Titanfall (Respawn Entertainment's new IP)

Thought there were some serious balancing issues and weapons like the smart pistol just go against the grain for me and what I think a multiplayer arena FPS should be. This requires 3 locks and 3 shots to kill a player so
isn't really an issue
Which is easy to achieve on unaware pilots, resulting in OHK. The weapon can also be used as a standard pistol in CQB too, so it is definitely OP.
It is only really easy to achieve if you have a stationary target who is camping, I can honestly say in about 20-25 games of this I was killed by the auto pistol once... and that was because I was camped and not paying enough attention.

Also the fact that people can use aim assist on PC when using an XBOX pad is something I dont like. Anyone using a pad on the PC version is already at a distinct disadvantage Are they indeed? Are you sure, because the input physics are optimised for pads, and there is aim assist for pad users. Due to the spray and pray nature of the game, and the fact that you are often shooting at unaware targets the 'assist' mechanism basically means you can lock on and kill an opponent before they have time to react
This boils down to the whole PC vs Console argument and Im not having that here

Oh - and 1 hit kill melee kicks that suffer no penalties for being performed when being shot. Way to go! You mean like in nearly every COD game? Just because it is in every other 'CoD type' game does not make it right. At what point did the tiresome and hollow CoD become the benchmark for online FPS games? See my original comment about Titanfall bringing nothing new to the table - this comment also encompases things like OHK melee's where the original thing to do would be simply omit them, or nerf/modify the game mechanics so they are not totally OP

If a Melee hit in this situation wasn't instant kill it would be pointless, Maybe it could be changed to a rear melee hit is insta kill.

Additionally neck snap cut scenes that leave you vulnerable to being killed because you cant defend yourself. Just like in Battlefield and as it should be. Do you expect them to snap their necks using their legs while shooting? In a firefight (which is essentially what Titanfall is) do you think trained marines would choose a neck snap over a bullet to the back of the head? For starters it renders your weapon useless so you cannot respond to any enemies presenting themselves that are about to shoot you. I think it should be removed
This is a game not real life, I cannot even begin to comprehend what a Marine would do in a real fire fight. The option is there for you to use if you wish or ignore if you so wish, but I have never been killed while using this against someone, I guess its all about time and place. Its just like the BF3/4 Animation, If you knifed someone you knew you were exposed and took that risk. If you pick your time and knife them its both humiliating for them and rewarding for you otherwise its just plain silly.

Oh and it already has hackers on it. Open beta/demo that anyone could access easily As far as I am aware the Beta was closed. But it does use the easily hacked source engine from what I gather. Either way it is sad that people are hacking on a game that hasnt even been released yet. Very sad.

It was Supposed to be closed beta but anyone could access it by going onto the live support and simply asking for a key which resulted in people making spoof accounts and hacking


Cluttered indoor areas that break the flow of the movement system. I never once experienced this Did you actually try wall running/parkour indoors? IE trying to go from outside to inside to outside again smoothly and fluidly?

Yes I did, Once you learned certain paths you could get around the map incredibly quickly and efficiently.

Weak anti-titan weapons for pilots (relatively speaking). I never really found this to be an issue but if the Anti-titan weapons were any stronger then Titans would be pointless I don't agree. I think they could be stronger and still maintian the effectiveness of titans. Although it could be the titans need nerfing and the anti titan weapons leaving alone. Overall, the game gives the illusion of choosing your own play style, but does not deliver. The entire experience is geared towards using titans so all of the lovely physics and movement features will fall by the wayside. They need to make balancing so that you can do well as a pilot only if that is how you choose to play, and currently you cant.
Again I personally never experienced this issue and took down many a titan as a lowly scrub pilot, be it by rodeo, grenades or anti titan weapons. If you are standing there firing the rockets off expecting them to do damage then yeah they are crap but I guess the rockets could use a little more damage on them.

Too easy to use rodeo feature, and only 1 way to dislodge a rodeo pilot if you are in a titan unless you get out, which 99.99% of the time results in death. There are multiple ways to counter this, Electric Smoke, Team mates helping, Getting out and shooting them which does not end in death as much as you say it does Electric smoke - totally nerfs offence capability of the titan. Team mates helping.....really? You had team mates helping? I didnt, but maybe I just had crap players on the servers I was on. Granted in dedicated servers with an actual team of friends this is an option. But due to matchmaking/lobby style of games this is unlikely in the real world. Whenever I get out, the rodeo pilot is waiting, that is what they have done it for. The titan kneels which is the rodeo pilots cue to ambush the exiting pilot. And if he does not get you, the other 3 enemy titans in your area are bound to. I really dont think you can say that exiting titan to kill a rodeo pilot has a high success rate, but thats just me
Electric smoke doesn't nerf the damage capabilities as it replaces the active shield so nothing offensive is lost. I had plenty of team mates assist me but I also played the game with my brother in a party so I guess that may have helped but I always assist when I see an friendly with an enemy on its back


Carbine is the go-to weapon, all other weapons have pretty much no point, so you might as well just use carbine. Not at all, I saw plenty of people running around with the shotgun as it was OP as hell, I personally prefer the SMG due to its rapid fire rate SG is OP, but only in CQB. The Carbine is capable in CQB and ranged battles. In fact due to the slower ROF against a skilled mover, I would say the SG is less OP than the carbine in CQB. The SMG is OK, but is only of any use at short ranges and easy targets due to its low stopping power. In essence you have to land more shots with it to be effective, and against decent moving pilots your higher ROF is wasted as you are likely to miss a lot. So you might as well use the carbine and gain a distance advantage. Granted the SMG is good indoors, but so is the carbine. I really struggle to see the benefits of using an SMG over the carbine to be honest.
In close quarters the SMG beats the carbine hands down but isnt as good at long range, The shotgun beats both in close quarters but is awful at long range.


No set and forget type weapons for pilots, such as anti-titan mines, or turrets for defending positions. The game had a limited stock of items in the beta/demo so who knows what will be in the full release The purpose of the Beta was not only to stress test their servers and make sure the game functions, but to showcase it too. Why would they leave out such game changing elements? My guess is because they are not there to put in, but I am more than happy to be proven wrong

They only allowed you to play 1 of the 3 titan types and said on the home screen or loadout screen (can't remember which) that it was a beta and was only show casing SOME of the available items.
 
Firstly smart pistol is not OP, it's cheap. There's a difference. If you think the smart pistol is OP that's just a case of needing to learn to play.

Sorry but it is ridiculously OP against minions. It is also fairly OP against unaware pilots. Very easy to lock on a running player and shoot them in the back.

Aim assist doesn't matter on PC, at all. It puts people at a more level footing, but they will never come close to M+KB.

The whole concept of aim assist is just fundamentally opposed to my principles as an FPS gamer. (and I dont think it is needed for pad players either. I have played some very skilful pad players over the years)

Minion AI is by design. It's part of the way the game was designed, just because it's different doesn't make it bad. Should we remove creeps from DOTA, or Super Monday Night Combat, because you don't like killing them for points, XP etc?

No, its not my idea of fun. If it is yours then fair play. To each their own :) My main point being it promotes a certain play style. For example, in attrition, guys with only a couple of pilot/titan kills were always coming top. Why? They had farmed 30-40 minion kills. To me, farming easy AI kills is not skillful, nor should a person be rewarded for doing it. But that is just my opinion. I know the game has been designed that way, I just feel it is a poor design (again just my opinion).

Electric smoke doesn't nerf anything, electric smoke can deal damage to titans too, and no need to avoid fire by spamming the shield, you could replace it with a dash. It's just a different option, one works better for Titans, one works better for pilots, both both can be used against both.

Sorry, my mistake, I thought electric smoke replaced missile silos/slave warheads :o Got my wires crossed.

My point still stands, though, that electric smoke is pretty much the only way to effectively dislodge rodeo pilots, bar team mates helping. Which in public servers is unlikely. Why, in this high tech universe, can the titans not be rigged up to electrify their hull? Why cant they simply swipe the rodeo pilot off? Or simply grease the hull so pilots cant get a grip?

How is it a rodeo pilot can kill a titan in a few seconds with an auto pistol but it takes something like 4-5 direct Archers (with slooooow reload time) to do anything like the same damage? Rodeo just seems insanely OP to me, sorry.

Also please, no scrub throw down and forget items. BF is full of idiots who run around spamming mines, dying, spamming more mines to get cheap kills. you have enough tools to take down a titan, if you can't then learn how to.

Yes and it is simple to counter. You only allow a player to place 1 or two of their main items. If a player places three, the 1st one disappears. If a player changes class, they all disappear. This has been used to good effect in Tribes and remains active after a player is killed. So they can only ever place a couple of their main items.

Why cant the archer be dumb-fired either? Reload+lock on time makes it very low powered imo and you are a sitting duck when using it.

Like I said, Titanfall it is totally geared to using titans. True you can take titans down with pilots, but the balance is all about the titans and you get penalised for pilot only play, both in score balancing and weapon balancing.


But I do wish there was dedi servers.

Agreed :)
 
If a Melee hit in this situation wasn't instant kill it would be pointless, Maybe it could be changed to a rear melee hit is insta kill.
They could make the kick knock the player over meaning you still have to shoot them to finish them off, but this gives them a second to react and shoot back. Similar to how Brink was.
 
It is only really easy to achieve if you have a stationary target who is camping, I can honestly say in about 20-25 games of this I was killed by the auto pistol once... and that was because I was camped and not paying enough attention.

I played over 60 matches and got killed from behind by smart pistol quite a bit, even when moving.

This boils down to the whole PC vs Console argument and Im not having that here

No, it is not console vs PC argument. All I am saying is that I dont agree with aim assist. I also dont agree with a map system that tells you where enemies are. You have eyes and ears for that, but again we seem to have this intent on making games more or less play themselves these days.

If a Melee hit in this situation wasn't instant kill it would be pointless, Maybe it could be changed to a rear melee hit is insta kill.

Rear kick melee is already OHK. front/side melee 2 hits (I think). But from memory, that nice aim assist feature automatically locks on to an enemy to accuratly deliver kicks. Meaning CQB can often degenerate into a kick fest. It's like watching a Chuck Norris movie! But my overall point is that the melee suffers no penalty for being executed when being hit with bullets. IE no knock back, nor does the kick system reset when hit with bullets rendering the kick useless (which I think it should).


This is a game not real life, I cannot even begin to comprehend what a Marine would do in a real fire fight. The option is there for you to use if you wish or ignore if you so wish, but I have never been killed while using this against someone, I guess its all about time and place. Its just like the BF3/4 Animation, If you knifed someone you knew you were exposed and took that risk. If you pick your time and knife them its both humiliating for them and rewarding for you otherwise its just plain silly.

Yes, I know that. My point is that if using legs to snap necks whilst still shooting is such a ridiculous idea, why is neck snapping there at all? You might as well just shoot them and keep your gun up to engage other targets as you wouldnt choose a neck snap move over a firearm unless it was silent/covert operation (which the battles in titanfall are clearly not).


It was Supposed to be closed beta but anyone could access it by going onto the live support and simply asking for a key which resulted in people making spoof accounts and hacking

I see. Didnt realise that.




Yes I did, Once you learned certain paths you could get around the map incredibly quickly and efficiently.

Actually using parkour indoors? Or simply running indoors?


Again I personally never experienced this issue and took down many a titan as a lowly scrub pilot, be it by rodeo, grenades or anti titan weapons. If you are standing there firing the rockets off expecting them to do damage then yeah they are crap but I guess the rockets could use a little more damage on them.

I'm not suggesting OHK nukes or anything, just some pilot weapons with more punch.

Electric smoke doesn't nerf the damage capabilities as it replaces the active shield so nothing offensive is lost. I had plenty of team mates assist me but I also played the game with my brother in a party so I guess that may have helped but I always assist when I see an friendly with an enemy on its back

Fair enough. I didnt know anyone and found teamwork to be very lacking (as it normally is in public servers)

In close quarters the SMG beats the carbine hands down but isnt as good at long range, The shotgun beats both in close quarters but is awful at long range.

Hmmm, I found the carbine to be more effective CQB.


They only allowed you to play 1 of the 3 titan types and said on the home screen or loadout screen (can't remember which) that it was a beta and was only show casing SOME of the available items.

As I have said, I am happy to be proven wrong. More than happy, as believe it or not I see a lot of potential in titanfall and I really want to like it. But it is just not for me as it stands, based on the way the Beta plays.
 
Sorry but it is ridiculously OP against minions. It is also fairly OP against unaware pilots. Very easy to lock on a running player and shoot them in the back.

By my logic, if you were that close to someone to get a lock on and they weren't aware you were there, they would have killed you regardless of the weapon they were using, unless their aim was terrible. But I do agree it's OP vs minions, but that's one benefit of it, because after a certain range you can't lock on.

The whole concept of aim assist is just fundamentally opposed to my principles as an FPS gamer. (and I dont think it is needed for pad players either. I have played some very skilful pad players over the years)

Very rare good people on pad can keep up with even a mediocre player on M+KB, just how it is unfortunately. I don't mind aim assist, I just want a good game and to have a good challenge when playing.

No, its not my idea of fun. If it is yours then fair play. To each their own :) My main point being it promotes a certain play style. For example, in attrition, guys with only a couple of pilot/titan kills were always coming top. Why? They had farmed 30-40 minion kills. To me, farming easy AI kills is not skillful, nor should a person be rewarded for doing it. But that is just my opinion. I know the game has been designed that way, I just feel it is a poor design (again just my opinion).

Not completely my bag, i won't hunt minions, but I will kill them while looking for pilots, they just add another dynamic to the game. You could potentially win just by guarding them and making sure enemy pilots can't take them out.

Sorry, my mistake, I thought electric smoke replaced missile silos/slave warheads :o Got my wires crossed.

My point still stands, though, that electric smoke is pretty much the only way to effectively dislodge rodeo pilots, bar team mates helping. Which in public servers is unlikely. Why, in this high tech universe, can the titans not be rigged up to electrify their hull? Why cant they simply swipe the rodeo pilot off? Or simply grease the hull so pilots cant get a grip?

How is it a rodeo pilot can kill a titan in a few seconds with an auto pistol but it takes something like 4-5 direct Archers (with slooooow reload time) to do anything like the same damage? Rodeo just seems insanely OP to me, sorry.

Nah, smoke replaces the shield, it's a choice whether you want to be more effective vs pilots or other titans.

Rodeo is another dynamic to add to the game, you have to get close to a titan to pull it off or to flank them. Else pilots would have only their 3 weapon to take them out properly, besides rodeo looks awesome. Anytime someone has rodeo'd me I'll jump out, people cotton on and jump off to kill me, then I'll jump back in, dash off and turn to kill them. I've not died as of yet, taking a rodeo pilot off of my titan.

Yes and it is simple to counter. You only allow a player to place 1 or two of their main items. If a player places three, the 1st one disappears. If a player changes class, they all disappear. This has been used to good effect in Tribes and remains active after a player is killed. So they can only ever place a couple of their main items.

The thing is mines, claymores and other weapons like that will just promote camping, which I feel they want to avoid as much as possible. People will throw down mines, knowing they're safer vs. titans, and then hang around them, luring titans to their position to score easy titan kills. This game doesn't suit them, they wouldn't have this movement system in place if they wanted to promote the use of mines etc.

Why cant the archer be dumb-fired either? Reload+lock on time makes it very low powered imo and you are a sitting duck when using it.

No idea, I hate using it for this reason.

Like I said, Titanfall it is totally geared to using titans. True you can take titans down with pilots, but the balance is all about the titans and you get penalised for pilot only play, both in score balancing and weapon balancing.

Not entirely, that's what setting your titan to follow mode is for, if you like playing as pilot, but don't want to sacrifice too much firepower. Remember that titans can be used in guard and follow modes too, as well as climbing into them to use them.
 
Sorry, we're not allowed to discuss the game in the thread now?

Funniest thing is 2 of you were arguing about the graphics a page back, just sayin'.
 
Popping up a screenshot is one thing, spending pages of threads with streams of on going quotes is quite another.

If you say so bud :) At least we're discussing things that actually matter in the game, instead of getting defensive over the graphics.

I'd love to see how serious these lads get over something important :rolleyes:

Sounds like you were getting pretty "serious" over something that was so "important" a page back, even going so far as to post screenshots to prove your point. Being a hypocrite is marvelous.


All-in-all I don't understand what the problem is anyway, no-one is arguing, we're just talking about different aspects of the game. If you don't like to see other people discussing things, maybe you shouldn't look at forums?
 
trying to get info on the giant aliens in this game at the moment and if we can battle them . some of the art work i seen looks ace :cool:
 
trying to get info on the giant aliens in this game at the moment and if we can battle them . some of the art work i seen looks ace :cool:

I'm hoping there's some kind of horde mode associated with them, and they're not just background decoration.
 
well i think i got my answer that they are back ground decoration and not interactable.

it wasn't a 100 percent confirmed though. he just said he didn't expect them to be .
 
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