A 32bit app cannot use more than 4GB RAM. It's as simple as that.
That's true and I know that, but I am sure it is Skyrim that I have monitored and it has exceeded 8GB of RAM usage before - maybe I'm confusing it with something else, or possibly the additions of mods changes the RAM usage limits.
I'm going to have to run some tests again at some point.
Heavily modded Skyrim may cause the system to use more than 8GB RAM in terms of disk caching because of the number of texture files. But that memory is still free for use by anything else immediately, it just doesn't list as free in Windows.
*ahem* so you mean that 32Gb I just ordered for my aging 2600K was a waste of time?![]()
Not if you are using other applications such as Squeal, Oracle, VM's etc. If you are then the more RAM the better as SQL and Oracle see RAM and eat it and cache its self there.
But, yeah, if you are just gaming then 32GB is pretty pointless - and will be for quite some time I reckon.
That cannot make a 32-bit program use more than 4GB of RAM. The only way would be to custom compile this game so it was 64-bit, which you haven't done.
Is 8GB still plenty for gaming at 1600p?
Thanks
Scott
resolution = video ram
Reminds me of how SWToR does it.
It's 32 bit but it starts two programs when you run it to exceed 4gb.