Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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... along with things like your reputation, associations, perhaps even friends and contacts you have made.
Certainly you can be promoted (CR himself confirmed this one).
on one of the video podcasts they discuss it and I'm sure they said stuff carries over but only on the official servers
From the Wingman's hanger episodes Rob Irving stated that currently, you would not be taking any military ships that you pilot in the single player campaign into Star Citizen; they are not your property anyway. However, as ttaskmaster has said above, your rewards carry over into the persistent universe.
 
I'll be picking up an Oculus Rift and joystick (maybe the X52 pro) for this. Going to be sweet as.

Currently in a 300i which I'm going to upgrade to a 325a soon (only about $15 to do so) for dogfighting, combat missioning and general larking about while I'll be picking up the Freelancer closer to the release date (hoping they might release some variants and sort out the visibility out of the front of the ship as it's a bit limited).

This is my dream game, and I hope they pull it off in the end. I have faith in Robert's though. Freelancer was one of my most favourite games of all time.
 
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Yup, me too. First time I will have played this style of game so it makes sense to see if I actually like it. Going to play the campaign first with my little entry level ship then join the rough boys with a bit more horsepower if I like it.

The ship you get for a pledge isnt the one you use in the Single player. You will be using a hornet int he single player and any other military based ships they decided to use.

Once you've completed the SP you then muster out into the multiplayer with some cash, a reputations and anything else you collect along the way, and you then get your pledge ship
 
have any of the dev videos ever shown them using a controller? I mean a proper flight controller.

I'd be interested in knowing which one they seem to be using if any

i would imagine 99.9% if not all of those playing will be using the official server... for the start at least.

I'd imagine they will most the private servers will probably ban piracy and all the fun stuff :Z

From the Wingman's hanger episodes Rob Irving stated that currently, you would not be taking any military ships that you pilot in the single player campaign into Star Citizen
I doubt anyone was assuming they would be taking the military ships with them at the end of the tour tbh unless they give you the starter ship as part of the story
 
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Probably not.
You are serving in the military, flying whatever ship they provide.

However, you will muster out at the end and how well/badly you do will help decide how much money you have afterward, along with things like your reputation, associations, perhaps even friends and contacts you have made.
Certainly you can be promoted (CR himself confirmed this one).

But yeah, do well and you'll enter civvy street (or rather Citizen street) with some dosh. Maybe enough to buy yourself a starter ship.
Do badly and you'll have to find work, like crewing someone else's ship, just to earn yourself some basic credits.

100% true.. with addition that you will have your pledge ship once released from the single player military service.

The ONLY exception to this and its still in debate if they will allow this.... is that it may be possible to go AWOL from the SP into the MP with a military ship during your service and essentially steal it but expect the UEE to be all over your ass to kill you or get the ship back.
 
have any of the dev videos ever shown them using a controller? I mean a proper flight controller.

I'd be interested in knowing which one they seem to be using if any



I'd imagine they will most the private servers will probably ban piracy and all the fun stuff :Z


I doubt anyone was assuming they would be taking the military ships with them at the end of the tour tbh unless they give you the starter ship as part of the story

What i prefer to call "Wet blanket" servers.

No video has offically shown them using a flight stick but on numerous tours of the offices you do see them popping around. Seen some X52's previously
 
While I would very much like a break down account of where the money goes, instead of just yeh its paying for this and that goal. When you consider 1million and the industry average wage for a year hiring like a small team consisting of artist, 3d modeller,animator, coder, paying for software licenses, new computers, and a studio etc.. you would still have some room to spare with a million I'm sure if you really were on budget it would be even easier to just outsource work and pay freelancers.

$50k alone could get a highly detailed ship, fully modeled,textured, animated etc easy.. so when you take the millions CIG have gotten now, they are rolling in it not that I have any reason to blame them for the success.

If I could fault CIG for anything though its that they do such a good job on enticing people into the game with the availability to buy ships. And I'd say a lot of investments are not made on informed decisions, more like the complete opposite, its the total lack of information. No one has any idea how ships will be in the final game and just what sort of progression a new player can make towards buying that same ship,upgrades etc that is being offered up for x amount right now.

It's a great business model and they've done a good job with it in getting funding for this game. And as far as them getting like multiple studio's built up well they've got a lot of work to get done. If at the end though its like well they made 30m+ in crowd funding alone and this is what we got as a game for it, it will be a lesson for us all but I don't see it going bad like that so far.

if future dlc/expansions were free until all of the games funding raised was actually spent on the game then brilliant but I don't see them justifying the costs or explaining where the money has gone.

I guess right now I'm fine with it, and have faith in them making really good/epic spacesim for 2015, sure wouldn't want to see a game that still feels unfinished due to them not spending enough on getting content made etc, I don't feel like they can screw up on game mechanics not with alpha access to things and such a community involved, my concern is just not enough content, I'm expecting a 30gb+ install folder of pure quality.

And think a lot will feel like the game should it have any further content come out to be free (or free as in you still got to play the game to earn and get access to that content while they just make money on 'skins')
 
They'll spend the extra money on advertising it to make more money in retail sales. It's fairly typical of a big budget game these days to spend 50-60% of the budget on advertising. The people behind GTA V spent $150 million out of a $265 million total spend on advertising alone. They kind of have to now as everyone who was really interested in the genre has already pledged or will do before the game launches.

I can't see them throwing all that money at development alone in order to stuff more content into the same launch deadline. That would also have the side effect of hurting DLC income later on.
 
I'll be picking up an Oculus Rift and joystick (maybe the X52 pro) for this. Going to be sweet as.

Currently in a 300i which I'm going to upgrade to a 325a soon (only about $15 to do so) for dogfighting, combat missioning and general larking about while I'll be picking up the Freelancer closer to the release date (hoping they might release some variants and sort out the visibility out of the front of the ship as it's a bit limited).

This is my dream game, and I hope they pull it off in the end. I have faith in Robert's though. Freelancer was one of my most favourite games of all time.

weird, exactly the same. Getting the rift, already have the X52 vanilla, CH pedals and currently in a 300i. Hoping for big things.
 
They'll spend the extra money on advertising it to make more money in retail sales. It's fairly typical of a big budget game these days to spend 50-60% of the budget on advertising. The people behind GTA V spent $150 million out of a $265 million total spend on advertising alone. They kind of have to now as everyone who was really interested in the genre has already pledged or will do before the game launches.

I can't see them throwing all that money at development alone in order to stuff more content into the same launch deadline. That would also have the side effect of hurting DLC income later on.

I don't see the point in them wasting money on advertising unless you lived in a cave you would know about it anyway
 
Is that a joke? Why do people always assume silly things like that. Like everyone follows the same things you do.

There's a reason why these companies consistently spend around half their budget on advertising and it's not because they got money to waste.

GTA V made $1 billion in just 3 days and had millions of pre-orders. No small part due to them "wasting money" on advertising.

Gamers who follow games during development or use forums like these are just a tiny minority of those who purchase games.
 
I don't see the point in them wasting money on advertising unless you lived in a cave you would know about it anyway

So a number of the posters here on this very thread and who have only just heard about this have been living in caves, have they?
There are only three people in my office who know about this game, one of which is me and the other two I told myself. By contrast, everyone has heard of GTA.
 
Is that a joke? Why do people always assume silly things like that. Like everyone follows the same things you do.

There's a reason why these companies consistently spend around half their budget on advertising and it's not because they got money to waste.

GTA V made $1 billion in just 3 days and had millions of pre-orders. No small part due to them "wasting money" on advertising.

Gamers who follow games during development or use forums like these are just a tiny minority of those who purchase games.

consoles advertise so much because they are appealing to the sofa surfers who likely only find out about most games from friends and tv adverts.

the majority of pc gamers will be browsing forums likes this , youtube or gaming websites all which give you advertising for free
 
consoles advertise so much because they are appealing to the sofa surfers who likely only find out about most games from friends and tv adverts.

the majority of pc gamers will be browsing forums likes this , youtube or gaming websites all which give you advertising for free

Yes...but there will be plenty of people around the world who would find this game appealing, who currently dont know about it.

Unless you think that on a planet of nearly 7 Billion people, only 300,000 would like a game like this?

Word of mouth only gets you so far and with some good advertising you could turn that 300,000 Star Citizens into 1m.

You'd be shocked as the increase in pledges if they did a good TV campaign for example.

Thats why Take Two spent so much on marketing for GTA V......and who doesnt know what GTA is!
 
So,people who CBA to play normally can buy megaships from the get go in an already paid for game?? Sigh.

Shouldn't a pledge be about supporting something you like,instead of expecting to get an easier time of the game?? If you expect something back from pledging more than the cost of the game,should it not be a cut of the profits of the game,or shares in the company who made them??

So 10 to 15 years ago people would have to toil at a game,with crap players,well staying crap or trying to actually improve their gaming skills,and now you can bypass that by lazily buying mega-upgrades?? What has happened to PC gaming now?? Its not about skill but how many pounds you can sink into game?? Is the new console generation,just twisted it so much??

However,I bet if this was an EA game,there would be howls of annoyance on the internet. Since this is Chris Roberts it gets a pass.
 
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So 10 to 15 years ago people would have to toil at a game,with crap players,well staying crap or trying to actually improve their gaming skills,and now you can bypass that by lazily buying mega-upgrades?? What has happened to PC gaming now??

You can grind if you want to. There will be some grind still, but nowhere near as much as Freelancer. I once played for 40 hours straight on that, just to get the money for a Constellation-sized freighter. Boring as hell.
You want that, go for it, but CR has said too much is no fun and that's the balance he's looking to strike.

Also, 15 years ago the kids who had nothing better to do but grind on games now have husbands and wives, children, jobs, real lives and other things to deal with. You gonna tell them they cannot play the Best Damn Space Sim Ever because they're too grown up, now?
"Only manage 10-20 hours of gaming a week? Go away, then. We don't want your kind here...". Great marketing! :D

You have to cater for as many players as possible. Otherwise, you might as well make a Warthog and Occulus Rift required equipment for the game and exclude as many of the others as possible.
 
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