and you'll enter civvy street (or rather Citizen street) with some dosh. Maybe enough to buy yourself a starter ship.
Do badly and you'll have to find work, like crewing someone else's ship, just to earn yourself some basic credits.
have any of the dev videos ever shown them using a controller? I mean a proper flight controller.
I'd be interested in knowing which one they seem to be using if any
I'd imagine they will most the private servers will probably ban piracy and all the fun stuff :Z
I doubt anyone was assuming they would be taking the military ships with them at the end of the tour tbh unless they give you the starter ship as part of the story
if future dlc/expansions were free until all of the games funding raised was actually spent on the game then brilliant but I don't see them justifying the costs or explaining where the money has gone.
I'll be picking up an Oculus Rift and joystick (maybe the X52 pro) for this. Going to be sweet as.
Currently in a 300i which I'm going to upgrade to a 325a soon (only about $15 to do so) for dogfighting, combat missioning and general larking about while I'll be picking up the Freelancer closer to the release date (hoping they might release some variants and sort out the visibility out of the front of the ship as it's a bit limited).
This is my dream game, and I hope they pull it off in the end. I have faith in Robert's though. Freelancer was one of my most favourite games of all time.
They'll spend the extra money on advertising it to make more money in retail sales. It's fairly typical of a big budget game these days to spend 50-60% of the budget on advertising. The people behind GTA V spent $150 million out of a $265 million total spend on advertising alone. They kind of have to now as everyone who was really interested in the genre has already pledged or will do before the game launches.
I can't see them throwing all that money at development alone in order to stuff more content into the same launch deadline. That would also have the side effect of hurting DLC income later on.
I don't see the point in them wasting money on advertising unless you lived in a cave you would know about it anyway
Is that a joke? Why do people always assume silly things like that. Like everyone follows the same things you do.
There's a reason why these companies consistently spend around half their budget on advertising and it's not because they got money to waste.
GTA V made $1 billion in just 3 days and had millions of pre-orders. No small part due to them "wasting money" on advertising.
Gamers who follow games during development or use forums like these are just a tiny minority of those who purchase games.
consoles advertise so much because they are appealing to the sofa surfers who likely only find out about most games from friends and tv adverts.
the majority of pc gamers will be browsing forums likes this , youtube or gaming websites all which give you advertising for free
So 10 to 15 years ago people would have to toil at a game,with crap players,well staying crap or trying to actually improve their gaming skills,and now you can bypass that by lazily buying mega-upgrades?? What has happened to PC gaming now??