Banished - upcoming city-building strategy

Really looking forward to this one, been playing Anno 2070 most of the weekend to get that city builder itch back!

I agree too that you don't need an enemy to enjoy these kinds of games. In Anno i play with only neutral AI (that don't settle islands) and I've had hours of fun designing layouts and managing production chains which is where most of the fun lies to me in these games.
 
Didn't realise it was only one person making it.

Release day tomorrow :)

Yep the guys name Luke Hodorowicz

Quote from the Wiki page:

Development of Banished began in August 2011 and has been developed solely by Luke Hodorowicz under the studio name Shining Rock Software. The game was coded in C++ and the game engine was custom built for a zombie shooter. However, the game was later recycled and the engine re-purposed for the development of Banished. The game will be released with both 32-bit and 64-bit versions as well as DirectX 9 and 11. The developer has stated that the game will only be released on the Windows platform to begin with, but if the game is successful will look into modifying it for release on other platforms
 
Ironically it'll launch better then SimCity which is a multi million pound game by a group of developers.

This is 1 guy, doing 99% of the content by him self, with next to no budget.
 
Ironically it'll launch better then SimCity which is a multi million pound game by a group of developers.

This is 1 guy, doing 99% of the content by him self, with next to no budget.

Hopefully this game will be 100 times better than SimCity don't need millions of pounds to make a good game, all you need is an idea, passion, and the dedication to see it completed!
 
I was beginning to wonder whether they'd even sent him a copy, although to be fair a few others have put a lot of 'lets play' time into coverage of it, whereas i doubt TB would do more than present an honest review of the game in a single video.
 
Ironically it'll launch better then SimCity which is a multi million pound game by a group of developers.

This is 1 guy, doing 99% of the content by him self, with next to no budget.

By the look of it, it is a very different game to SimCity, with the emphasis on survival rather than expansion and making a metropolis.
 
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Wouldnt say it was full of crap, infact i'd say a fair amount of it was quite reasonable, although its obvious he hasnt had the chance to understand some elements, like putting down a hut and then removing all the trees from the area, or repeating how expanding can be pretty lethal to the towns ability to cope with more mouths to feed if you dont do it carefully... and then plonking down a handful of houses :D

I'd imagine anyone who's followed the game will be cringing a fair bit at that video, but as I said, a few criticisms were fair (savegame writing over his previous game for example), and i dont think he's wrong in pointing out the lack of multiplayer or combat isnt going to appeal to many people. Its not SimCity, appealing to the casual gamer, where everyone gets a medal just for trying (or connecting the first week into launch!). Its aggressive, its got a proper learning curve where you'll need to think carefully about what the best move is and pay attention to the village because otherwise it will punish you.

Its a game built for a specific audience in mind, not abstract or niche but certainly not casual pick up and play, and that audience is going to be reasonably sized. What i think was quite telling is that by his own admission he said it was hard, brutal even, and yet he wanted to come back and play more. If it can hook someone who doesnt find this style of city building to be quite to his taste, preferring anno's combat and expanding style, then i think its going to keep its intended audience very happy. People who want to have to think and pay attention to what they're building, not just plonk stuff and glaze over.


I like TB though, he doesnt seem to pander to the developers, or the fanboy viewpoint, he calls a spade a spade and frankly thats the whole point of reviewers. Its sickening how many review sites hold back because of fear of advertising revenue implications, or simply create content to get viewers/visitors for profiting, not for honest reviewing. I've watched countless hours of 'lets play' this last week (10h+ easy) and cant wait for this game, but there was nothing he said which IMO was wrong. Misunderstood/inaccurate (due to lack of experience with the game) and not entirely to his taste, sure, but most people can filter through that and get what they need to from it. I'd rather that than being told what they think you want to hear, while ticking off key points the developers want to be highlighted etc.
 
Wouldnt say it was full of crap, infact i'd say a fair amount of it was quite reasonable, although its obvious he hasnt had the chance to understand some elements, like putting down a hut and then removing all the trees from the area, or repeating how expanding can be pretty lethal to the towns ability to cope with more mouths to feed if you dont do it carefully... and then plonking down a handful of houses :D

I'd imagine anyone who's followed the game will be cringing a fair bit at that video, but as I said, a few criticisms were fair (savegame writing over his previous game for example), and i dont think he's wrong in pointing out the lack of multiplayer or combat isnt going to appeal to many people. Its not SimCity, appealing to the casual gamer, where everyone gets a medal just for trying (or connecting the first week into launch!). Its aggressive, its got a proper learning curve where you'll need to think carefully about what the best move is and pay attention to the village because otherwise it will punish you.

Its a game built for a specific audience in mind, not abstract or niche but certainly not casual pick up and play, and that audience is going to be reasonably sized. What i think was quite telling is that by his own admission he said it was hard, brutal even, and yet he wanted to come back and play more. If it can hook someone who doesnt find this style of city building to be quite to his taste, preferring anno's combat and expanding style, then i think its going to keep its intended audience very happy. People who want to have to think and pay attention to what they're building, not just plonk stuff and glaze over.


I like TB though, he doesnt seem to pander to the developers, or the fanboy viewpoint, he calls a spade a spade and frankly thats the whole point of reviewers. Its sickening how many review sites hold back because of fear of advertising revenue implications, or simply create content to get viewers/visitors for profiting, not for honest reviewing. I've watched countless hours of 'lets play' this last week (10h+ easy) and cant wait for this game, but there was nothing he said which IMO was wrong. Misunderstood/inaccurate (due to lack of experience with the game) and not entirely to his taste, sure, but most people can filter through that and get what they need to from it. I'd rather that than being told what they think you want to hear, while ticking off key points the developers want to be highlighted etc.

He didn't mention anything to do with it being developed by 1 person and he didn't mention anything to do with the support for addons (Which would eliminate all of his arbitrary complaints).

These are just 2 examples of what he completely overlooked, which are 2 of the biggest issues you need to address when reviewing the game.

1 person development means you need to give a certain degree of consideration when slating everything the guy has worked on. He never once explained why something was bad, he just said 'no combat, unlike anno eh'.
 
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