Soldato
- Joined
- 30 Nov 2011
- Posts
- 11,522
To be fair, efforts like these from AMD do seem to have convinced Nvidia to make physx flex multi vendor (directcompute), its all good for end users
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
To be fair, efforts like these from AMD do seem to have convinced Nvidia to make physx flex multi vendor (directcompute), its all good for end users
To be fair, efforts like these from AMD do seem to have convinced Nvidia to make physx flex multi vendor (directcompute), its all good for end users
Be nice to see some better grass and hair
I still haven't got round to playing tomb raider yet and seeing Lara's hair for my self.
Well , Well wellI called it.
AMD's TressFX 2.0 expands beyond hair, includes fur and grass
Source
http://www.strategyinformer.com/new...20-expands-beyond-hair-includes-fur-and-grass
Like Global Illumination on the Unreal 4 engine demoed for Tegra last night, GI is also AMD tech and runs on Direct Compute.
I have to admit i was quite intrigued to see Nvidia seemingly gearing for AMD's open standard tech, perhaps there is hope for Nvidia also taking up Mantle.
Its a great game, she looks good and so does her shampoo add hair.
But seriously it is a very good game in its own right.
Yes it pretty funny the whole game being based around her hair but I defo looking forward to it. I been short of ssd space so never got round to installing it but got a new ssd in the sales just need to slot it in.
I should get round to playing with Lara's hair by end of the week.
unfortunately the version of GI that is integrated in to UE4 is single bounce, after they decided to drop the SVOGI version they used for the Samaritan demo. (as the consoles couldn't run it in realtime unlike the 680 they used for the demos).. luckily game devs will be free to use Nvidia's Dynamic Global Illumination library from GameWorks if they want real GI
There is nothing different about what Nvidia call "Global Illumination Works" and "Global Illumination" they are both real time and run on Direct Compute
This means that UE4 supports realistic real-time reflections, realistic specular lighting, and a combination of direct lighting with pre-computed Global Illumination.
not according to Tim Sweeney;
UE4 is baked in, not realtime
I have always been a fan of the Tomb Raider games since the first Playstation. This game keeps up the tradition and the environments are stunning and the gameplay is fluid. Well worth playing IMO and I loved it.
Cool thanks for the heads up looking forward to it even more now.
Will a high clocking 280x+3570k be enough for max settings 1080p?