Tomb Raider coming to Xbox one and ps4

What will the multi-player be like on this version? I actually thought the PS3 version had the potential to be fun but the lag etc just ruined it.
 
nicked from gaf

http://www.eurogamer.net/articles/di...mance-analysis

Framerate comparison: http://www.youtube.com/watch?v=2eAmBQVsN6E

CUTSCENE
Xbox One
Lowest FPS: 27fps
Highest FPS: 30fps
Average FPS: 29.98fps

PS4
Lowest FPS: 32fps
Highest FPS: 60fps
Average FPS: 53.36fps


GAMEPLAY
Xbox One
Lowest FPS: 24fps
Highest FPS: 30fps
Average FPS: 29.84fps

PS4
Lowest FPS: 33fps
Highest FPS: 60fps
Average FPS: 50.98fps

First up, let's compare the two versions of the game running exact like-for-like footage via engine-driven cut-scenes. On Xbox One, we see a lock at 30fps, with occasional dropped frames shifting results lower. Activity is far more interesting on the PS4 side though, with frame-rate varying from anything between 32fps to 60fps across our sample, with elements such as TressFX, depth of field and transparent alpha effects hitting frame-rate in a cumulative manner. Note in particular how scenes that switch between the TressFX-enabled Lara and the rest of the cast can see sudden switches in performance.
For what it's worth though, comparing PS4 and Xbox One when the Microsoft platform dips under 30fps is perhaps the best indication we have of relative performance, and can see some significant differences - up to 20fps in some scenes. However, even with the 30fps cap in place (in theory limiting output), sometimes Xbox One moves closer to its sibling's performance level, when the PS4 engine is really under load.
From synchronous rendering in engine-driven cut-scenes, we move on to actual gameplay, where we capture action from the same areas of each version. Clearly the results here won't represent exact like-for-like testing, but they do give us a better indication of how each version actually plays. There's a 71 per cent frame throughput boost on PS4 in these tests that owes much to the unlock, but a remarkable variation of 33-60fps across the run of play. For its part, Xbox One is clearly more consistent, but a lowest reported frame-rate dip of 24fps isn't great.

The overall feeling we get from the game is that two different developers handed in two different performance levels, and decisions were made on how best to work with the results. With the PlayStation 4 averaging at 50fps and often hitting 60fps, frame-rate was left unlocked, producing the markedly higher results you see in the tables above.

For Xbox One, we can only speculate, but we suspect that a lower overall performance resulted in even more noticeable judder were the game to remain unlocked - which would look really unattractive compared to the capped 30fps frame-rate we see in the final game. What's curious from our perspective is that United Front Games on Xbox One would have benefited from a reasonably straightforward porting process from the original PC DirectX 11 code since both platforms use the same API, while Nixxes would have needed to translate the original PC version across to the PS4's LibGNM API - not exactly a walk in the park based on this presentation from Ubisoft Reflections, who are handling the PS4 version of The Crew, ported across from the PC DirectX 11 codebase. Another development source we reached out to suggests that the DX11 'driver' for the Xbox One still requires a lot of work.
 
I wasn't going to double dip with this, but the last couple of months' PS+ titles I physically own so selling those plus TR PS3 will fund it and then some.

Looking forward to seeing what it's like, I enjoyed it on the PS3......a lot
 
So Xbox One is locked at 30fps and PS4 60fps.

The PS4 version could have been locked at 30fps and never have once dipped but when you can get 50fps+ 90% of the time why not?

If the Xbox One version had been locked to 60fps you would see the same big frame variation but a much lower average.

P.S. can anyone explain to me what the Digipack Limited Edition is? does it come with a disc or is it a download version?
 
Graphics are actually slightly worse on the XB1 as well as the framerate, which is unexpected.

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It's a type of packaging.

Also includes an Art Book as well. That's the version I've gone for. Can't wait for Friday. If any of my other favorite 360 games want to make an appearance there's 40 quid waiting for you as well ;).
 
I wasn't going to double dip with this, but the last couple of months' PS+ titles I physically own so selling those plus TR PS3 will fund it and then some.

Looking forward to seeing what it's like, I enjoyed it on the PS3......a lot

I really enjoyed it on Xbox 360, but cant see the point in getting it again for the Xbox One.
 
It's a type of packaging.

So you still get a disc etc? it's the 'Digi' bit and the fact that it's the same price as normal version that has me worried, I'd rather have a disc than a download code.

I've never played this game so looking forward to it in its full glory... (PS4) ;)
 
Graphics are actually slightly worse on the XB1 as well as the framerate, which is unexpected.

cQCWacC.gif


tr8tsew.gif

The textures look a lot higher resolution on PS4 and Xbone appears to be missing some other stuff as well, I've also seen a screenshot suggesting no depth of field either.

I thought the halved frame-rate was bad but it looks like quite a few sacrifices have been made to image quality as well.
 
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