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AMD Catalyst 13.35 BETA Driver With Mantle and HSA Support Scheduled For End of January

I can shoot people just fine with no sound, with no graphics I can't shoot anyone.

Yeah? Well I can shoot you in the back of the head and you'd be non the wiser;)



With your trolling firmly at one side, I always remember in CS: Source when people accused me of cheating when I had my 5.1 headset. Sound, in some instances and game types - is far more important than graphics.

EDIT:hah, Shankly :D
 
Strange I regularly played CS:S without sound during the night and would always be top or near the top of the table.


Well obviously you can't accommodate for spare time to life ratios ;)

Anyway don't know what you're suggesting as you need sound, and improvements in all areas are welcome.

You wouldn't play Outlast or Amnesia without sound. But I'm guessing this is where you say you don't play those sort of games, or something.
 
I'm not saying it won't be useful at all I just don't think it's going to have the impact people are expecting.

I'll test it round my mates as he has a 290X and good audio.
 
Nobody said that the sound in the video wasnt good, its brilliant.
Its just not everyone is on audiophile so most like myself dont really care. The quality of sound in games is already pretty good . If things improve then thats great.
 
I'm not saying it won't be useful at all I just don't think it's going to have the impact people are expecting.

I'll test it round my mates as he has a 290X and good audio.

Try watching a movie without sound. It's actually pretty central to the mood and storytelling. You may not notice it when it's there, but you sure notice it when it's gone.

The fact that people are more visually orientated means that sound is always the red-headed stepchild, and this is reflected in that the importance of sound has deteriorated in PC gaming over the last few years. This included the murder of Aureal3D and the hardware accelerated sound stack from Windows.

With TrueAudio, we might see that trend reversed as the hardware is powerful and its processing power can't be "stolen" for use by other parts of the game. Might as well put good sounds in, eh?
 
Try watching a movie without sound. It's actually pretty central to the mood and storytelling. You may not notice it when it's there, but you sure notice it when it's gone.

The fact that people are more visually orientated means that sound is always the red-headed stepchild, and this is reflected in that the importance of sound has deteriorated in PC gaming over the last few years. This included the murder of Aureal3D and the hardware accelerated sound stack from Windows.

With TrueAudio, we might see that trend reversed as the hardware is powerful and its processing power can't be "stolen" for use by other parts of the game. Might as well put good sounds in, eh?

why is everyone comparing "no sound" in games/movies to "better sound"?
we already have sound in games and movies it has not just disappeared. surely we should be comparing "good sound" to "improved sound" and that's were you will notice that not many people will even know the difference.

when comparing graphics you dont compare a blank screen to ultra quality @4k res.

try watching a movie blindfolded?
 
Lol (:

True audio would still be useless for me, as I use speakers with a single jack, rather than HDMI, I'm guessing True audio can only be output via HDMI on GPU?

It would for me as well, as I have a £500 sound bar and woofer that sounds incredible. I can see the benefit though and a great idea.
 
Lol (:

True audio would still be useless for me, as I use speakers with a single jack, rather than HDMI, I'm guessing True audio can only be output via HDMI on GPU?

I'm pretty sure it works over any output, but you would get the best positional effect using headphones I guess (as you do without True Audio anyway).
 
why is everyone comparing "no sound" in games/movies to "better sound"?
we already have sound in games and movies it has not just disappeared. surely we should be comparing "good sound" to "improved sound" and that's were you will notice that not many people will even know the difference.

when comparing graphics you dont compare a blank screen to ultra quality @4k res.

try watching a movie blindfolded?

Sound is very important. I don't understand people who say it's no big deal just because it's not noticeable unless you pay attention to it.

I'll adjust my analogy. Try watching a movie through a tinny little speaker playing mono sound. Now listen to it in DTS and 7.1 on a proper sound system. That's the difference between what we've got today and what we can get with dedicated 3D sound hardware.

Unless you've got something good to compare it too, it's difficult to see the difference. Sound in games nowadays is the bare minimum, it's using whatever resources are left over. Trueaudio should give it a massive improvement.
 
AMD could very well have a winner on their hands with this, as the demos I've heard certainly do sound very good indeed. Unfortunately just as with all the previous solutions to positional audio, which in their own right also sound great, It will be all down to the developers and how they utilise the audio in game. AMD have done the ground work (well actually they have just licenced the ground work from the creators of it but anyway) it will now be up to the Game developers to make proper use of the tech available.

As for the proprietary/non proprietary nature of True audio, in my opinion until someone else does licence it from AMD then it is just as proprietary as Mantle, PhysX, 3dvision, eyefinity etc.
 
So the 290 will just process the audio then pass it back via my motherboards audio devices and put it out via the headphones? or do i need to use headphones plugged into the monitor and its delivered down the hdmi to the monitor?
 
AMD have done the ground work (well actually they have just licenced the ground work from the creators of it but anyway) it will now be up to the Game developers to make proper use of the tech available.

As for the proprietary/non proprietary nature of True audio, in my opinion until someone else does licence it from AMD then it is just as proprietary as Mantle, PhysX, 3dvision, eyefinity etc.

License it from AMD, who themselves license it from someone else=:confused:

A bit blurry that one.:D
 
I did understand you, it's still blurry on pinpointing who's tech it is until/if Nvidia were to implement said chip for the audio features to work/or not.

Who's to say it can't be hacked and implemented via software to work for all-a la Hybridise it??? :)
 
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