It is only really easy to achieve if you have a stationary target who is camping, I can honestly say in about 20-25 games of this I was killed by the auto pistol once... and that was because I was camped and not paying enough attention.Thought there were some serious balancing issues and weapons like the smart pistol just go against the grain for me and what I think a multiplayer arena FPS should be. This requires 3 locks and 3 shots to kill a player so
isn't really an issue Which is easy to achieve on unaware pilots, resulting in OHK. The weapon can also be used as a standard pistol in CQB too, so it is definitely OP.
This boils down to the whole PC vs Console argument and Im not having that hereAlso the fact that people can use aim assist on PC when using an XBOX pad is something I dont like. Anyone using a pad on the PC version is already at a distinct disadvantage Are they indeed? Are you sure, because the input physics are optimised for pads, and there is aim assist for pad users. Due to the spray and pray nature of the game, and the fact that you are often shooting at unaware targets the 'assist' mechanism basically means you can lock on and kill an opponent before they have time to react
Oh - and 1 hit kill melee kicks that suffer no penalties for being performed when being shot. Way to go! You mean like in nearly every COD game? Just because it is in every other 'CoD type' game does not make it right. At what point did the tiresome and hollow CoD become the benchmark for online FPS games? See my original comment about Titanfall bringing nothing new to the table - this comment also encompases things like OHK melee's where the original thing to do would be simply omit them, or nerf/modify the game mechanics so they are not totally OP
If a Melee hit in this situation wasn't instant kill it would be pointless, Maybe it could be changed to a rear melee hit is insta kill.
This is a game not real life, I cannot even begin to comprehend what a Marine would do in a real fire fight. The option is there for you to use if you wish or ignore if you so wish, but I have never been killed while using this against someone, I guess its all about time and place. Its just like the BF3/4 Animation, If you knifed someone you knew you were exposed and took that risk. If you pick your time and knife them its both humiliating for them and rewarding for you otherwise its just plain silly.Additionally neck snap cut scenes that leave you vulnerable to being killed because you cant defend yourself. Just like in Battlefield and as it should be. Do you expect them to snap their necks using their legs while shooting? In a firefight (which is essentially what Titanfall is) do you think trained marines would choose a neck snap over a bullet to the back of the head? For starters it renders your weapon useless so you cannot respond to any enemies presenting themselves that are about to shoot you. I think it should be removed
Oh and it already has hackers on it. Open beta/demo that anyone could access easily As far as I am aware the Beta was closed. But it does use the easily hacked source engine from what I gather. Either way it is sad that people are hacking on a game that hasnt even been released yet. Very sad.
It was Supposed to be closed beta but anyone could access it by going onto the live support and simply asking for a key which resulted in people making spoof accounts and hacking
Cluttered indoor areas that break the flow of the movement system. I never once experienced this Did you actually try wall running/parkour indoors? IE trying to go from outside to inside to outside again smoothly and fluidly?
Yes I did, Once you learned certain paths you could get around the map incredibly quickly and efficiently.
Again I personally never experienced this issue and took down many a titan as a lowly scrub pilot, be it by rodeo, grenades or anti titan weapons. If you are standing there firing the rockets off expecting them to do damage then yeah they are crap but I guess the rockets could use a little more damage on them.Weak anti-titan weapons for pilots (relatively speaking). I never really found this to be an issue but if the Anti-titan weapons were any stronger then Titans would be pointless I don't agree. I think they could be stronger and still maintian the effectiveness of titans. Although it could be the titans need nerfing and the anti titan weapons leaving alone. Overall, the game gives the illusion of choosing your own play style, but does not deliver. The entire experience is geared towards using titans so all of the lovely physics and movement features will fall by the wayside. They need to make balancing so that you can do well as a pilot only if that is how you choose to play, and currently you cant.
Electric smoke doesn't nerf the damage capabilities as it replaces the active shield so nothing offensive is lost. I had plenty of team mates assist me but I also played the game with my brother in a party so I guess that may have helped but I always assist when I see an friendly with an enemy on its backToo easy to use rodeo feature, and only 1 way to dislodge a rodeo pilot if you are in a titan unless you get out, which 99.99% of the time results in death. There are multiple ways to counter this, Electric Smoke, Team mates helping, Getting out and shooting them which does not end in death as much as you say it does Electric smoke - totally nerfs offence capability of the titan. Team mates helping.....really? You had team mates helping? I didnt, but maybe I just had crap players on the servers I was on. Granted in dedicated servers with an actual team of friends this is an option. But due to matchmaking/lobby style of games this is unlikely in the real world. Whenever I get out, the rodeo pilot is waiting, that is what they have done it for. The titan kneels which is the rodeo pilots cue to ambush the exiting pilot. And if he does not get you, the other 3 enemy titans in your area are bound to. I really dont think you can say that exiting titan to kill a rodeo pilot has a high success rate, but thats just me
In close quarters the SMG beats the carbine hands down but isnt as good at long range, The shotgun beats both in close quarters but is awful at long range.Carbine is the go-to weapon, all other weapons have pretty much no point, so you might as well just use carbine. Not at all, I saw plenty of people running around with the shotgun as it was OP as hell, I personally prefer the SMG due to its rapid fire rate SG is OP, but only in CQB. The Carbine is capable in CQB and ranged battles. In fact due to the slower ROF against a skilled mover, I would say the SG is less OP than the carbine in CQB. The SMG is OK, but is only of any use at short ranges and easy targets due to its low stopping power. In essence you have to land more shots with it to be effective, and against decent moving pilots your higher ROF is wasted as you are likely to miss a lot. So you might as well use the carbine and gain a distance advantage. Granted the SMG is good indoors, but so is the carbine. I really struggle to see the benefits of using an SMG over the carbine to be honest.
No set and forget type weapons for pilots, such as anti-titan mines, or turrets for defending positions. The game had a limited stock of items in the beta/demo so who knows what will be in the full release The purpose of the Beta was not only to stress test their servers and make sure the game functions, but to showcase it too. Why would they leave out such game changing elements? My guess is because they are not there to put in, but I am more than happy to be proven wrong
They only allowed you to play 1 of the 3 titan types and said on the home screen or loadout screen (can't remember which) that it was a beta and was only show casing SOME of the available items.