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Another Developer Rebellion Throws Weight Behind AMD & Mantle

The thing with Mantle is, it is only going to be as good as the games it's implemented on, it doesn't matter how many Devs get on board, if the games they produce are ****.
Extra performance or a few nice shiny things in a **** game are pointless.

I'm not really even bothered about FPS as I'd just buy faster cards, so it's mainly shiny stuff in a good game that I want. A good game is a must for Mantle to succeed. You just have to look at the bodge-job that is BF4, people will have probably had enough of the crashes and sound bugs that they give up on the game before Mantle is even released.

Let's hope it only brings good things, as pushing things forward is better for everyone AMD or Nvidia.
 
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Can see mantle being more of a fail as bf4 release :)
No offense, but only a fool would want it to fail.

If Mantle really help AMD to improve performance of the card to a good extent, it would force Nvidia to a) consider also moving away from directx and focus on development on API b) stop milking people for their money, when they can clearly offer better cards for the each of the price brackets
 
The thing with Mantle is, it is only going to be as good as the games it's implemented on, it doesn't matter how many Devs get on board, if the games they produce are ****.
Extra performance or a few nice shiny things in a **** game are pointless.

Not sure I agree with that, the quality of the API cannot be judged by the quality of the games made with it. Sure a "better" game would mean more users out there which Mantle could reach (due to more sales etc) but that's not how development studios are going to look at Mantle when it comes to being a choice, Mantle has to provide for them - not the other way around.
 
Not sure I agree with that, the quality of the API cannot be judged by the quality of the games made with it. Sure a "better" game would mean more users out there which Mantle could reach (due to more sales etc) but that's not how development studios are going to look at Mantle when it comes to being a choice, Mantle has to provide for them - not the other way around.
Yea...it's pretty much make life easier for them to write/code for the games I think? So with less effort required for "getting the game to work", it would mean also mean they can focus more effort on other things- like design and story?
 
Yea...it's pretty much make life easier for them to write/code for the games I think? So with less effort required for "getting the game to work", it would mean also mean they can focus more effort on other things- like design and story?

Ideally sure, unless you're EA :p Less work = less cost = more profit.
 
Best news I heard is all Nvidia need to do is to write a driver to use the mantle API. They are completely free and able to do this, even AMD stated this at one of their keynotes.

So either way you look at it mantle will[should] increase the performance of everyone yay!
 
AMD said maybe in the far future they would consider adding support for Nvidia's architecture at the time (Maxwell, Volta, or whatever comes after that) but obviously this would require Nvidia to lose face (as they see it) and be perceived as coming to AMD cap in hand. Nvidia aren't likely to do it. :)
 
Ideally sure, unless you're EA :p Less work = less cost = more profit.
It's about efficiency. I honestly don't care how many hours they put into their work...what I DO care about is the outcome/end result.

I mean lets face it, majority of the games (not just those from EA) would always have bugs on launch, and Mantle can reduce the workload of the developers, it would give them more time and resource for minimising the amount of bugs on launch.
 
Im hoping Mantle will mean the immenant new AMD APU Kaveri will be a realistic option to get PC gaming into the living room
 
Oh Matt Mantle will never succeed because Nvidia didn't invent it. Don't you know anything??

Edit - on a side not did your extra 8gb of green make any difference in bf4??

It helped a bit. I can now get away with a 2gb page file where as before i needed to have it on auto page file to stop the game from crashing. When i had 8gb of ram the game was using a 10gb+ page file, using up vital SSD space.
 
Yea...it's pretty much make life easier for them to write/code for the games I think? So with less effort required for "getting the game to work", it would mean also mean they can focus more effort on other things- like design and story?

Surely it is the exact opposite. As they now have to do both Mantle And DirectX versions.

On another note. Do we have any solid numbers for Mantle yet?
 
Come on guys lets stop it with the EA bashing, i agree EA are not a great publisher, their domination on the market has turned them into megalomaniacs, i don't disagree.

But its not EA that develop the games, they are simply publishers for a number of diffrent developers, cite DICE and Crytek at the top of that tree.

Both those developers are at the forefront in what they do, they push the known boundaries, they are always looking for new and better things, to make better and better games.

They are not perfect, but they are very very good at what they do, its because they push the boundaries is the reason that in DICE's case BF4 has problems, when you try new thing's, do it in new ways problems can arise that you can't necessarily foresee.

We should really think a little more before being critical of someone like DICE, and AMD, for not being perfect. Yes they should be criticised when things go wrong, a good developer welcomes constructive criticism. but we should also keep in mind that what they are doing is trying to advance technology for the good of everyone, often at great expense to themselves, we need people like this in our industry, they should be applauded for their efforts.
 
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But its not EA that develop the games, they are simply publishers for a number of diffrent developers, cite DICE and Crytek at the top of that tree.

Both those developers are at the forefront in what they do, they push the known boundaries, they are always looking for new and better things, to make better and better games.

They are not perfect, but they are very very good at what they do, its because they push the boundaries is the reason that in DICE's case BF4 has problems, when you try new thing's, do it in new ways problems can arise that you can't necessarily foresee.

We should really think a little more before being critical of someone like DICE, and AMD, for not being perfect. Yes they should be criticised when things go wrong, a good developer welcomes constructive criticism. but we should also keep in mind that what they are doing is trying to advance technology for the good of everyone, we need people like this in our industry, they should be applauded for their efforts.
I do somewhat agree with this. At least they are trying new things and push boundaries, cause if they don't, we'd have more games like COD which is like a rehashing saga...
 
I really hope it works and Nvidia don't adopt it, as they will probably just produce a faster card to compensate and that could possibly mean a faster card in ALL games not just ones supported by mantle. It also may put an end to them holding back and just release the true high end card initially.
 
Come on guys lets stop it with the EA bashing, i agree EA are not a great publisher, their domination on the market has turned them into megalomaniacs, i don't disagree.

But its not EA that develop the games, they are simply publishers for a number of diffrent developers, cite DICE and Crytek at the top of that tree.

Both those developers are at the forefront in what they do, they push the known boundaries, they are always looking for new and better things, to make better and better games.

They are not perfect, but they are very very good at what they do, its because they push the boundaries is the reason that in DICE's case BF4 has problems, when you try new thing's, do it in new ways problems can arise that you can't necessarily foresee.

We should really think a little more before being critical of someone like DICE, and AMD, for not being perfect. Yes they should be criticised when things go wrong, a good developer welcomes constructive criticism. but we should also keep in mind that what they are doing is trying to advance technology for the good of everyone, often at great expense to themselves, we need people like this in our industry, they should be applauded for their efforts.

I don't think the developers would agree with you there. A lot of developers have been victim to the sums that EA throw at them, only to later on realise the pressure they're put under. You'd be extremely naive to believe that EA don't have a very large input into their games. I could probably find a list of developers that have gone under with EA involved.

When you're paying sometimes up to as much as 860 million dollars, you expect results. Also it would have most definitely been EA that pushed BF4 through quality control, not DICE.

Talking with Polygon, Greg Zeschuk stated the organization arrived undamaged “EA’s Keep Hug” (He or she describes stress the organization imposes upon it’s workers as well as their own businesses) that permitted the actual facilities accountable for game titles for example Jade Empire as well as SWTOR Knights in combat the actual proceed. “I believe among the factors to possess made it inside the EA had been our organization had been older sufficient as well as experienced sufficient great individuals almost everywhere to cope with the” keep embrace EA “- something which is actually substantial however energetic “he stated.

http://www.dsogaming.com/editorial/...image-and-the-resignation-of-its-co-founders/

http://beforeitsnews.com/entertainm...-of-bioware-warns-of-pressure-ea-2449168.html
 
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If anyone thinks that Dice have as much time as they need to develop BF4, they are seriously deluded. EA will be cracking the whip and deadlines must be met.

I do not sympathise with EA at all.
 
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