Soldato
		
		- Joined
- 22 Oct 2004
- Posts
- 9,086
- Location
- Berkland
This might not actually be good for GD, maybe it should go in HTML, GFX & Prog?
Ok, so I have a basic understanding of Agile, and the idea of Epics, Stories and Tasks.
In an ideal world, you would have a product backlog, and every new feature request would be dumped in there and sprints would be built off of that. Unfortunately, our concept is that features are grouped together into a project and that project has its own backlog. The powers that be, always want some sort of idea how big a project is going to be resource wise.
So, when we start our project, we are effectively creating stories for the epics in the project backlog and coming up with story points and acceptance criteria. Those points are based off of effort, risk and difficulty. A good way of doing this is playing story point poker with the team.
Once you have got all that nailed, I have always thought from that information you can roughly come up with an idea of how many sprints you will need to cover all those stories and roughly how long those sprints should last for, thus giving you a rough idea of how long that project will take knowing that at the end of those sprints, epics that don't have a complete set of stories against it in the form of completed tasks, don't make the cut for the project.
So my hang up with the above, is that the relation of story points to how many of those you plan to cram into a sprint and the size of the sprint for that cramming.
I know the above is not really Agile, but some horrible ginger step child, but I would appreciate if anyone else out there that does anything similar to the above has any comments on how they make the jump from Story Points to Sprint Size.
Awaits the "You're doing it wrong!"
Ta
	
		
			
		
		
	
				
			Ok, so I have a basic understanding of Agile, and the idea of Epics, Stories and Tasks.
In an ideal world, you would have a product backlog, and every new feature request would be dumped in there and sprints would be built off of that. Unfortunately, our concept is that features are grouped together into a project and that project has its own backlog. The powers that be, always want some sort of idea how big a project is going to be resource wise.
So, when we start our project, we are effectively creating stories for the epics in the project backlog and coming up with story points and acceptance criteria. Those points are based off of effort, risk and difficulty. A good way of doing this is playing story point poker with the team.
Once you have got all that nailed, I have always thought from that information you can roughly come up with an idea of how many sprints you will need to cover all those stories and roughly how long those sprints should last for, thus giving you a rough idea of how long that project will take knowing that at the end of those sprints, epics that don't have a complete set of stories against it in the form of completed tasks, don't make the cut for the project.
So my hang up with the above, is that the relation of story points to how many of those you plan to cram into a sprint and the size of the sprint for that cramming.
I know the above is not really Agile, but some horrible ginger step child, but I would appreciate if anyone else out there that does anything similar to the above has any comments on how they make the jump from Story Points to Sprint Size.
Awaits the "You're doing it wrong!"
Ta
 
	 
  
 
		 
 
		 
	
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 ) So I can probably let you know
) So I can probably let you know 