I think the biggest issue here is the fact that there is little, to no headroom within the hardware for games to evolve graphically over the coming years.
Usually as time goes on games get a lot better looking as the devs manage to utilise the power they have and even though PC games are miles ahead graphically after the 3-5 year period, the consoles generally do very well with what they have and games tend to look a lot better than they did when the console was released.
It seems to me that this time round, devs are having to scale back on the resolution just so they keep the IQ settings and other modern techniques to keep the game looking current gen.
So in 5 years time they arent going to really look any better than they do today, unless they sacrifice resolution and the 60fps target frame rate.....its not as if X86 is something new and devs are slowly learning how to get the best out of it.
I dont think thats the case, I do think the headroom is not as big this time around for similar reasoning as yourself, but theres still efficiences to be made in coding techniques, dev toolkits and OS overheads. The XO has ESRAM to be massaged which no doubt hasnt been well coded for yet...
Being on the familiar x86 architecture isnt the whole argument - the same learning processes still apply while consoles arent a PC facsimile...
ps3ud0

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