Haven't been posting much lately due to the putrid bile/attitudes@oCuk(WHICH IS SHOCKING BTW!

, A BIT MORE RESPECT FOR USING OcUK'S FORUM PLEASE, IT'S TARNISHING OcUK'S BRAND!)but here goes.
Does anyone know how VRAM actually works?
None of the gpu guru's here do, none, but they have a firm stance on exactly how it works.
It turns into fingers in ear mode, usually what flavour they 'gurus' favour.
Maybe the space is just flagged as available and overwritten as needed. Maybe certain textures are weighted higher and don't get cleared, so the next texture is allocated free space instead.
To be clear, yes I have a 290X

, but don't count the below as a- tommy is AMDv Nvidia, Nvidia have the same counts of Vram models, it's 'maybe why' from a neutral pov.
Maybe it simply fills the buffer because it can.
Maybe it simply fills the buffer in order to swap textures over far more quicker which in turns lowers fratmetimes=smoother?
Maybe by doing the above, it increases the number of textures in the buffer leaving a lesser hit on fps, giving increased performance for the next higher IQ setting-+2MSAA on similar performing gpu with +1Gb extra?
Maybe if your gpu approaches the limit, you can knock it down a touch of IQ, as you will revert to faster fps, it simply doesn't matter it isn't really going to be missed.
Regardless your gpu, if a future title exceeds your vram, it doesn't have to go in the bin, it's either-upgrade time

, or for those that purchase for 2/3 years-well it's still going strong and will still be highly playable with compatible settings.
When all the shouting stops, regardless what you use, 5870/470 upwards will play anything out there in some shape or form.
