Banished - upcoming city-building strategy

Pretty vital in my experience. Allows you to have food production away from the town and then put a market in near houses and it collects the food from all the different sources so the villagers get a wide range of food. So it's not limited to whatever is in the houses range.
 
Pretty vital in my experience. Allows you to have food production away from the town and then put a market in near houses and it collects the food from all the different sources so the villagers get a wide range of food. So it's not limited to whatever is in the houses range.

But the food production buildings take the food to the storage barn, if you place a storage barn near houses it acts as the same thing, just minus the human resource cost?
 
Everyone playing on hard start? I'm in year 10 now and I'm nowhere near thinking about farming yet! Managing a steady 1500-2000 food but lacking in stone and iron so I'll have to put loads of manpower in that instead. I can't see any benefit to the market either, I have a barn near my main bunch of houses and it seems fine.
 
It's about variety. The market can collect from lots of different storage barns to gather needed things near the homes, where as production buildings will just dump at the nearest barn. If yiu only have one barn at the homes your production workers will have to walk miles to drop it near the houses. Markets collect from all over, can carry more (wheelbarrows) and then also act as a distributor.

Pinstars reply to the question >http://www.reddit.com/r/Banished/comments/1xwqjr/markets/
 
OK things seem to be going pretty well. I have a self sustaining little village with all the main resources covered. I'm in early autumn of year 3 and I've noticed I only have 1 child. They don't seem to be breeding. Full 5 hearts and stars. Resources look good. What am I missing? Do I need to have idle villagers?
 
Got to year 31 had a fire and died!! :(

Its a srange one this game, I like it but sometimes you feel
you are getting shafted..... example

I had 50 population and was gathering loads of food 4k +.
Then all of a sudden it drops to nothing, same with
logs and firewood. All going well one minute then drops to zero in minutes??? :confused:

A few bugs I think/hope!
 
Well, made it to year 6 and just had a fire just wipe out almost every building - building by a river and having a well seemed utterly pointless. Everyone then promptly died of starvation!

I tried repairing the essential buildings but nothing seemed to happen :confused:

I was getting to the point where I was wondering what to do next... everything was good, everyone was happy, self sustaining, but still no children being born. Bit weird.
 
I had two children die in the first year, they decided to go for a very long walk through the forest in the middle of winter and promptly froze, idiots.
 
OK things seem to be going pretty well. I have a self sustaining little village with all the main resources covered. I'm in early autumn of year 3 and I've noticed I only have 1 child. They don't seem to be breeding. Full 5 hearts and stars. Resources look good. What am I missing? Do I need to have idle villagers?

Spare housing and surplus food. Also helps if all your surviving population aren't male :p
 
I had two children die in the first year, they decided to go for a very long walk through the forest in the middle of winter and promptly froze, idiots.

I had this some of my population thought it would be a fantastic idea to walk to the edge of the map for some reason and promptly froze to death was a right pain when I noticed loads of death coming in. I think it was something to do with pathfinding over a river so I built a bridge where they were trying to go and that seems to have solved it for now.
 
I found that if I placed down the Marketplace, the children from the houses would collect the necessities for their house whilst the parents were at work.

I didn't come across this before I placed the Market down.
 
Well, made it to year 6 and just had a fire just wipe out almost every building - building by a river and having a well seemed utterly pointless. Everyone then promptly died of starvation!

I tried repairing the essential buildings but nothing seemed to happen :confused:

I was getting to the point where I was wondering what to do next... everything was good, everyone was happy, self sustaining, but still no children being born. Bit weird.

You need to build more houses for them to have more children. When ever children grow up they won't reproduce until they move into a house of their own.
 
Hmm struggling to see the purpose of a market. They seem to just be pointless.

just to stop your person walking to a barn that could be miles away and more variety supposedly but all my houses even when I was trying to move from one side of the map to the other always had the same food stuffs pretty much it just took them a lot longer to go and get it.

things you have to remember are.
  • If your worker is hungry he will go to eat.
  • if your worker is cold he will seek the warmth of a house.
  • if a citizen is ill he will seek the harbalist.
  • herbs don't seem to get used unless you have a herbalist assigned even if it says he is doing nothing because you have max herbs he will go and be a labourer and people will seek him for medical attention.
  • if you do not have a herbalist assigned people still seem to say they re going to see the herbalist
  • the longer someone has to walk the less work they will do anyway.
  • the longer they need to walk the more chance of them getting cold/hungry before they even arrive at work meaning they are barely at work during the working day because their other needs have higher priority
  • occasionally they will stock up there house with food and firewood meaning more time off work, the further they go the less efficient they are at the job purely because of the above factors

even a single dirt road strategically placed based on the paths your people are taking can have an enormous impact on the efficiency of the worker (use the path finder tool and click on a house/building as they will only use a road if it's faster , if the more direct no road route is quicker they will ignore the paths.

btw does anyone know exactly what labourers do if there are no resources to gather? will they stock up peoples home with firewood and food so the workers don't have to take even more time off work to do it themselves ?
 
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