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pre-ordered 

Additionally neck snap cut scenes that leave you vulnerable to being killed because you cant defend yourself.![]()
Yeah you should be able to break necks with your legs so you can keep shooting.
Thought there were some serious balancing issues and weapons like the smart pistol just go against the grain for me and what I think a multiplayer arena FPS should be. This requires 3 locks and 3 shots to kill a player so
isn't really an issue
Also the fact that people can use aim assist on PC when using an XBOX pad is something I dont like. Anyone using a pad on the PC version is already at a distinct disadvantage
No server browser either. This also frustrates me
Oh - and 1 hit kill melee kicks that suffer no penalties for being performed when being shot. Way to go! You mean like in nearly every COD game?
Additionally neck snap cut scenes that leave you vulnerable to being killed because you cant defend yourself.Just like in Battlefield and as it should be. Do you expect them to snap their necks using their legs while shooting?
Oh and it already has hackers on it. Open beta/demo that anyone could access easily
Then there is the 6v6 cap on servers with shocking team balancing. No dedicated server availability. Dedi servers is annoying but the 6v6 cap works well
Perks available in pre defined-classes that are not available in custom loadouts until you have unlocked the particular perk (IE smart pistol silencer). Just like in most other shooters
Cluttered indoor areas that break the flow of the movement system. I never once experienced this
Poor minion AI. By design, The pilots are supposed to be something special and the AI is just fodder
Weak anti-titan weapons for pilots (relatively speaking). I never really found this to be an issue but if the Anti-titan weapons were any stronger then Titans would be pointless
Too much reward for EZ killing the poor AI. I never really found this but I guess it could use some tweaking as games were over pretty fast
Too easy to use rodeo feature, and only 1 way to dislodge a rodeo pilot if you are in a titan unless you get out, which 99.99% of the time results in death. There are multiple ways to counter this, Electric Smoke, Team mates helping, Getting out and shooting them which does not end in death as much as you say it does
OP melee attacks. Just like every other shooter
Not enough tactical vartiety between pilot weapons and their damage/useability. What versatility would you like?
Carbine is the go-to weapon, all other weapons have pretty much no point, so you might as well just use carbine. Not at all, I saw plenty of people running around with the shotgun as it was OP as hell, I personall prefer the SMG due to its rapid fire rate
No set and forget type weapons for pilots, such as anti-titan mines, or turrets for defending positions. The game had a limited stock of items in the beta/demo so who knows what will be in the full release
No real variety in pilot classes. They are all essentially run and gun. see above
Some console postitions on Hardpoint game mode make it too easy to sit and camp with titans. Balance and tweaking can solve this but again I never really had this issue
Slow XP grind system if you want to unlock any additional kit (which I dont mind as long as they dont also allow pay to win after charging everyone a premium to download the game). Agree
Buff
Might work but I think it should just be removed because you can OHK with a kick from behind anyway, so why would anyone leave themselves vulnerable by using the neck snap?
Kind of seems pointless![]()
Thought there were some serious balancing issues and weapons like the smart pistol just go against the grain for me and what I think a multiplayer arena FPS should be. This requires 3 locks and 3 shots to kill a player so
isn't really an issue Which is easy to achieve on unaware pilots, resulting in OHK. The weapon can also be used as a standard pistol in CQB too, so it is definitely OP.
Also the fact that people can use aim assist on PC when using an XBOX pad is something I dont like. Anyone using a pad on the PC version is already at a distinct disadvantage Are they indeed? Are you sure, because the input physics are optimised for pads, and there is aim assist for pad users. Due to the spray and pray nature of the game, and the fact that you are often shooting at unaware targets the 'assist' mechanism basically means you can lock on and kill an opponent before they have time to react
No server browser either. This also frustrates me Goes back to my point that as a PC player there are certain things I expect.
Oh - and 1 hit kill melee kicks that suffer no penalties for being performed when being shot. Way to go! You mean like in nearly every COD game? Just because it is in every other 'CoD type' game does not make it right. At what point did the tiresome and hollow CoD become the benchmark for online FPS games? See my original comment about Titanfall bringing nothing new to the table - this comment also encompases things like OHK melee's where the original thing to do would be simply omit them, or nerf/modify the game mechanics so they are not totally OP
Additionally neck snap cut scenes that leave you vulnerable to being killed because you cant defend yourself. Just like in Battlefield and as it should be. Do you expect them to snap their necks using their legs while shooting? In a firefight (which is essentially what Titanfall is) do you think trained marines would choose a neck snap over a bullet to the back of the head? For starters it renders your weapon useless so you cannot respond to any enemies presenting themselves that are about to shoot you. I think it should be removed
Oh and it already has hackers on it. Open beta/demo that anyone could access easily As far as I am aware the Beta was closed. But it does use the easily hacked source engine from what I gather. Either way it is sad that people are hacking on a game that hasnt even been released yet. Very sad.
Then there is the 6v6 cap on servers with shocking team balancing. No dedicated server availability. Dedi servers is annoying but the 6v6 cap works well I thought the balance felt OK on the Beta maps in fairness. But it soon gets tired. I somehow feel like client numbers are limited because they know they are using a poor server system, that and the technical limitations of the Xbox One. IE larger maps wont work as well on console.
Perks available in pre defined-classes that are not available in custom loadouts until you have unlocked the particular perk (IE smart pistol silencer). Just like in most other shooters Again, why does that make it OK? surely a player can have a perk or they cannot? It totally messes up the balance of the game when a pre-defined loadout trumps custom loadouts that a player has had to grind for. Either a player has enough XP/challenges to have a silencer on the smart pistol or they don't.
Cluttered indoor areas that break the flow of the movement system. I never once experienced this Did you actually try wall running/parkour indoors? IE trying to go from outside to inside to outside again smoothly and fluidly?
Poor minion AI. By design, The pilots are supposed to be something special and the AI is just fodder I know it is by design, and I am saying I think the design sucks. The entire score and ranking system basically boils down to who wipes out the most easy AI. Given they all spawn in in pretty much the same place every time, it is far too easy to sit and camp for the EZ kills. It rewards poor skill and play style. AI should be harder, and points for farming the EZ kills nerfed. Otherwise it will turn servers into games of hunt the bots.
Weak anti-titan weapons for pilots (relatively speaking). I never really found this to be an issue but if the Anti-titan weapons were any stronger then Titans would be pointless I don't agree. I think they could be stronger and still maintian the effectiveness of titans. Although it could be the titans need nerfing and the anti titan weapons leaving alone. Overall, the game gives the illusion of choosing your own play style, but does not deliver. The entire experience is geared towards using titans so all of the lovely physics and movement features will fall by the wayside. They need to make balancing so that you can do well as a pilot only if that is how you choose to play, and currently you cant.
Too much reward for EZ killing the poor AI. I never really found this but I guess it could use some tweaking as games were over pretty fast Yes, I dont have an issue with the AI per se, just how the game is balanced and gives too much reward for killing them. That and I think the AI needs to be buffed
Too easy to use rodeo feature, and only 1 way to dislodge a rodeo pilot if you are in a titan unless you get out, which 99.99% of the time results in death. There are multiple ways to counter this, Electric Smoke, Team mates helping, Getting out and shooting them which does not end in death as much as you say it does Electric smoke - totally nerfs offence capability of the titan. Team mates helping.....really? You had team mates helping? I didnt, but maybe I just had crap players on the servers I was on. Granted in dedicated servers with an actual team of friends this is an option. But due to matchmaking/lobby style of games this is unlikely in the real world. Whenever I get out, the rodeo pilot is waiting, that is what they have done it for. The titan kneels which is the rodeo pilots cue to ambush the exiting pilot. And if he does not get you, the other 3 enemy titans in your area are bound to. I really dont think you can say that exiting titan to kill a rodeo pilot has a high success rate, but thats just me
OP melee attacks. Just like every other shooter Yes, and it is silly, just like it is in any other shooter. In titanfall you can be emtying a clip into a pilot and they suffer no movement penalty or damage penalty for using melee on you. Seriously? Kicks beat bullets? Silly, in my opinion.
Not enough tactical vartiety between pilot weapons and their damage/useability. What versatility would you like? Well it would be nice to have loadouts capable of being refined to tasks. For example, recon - lightweight, movment bonus, low damage but can get to capture consoles fast and under cover or are good at grabbing flags. Assault - the bread and butter of the classes which is good against pilots and titans. Not as fast, or as capable at movement, but hit pretty hard. Heavy assault classes - heavy armour, slower, but packing a big punch. Vulnerability due to reload times, slower movement etc etc to help balance the game. In a team of 6 you could then use classes to perform a number of duties, and it would be a necessary tactical element of the game rather than its current state of run and gun. (look at the likes of Team Fortress, or Tribes Ascend for examples)
Carbine is the go-to weapon, all other weapons have pretty much no point, so you might as well just use carbine. Not at all, I saw plenty of people running around with the shotgun as it was OP as hell, I personall prefer the SMG due to its rapid fire rate SG is OP, but only in CQB. The Carbine is capable in CQB and ranged battles. In fact due to the slower ROF against a skilled mover, I would say the SG is less OP than the carbine in CQB. The SMG is OK, but is only of any use at short ranges and easy targets due to its low stopping power. In essence you have to land more shots with it to be effective, and against decent moving pilots your higher ROF is wasted as you are likely to miss a lot. So you might as well use the carbine and gain a distance advantage. Granted the SMG is good indoors, but so is the carbine. I really struggle to see the benefits of using an SMG over the carbine to be honest.
No set and forget type weapons for pilots, such as anti-titan mines, or turrets for defending positions. The game had a limited stock of items in the beta/demo so who knows what will be in the full release The purpose of the Beta was not only to stress test their servers and make sure the game functions, but to showcase it too. Why would they leave out such game changing elements? My guess is because they are not there to put in, but I am more than happy to be proven wrong![]()
No real variety in pilot classes. They are all essentially run and gun. see above Again - happy to be proven wrong - but this is NOT a tactical game, nor do respawn want it to be. It is a run and gun "play for a laugh" console game. That is fine, nothing wrong with that. But it is not my prefence when playing an online game.
Some console postitions on Hardpoint game mode make it too easy to sit and camp with titans. Balance and tweaking can solve this but again I never really had this issue I had it quite a bit on the one map, particulalry where consoles are open to the outside. A titan just stands there firing 40mm cannon into the room killing anyhting in the vicinity.
Slow XP grind system if you want to unlock any additional kit (which I dont mind as long as they dont also allow pay to win after charging everyone a premium to download the game). Agree Something we agree on then![]()