Which Games have the Best A.I.?

Soldato
Joined
29 May 2007
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I remember when I first played half-life being amazed at the AI, after always playing games where the AI was basically predictable, in half-life the way the soldiers would sometimes rush you but other times flush you out with grenades was a very pleasant surprise. Since then, the graphics and sound and everything else in games has improved dramatically but I am often disappointed with the AI. I appreciate that it must be very complex but it doesn’t seem to have advanced as much as the other areas of games, despite all the talk nowadays of AI.

I saw that Google recently bought Deep Mind, an AI company that develops machine-learning technology for “simulations, ecommerce and games”. Does anyone know any games using this type of machine learning AI? Or any games where the AI seemed different or better?
 
XCOM: EU or EW, King's Bounty, Heroes of Might & Magic, pick your poison, they all play like they have chips on their shoulders and a pocket full of hax.
 
Hard to say, as when AI is good I tend not to notice tbh. I have played DA:O recently though, and would rate that very highly.

It is also very good in RAGE iirc.
 
Half Life 2, I replayed the entirety of it (including episodes) and I love how enemies react and adapt to how you can move objects around in the environment.

F.E.A.R also, but I don't think it's great AI as such, it's just where the enemies are placed and how the designers thought where the played would take their next step.
 
Yeah the AI in FEAR isn't all that special it just had a few extra flanking and fallback routines that most FPS games don't bother with doing properly.

Quake 3's bot AI is actually quite impressive if its mis-used in ways not intended, there are 1-2 mods that do a pretty good job with it.
 
In terms of FPS I would say the following are good:

-Unreal
-FEAR (special or not, the benchmark for AI in games is extremely low so whatever they've done was enough to make me take notice - it is vastly superior to the much-lauded Halflife for example. One of the few games to feel like grenades are being used contextually rather than just random spam.)
-Far Cry is OK but again I think a lot of that is down to to the fact they use flank manoeuvres a lot which is an effective tactic in many of the more open levels in that game especially due to the foliage making them hard to spot at distance (compared to say corridor shooters where basically there is zero chance of being approached outside your FOV)
 
I always thought Black & White 1/2 had fascinating AI. These days it's nothing special, but back in the day to be able to teach an animal new tricks was pretty cool to me.
 
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