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AMD Catalyst 13.35 BETA Driver With Mantle and HSA Support Scheduled For End of January

Caporegime
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AMD is preparing new software updates for their latest generation of APUs and GPUs in January beginning with the Catalyst 13.35 BETA Driver which is scheduled for launch at the end of January. The Catalyst 13.35 BETA will add support for HSA and Mantle and the drivers would get even better in late Q1 2014 with the arrival of AMD’s recently revealed Catalyst 14.1 BETA.

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Full Article
http://wccftech.com/amd-catalyst-13...a-support-scheduled-january-kaveri-coprocess/
 
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Ahhh this better be true! Just in time for when I swap out my ref. 290X for the 290X Lightning :D (if the release date rumors are to be believed).

Interested in this True Audio lark too, not sure what difference it will make?
 
Laurence Fishburne, Mark Wahlberg, Megan Fox...


One API, Zero Black Screens. Three impatient AMD fans. Coming soon to cinemas everywhere.

It will blow, your, mind.

Also available with True Audio for the hearing impaired.
 
Interested in this True Audio lark too, not sure what difference it will make?

Listen in 1080P quality and use a decent set of stereo headphones.




Remember the 'biglad' from the AMD Hawaii event? The one that looked like he had one to many burgers? He's the man you can hear at the start of the video above.


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So we have the proprietary tech called "True Audio", which is cool, as AMD invented it but am I missing something? That demo sounds damned good (even if the fella gets on my nerves) and this is just using normal sound chips and headphones (I am using Sennheiser 333D G4me headphones). Why do we need True Audio when we can do it already? Wouldn't it be better to promote and use this already available and sounding great audio?
 
That is cool but I don't have that chip and the demo of that Gen Audio sounds stunning.

I guess it's because the chip is required to do it in real-time. It is no different than recording a game running all the DX11 bells and whistles and someone playing it back on their PC on an Intel GPU.

I see people put down True Audio as an old already existing technology, but they neglect to accept it is also doing far more than positional audio.

I can't wait to see, err hear what it is capable off. :)
 
So we have the proprietary tech called "True Audio", which is cool, as AMD invented it but am I missing something? That demo sounds damned good (even if the fella gets on my nerves) and this is just using normal sound chips and headphones (I am using Sennheiser 333D G4me headphones). Why do we need True Audio when we can do it already? Wouldn't it be better to promote and use this already available and sounding great audio?

It isn't already available, that sound in that demo is generated using the algorithms used in the true audio dsp. It's just sound, sound can be recorded, if you play around and process the sound, you can record the output.

When you see a video of BF4 running on youtube do you wonder why you need a graphics card to run BF4 on your computer?

It's the same thing, you can process anything, then record, it, doing it on the fly is a very different thing.
 
Listen in 1080P quality and use a decent set of stereo headphones.


Will do - cheers. I've got a pair of Shure SE530's sitting in my drawer for this kind of thing ;) STUNNING headphones, I occasionally use them when playing BF4 which makes it truly immersive. Also cancels out the sound of the girlfriends sh**ty TV programs in the background :p
 
I guess it's because the chip is required to do it in real-time. It is no different than recording a game running all the DX11 bells and whistles and someone playing it back on their PC on an Intel GPU.

I see people put down True Audio as an old already existing technology, but they neglect to accept it is also doing far more than positional audio.

I can't wait to see, err hear what it is capable off. :)

Also that it is doing actual 3d position, not just left/right but up/down. But realistically as you say, it's the reverb that really takes the cpu time and so isn't done, and sometimes the effect is going to be barely noticeable, sometimes very noticeable. It also offloads what might only be 5-15% of audio processing off the cpu.


It's yet to be seen how proprietary it is. THe specific silicon implementation and choices AMD made for their DSP on their gpu's, is theirs. We have yet to see if Nvidia can simply licence the same algorithms off the same group of companies and make their own supporting DSP. My initial guess would be yes they can. My assumption would be that MS's DSP is likely their own silicon implementation of very similar algorithms that will enable a dev to add support for both dsp's without much if any extra work(more work to support the DSP< not more to support the MS and trueaudio dsp's).
 
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