I've never played a Thief game before but it's on my pre-order list on ShopTo, been reading around and everyone seems kinda disappointed with the game. Now I don't know if I should cancel the pre-order and wait for reviews, if it's only average I could wait until a price drop.
Its not nostalgia - theres some issues making a stealth game thats this linear. This isnt anyway near comparable to Fallout and the changes made there - its a poor comparison...Don't be too put off. A lot of moaning is by people who are clinging on to nostalgic memories of the first two. Like those who hated Fallout 3 because it was nowhere near as good as the isometric ones of the past
Thief is a disaster the likes of which we could not fathom. There is no easy way to say it; we just did not think the game would be this bad. So we must ask: how did this happen? Is the game’s five years in development, with multiple restarts and lead creative churn, the key factor here? Is Eidos Montreal misguided in its attempt to focus on narrative when Thief’s story is this flimsy? Has the developer’s attempt to cater to as many players as possible resulted in mechanics that work against the core experience of the series? Does the developer possess a completely different concept of immersion to us – theirs one of regular cutscenes, full animation and high detail visuals, and ours the more abstract sense of place that arises from the creation of whole and consistent locations? Does Eidos Montreal simply not understand what made the original Thief trilogy the masterpieces that they are?
The answer, unfortunately, is all of the above.
I was hoping this was to the Thief series as Deus Ex: Human Revolution was to Deus Ex, but from what Ive seen over Twitch and from what Ive read from people that played it, its pretty much lost most of its stealth credentials...Sounds accurate as far as I have heard from general feedback. Catering for the masses seems to screw a lot of games these days.
I was hoping this was to the Thief series as Deus Ex: Human Revolution was to Deus Ex, but from what Ive seen over Twitch and from what Ive read from people that played it, its pretty much lost most of its stealth credentials...
For a lot of people not aware of the series though the game will be more than acceptable, purely because its a bit more stealthy than they are used to in todays games, but is more than accessible if you want to disregard a lot of that. Its why the new TR did so well, when in reality theres very little there from the old series DNA past the character...
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Honestly anti, Im gonna be biased regards the Thief series, because in my head something like Thief 2 should be held up against Half-Life or Deus Ex (a lot of people that made Deus Ex came from Looking Glass Studios when they went under) - its that good.It's interesting you say this, I was not 100% aware of Thief before this, but it's made me get the originals to play through.
And on the topic of Tomb Raider I went back to Tomb Raider II, and it's surprising how dumbed down games are now, I got halfway through the first level and jumped wrong and died, did I go back to a checkpoint? No, I went right back to the start of the game, there is also no hand holding tutorial in the game to guide you.
It's quite an eye opener to how accessible (which isn't really a good thing) they make today's games.
Thankfully, Eidos Montreal has made Thief highly customisable. Disable Focus and the game reveals itself to be worthy of the series’ name, but go further and play on the hardest difficulty, which makes civilian knockouts a failstate, and Thief becomes a moreish, slow-burning exercise in expertly delivered tension. Guards and civilians are alerted by all manner of things, including noise, unconscious comrades, extinguished flames or even something generally amiss, such as an open cupboard or safe door, making clearing out every room a self-contained puzzle. But you can use the environment to your advantage, too: naked flames can be extinguished with water arrows or your fingers, while some electric lights have switches nearby. Bottles and other items can be thrown to create a distraction, while carpets and grass provide a quieter surface across which to move quickly. It feels just how Thief should.
Honestly anti, Im gonna be biased regards the Thief series, because in my head something like Thief 2 should be held up against Half-Life or Deus Ex (a lot of people that made Deus Ex came from Looking Glass Studios when they went under) - its that good.
What it attempts to do (and succeeds with for most part) and how it was made/designed, now nearly20 years(sorry its more like 15 years than 20!) ago is amazing . Like with all old games yes it going to be far rougher than what we have today and things could be fixed for the better (AI for sure), but everything Thief had going for it should have been kept untouched...
http://www.eurogamer.net/articles/2012-10-07-thief-2-the-metal-age-retrospective
I could go on but I wont, if you touch the old series I really hope you enjoy them, it really is a love/hate thing dependent on how high you put the difficultly up and if you are determined to do levels without being seen or without any deaths
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This from Edge has me a bit more interested:
So crank up the difficulty and things start to get interesting. Hmm could be OK afterall.