Squadron 42 - Star Citizen : Wing Commander Style Space Sim

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it's not the individual players we have to worry about it's the individual player buying his alliance ships and stuff.

it ruined eve-online in one of the alliances I was in one guy was spending thousands a month on GTC so we could win wars easily.

there are some incredibly rich gamers out there

Yeah, that could be a bit of a dick, But the instancing should stop that being a persistent threat.

You don't need to fight his war
 
What are these limits?

Edit: you mean the total amount of credits you'll be able to purchase with real money (over any period of time) will amount to no more than the in-game cost of a 300i?

The store iself currently says it is "limited to ¤25,000 UEC per day and to a maximum of ¤150,000 UEC per account".
Right now, ships are cheap. They are believed to triple in price once the game launches.
$20 = 20,000UECs.
A basic Aurora is curently $25, which would be 25,000UEC in-game. After launch, this would therefore be 75,000UECs.
So, that means three days of buying in-game credits and you could buy a maximum of two Auroras (Aurorae?) with the maximum amount of bought credits you could ever hold.
A 300i is $55 or 55,000UEC. After launch, that would be 165,000. So in fact you couldn't even get one of those just through purchased credits alone!

I assume you could empty that account and then buy more credits, but that's the most you can buy up to at any one time. Anything over that will have to be earned.


What about comparing a skilled player to a skilled player?
Ah - Skilled at *what*, though?
There are so many different ways to play and not just fighting.

You could be the most skilled pilot, able to pull off immensely complicated maneuvres... but I am more skilled at tactical planning and anticipation, so while you're playing Top Gun in your Hornet, I sit still, wait for the opportune moment and then catch you out by bunging a well-timed missile up your afterburner. BANG... hope you're insured!

Or perhaps I'm armoured to hell and back, so simply stand there to draw you in, letting your minor fire slowly wear my shields down before springing my trap and unloading a DEMON of a plasma cannon in your face, obliterating you in one shot...

Perhaps you are king of fire positioning and speccing up a gunship... but that may count for naught if you can't dodge the asteroids like nippy little me can!!

I've gone up against many highly skilled pilots in their fighters before and lost horribly... But put those same pilots in charge of a big, slow Capital ship and I whip their butts every time. Capships move and fight very slow, so the skill there is in planning your positioning sometimes minutes ahead of time in order to gain superior firing position.

You then have ships that are faster, ships that punch harder, ships that are nippier and so on. People are thinking about 1 on 1 combat, but if half of you lot come at me I'm escaping and evading instead. Catch me if you can.
Your combat maneuvres may make you a heavy-hitting fighter, but how are you at catching someone skilled at running for their lives?


Haha sponging is not paying lots of real money for in-game currency and ships - nice one. Is it not enough people buy the game anymore?
A) I do believe he was being somewhat sarcastic.
B) No, it is not enough that people buy the game. There are ongoing running and maintenance costs, tweaks and corrections, patches, potentially re-balancing, etc. Plus the more money this makes, the more likely additional cool stuff we'll see. Sequels perhaps, additional singleplayer missions, Smartphone companion apps, spin-off games, etc.

The world has gotten kinda expensive these days, after all.

Here's a novel idea, how about everyone just pays a fixed amount for the game and plays it as much or as little as they want. Too radical?
Great for single player games. Not so much for online ones that require ongoing support. Even private servers cost money and require upkeep. The private Freelancer one I play on costs £150 a year to keep online, with teh support and maintenance being done free as a hobby by the owner. We sometimes have as many as TWELVE players online all at once, you know!!
 
With regards to subscriptions there's no need for it to be expensive.

Even a small sub would cover all aspects of hosting. People are just used to seeing subscription costs where the service provider is trying to make a profit from them. If done at cost it's not much at all.

ttaskmaster, how many players can your private server support? Are you renting the server as a service or have you set it up yourself?

At that price I'm guessing it's just a virtual server (a reserved portion of a full server).
 
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With regards to subscriptions there's no need for it to be expensive.
They're insisting on not having subs or other pay-to-play features. CR is insistent on this part as well. They reckon new purchases of the game, additional character slot sales and the limited credit purchases should cover it.

ttaskmaster, how many players can your private server support? Are you renting the server as a service or have you set it up yourself?
At that price I'm guessing it's just a virtual server (a reserved portion of a full server).

The server is a physical cased PC-type-thing sat next to the PC of the guy who runs it. Freelancer came with its own server hosting software enabling people to do exactly this.

'Robo' is senior Admin, there are a few other admins and about the same number of mods/SPs. Line rental is probably the main cost as it's up 24/7, aside from a 20 second reboot twice a day.
Robo handles all the admin, support, maintenance, patching etc by himself, but he earns no money from it. He's also a busy fireman in central Chicago, so the other admins step in when he can't, but they also are unpaid.

I actually just checked our server fees - $85 per month!! :eek:
The fees are usually paid out of Robo's own pocket as well. Players can donate money to support the server, for which they can receive one of three (slightly better than top level) donation-only items (shield, missile launcher and... err... something else), but these make little difference, even in the hands of the elite players. Robo gets maybe 20-50 a month in donations, but never enough to cover full costs.

Freelancer servers can theoretically cope with up to 128 players online at once, supposedly, but we can only facilitate up to 50.
Even 40 players on our server has caused considerable lag and those with a low ping (anything above 140, say) will get lag-booted automatically.
 
Server costs can vary a lot. The thing often overlooked but can make the biggest difference to cost is the country you host in. I get my hosting from Germany where it's a fraction of the cost of the equivalent UK based hosting.

I guess it's quite expensive in the US too.

It'll depend also how much ping is a factor with this game and whether having local servers is essential.
 
Sigh i get more disappointed by people in this thread on a daily basis.

I'll bombard you all later when im home. a lot of speculation, some truths, some half truths and some pish comments flying around at the moment
 
What's been said about pirating so far (not the game itself but in-game)?

Basically, you can.
More thoroughly - You can threaten, coerce, or whatever, just as with most games. However, you can even board other vessels, shoot the pilot, take them prisoner, etc.
Do this in empty, far-flung space and you're sorted. Do this in heavily regulated space and you are BLEEPED!!! Seriously, the whole weight of the law will be upon you and it won't be piddly little Liberty Patriot NPCs that you can flick aside who come after you - They'll be a full squadron of seriously heavy hitters, along with a contract on your head for all the bounty hunter players too.

Not as bad a pod-killing or slavers, but you're not having an easy time of things!
 
So you can steal, then sell other players' ships?

Will you permanently be red on other players' radars thereafter?
 
So you can steal, then sell other players' ships?

Will you permanently be red on other players' radars thereafter?

Dunno about permanently, but the ship will be flagged as stolen or somesuch, the insurance will be invalidated and you will be marked as a bad, bad man!!

Actually I do wonder if there'll be penalties whereby you can pay your debt to the Empire, or something... Maybe a question for WMH?
 
Sigh i get more disappointed by people in this thread on a daily basis.

I'll bombard you all later when im home. a lot of speculation, some truths, some half truths and some pish comments flying around at the moment

You should really pop onto my corps forums too and have a read mate, it's surprisingly good.

you'll have to join in order to get to some sections though.. *whistles*

;)
 
Dunno about permanently, but the ship will be flagged as stolen or somesuch, the insurance will be invalidated and you will be marked as a bad, bad man!!

Actually I do wonder if there'll be penalties whereby you can pay your debt to the Empire, or something... Maybe a question for WMH?

From what I understand, if you steal someone's spaceship, there will be ways to get the hull number changed, and stop the UEE from chasing you, but it wont be easy.. after all, you are committing an act of piracy.
 
I am glad i held off on this. They are trying far too hard to please everyone, which could risk pleasing no one. It also stinks of pay to win, which in most cases people cant stand.
 
I think the pay to win argument only holds real weight if there is one ship that cannot be earned in game can beat any other ship in the game... Certainly right now anyone purchasing more than a Mustang or Aurora has an advantage but it remains to be seen how much.

I expect the paper, scissor, stone effect to balance out a large number of problems caused by this early purchase process...
 
I am glad i held off on this. They are trying far too hard to please everyone, which could risk pleasing no one. It also stinks of pay to win, which in most cases people cant stand.

It depends if you understand what pay2win is, if you truely do then you can tell this isnt the case
 
I am glad i held off on this. They are trying far too hard to please everyone, which could risk pleasing no one. It also stinks of pay to win, which in most cases people cant stand.

be very careful mate you will be accused of trolling soon for having a somewhat justified opinion ;)

if say activision tried the same thing chris roberts has people would be up in arms with burning pitchforks
 
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