Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
Only decent story in this thread is that pottsey has learned to quote![]()
lol.
The last argument with Pottsey was his claims of matching the last gen consoles, when I pointed out that this had not happened at all. In 2011 Pottsey claimed it categorically had.... based on one exceptionally simplified game looking okay with 2 characters on screen and lots of prebaked effects.
He also at the time claimed 200gflop mobile gpu's less than a year away. Fast forward to today, and we have ANOTHER incoming mobile GPU again making the claim they have finally matched last gen consoles. So Pottsey claimed it happened as a fact 3 years ago already but Nvidia only think their next gen unreleased product can do it. Even then the product Nvidia think will do it, by all accounts is a 951Mhz part that when in a mobile device will likely be 1/3rd of that performance... or, well below last gen console performance still, years after Pottsey announced it had happened.
As for ray tracing, and being better than desktop parts. Ray tracing != ungodly unbeatable games.
Take a game that ray traces a simplified background and 2 characters on screen......... and that requires a fraction of the power of a game with 64 characters, or even hundreds of characters(ryse, lotro, loads of other things) and thousands of objects, hundreds of buildings, plants, trees, helicopters, missiles, etc, etc, and you aren't looking at the same amount of power.
A normally rendered game with thousands of objects on screen will provide a much better gaming experience than an overly simplified low object, low character count mobile game that is "ray traced". In no way will mobile graphics have surpassed desktop graphics. It's a fantasy, and in such a way ray tracing obscenely basic scenes lends itself to low powered devices, it shouldn't be ANY surprise, nor take any brain power to work out why ray tracing COULD(yet hasn't) come to some basic mobile games before taking on huge complex massively more power requiring, fully fledged desktop games.
To ignore the difference and proclaim desktop would be behind because it wouldn't have the all magical ray tracing, is beyond absurd.
They we get back to the never ending argument of your claims, the ones you were completely wrong about, then quoting yourself saying common things that everyone was saying and acting like you knew something no one else did... In each of these threads saying along the lines of "i'm not pretending I can predict anything.... but, here's a list of stuff I predicted". Which always excludes the big claims you were wrong about and includes daft stuff like "mobiles will beat desktop". Year in 2011 it either was or was close to it, anyone with a brain could see it was coming half a decade before that, quoting something like that as a prediction you had is laughable.
More to the point
I just glanced over that thread and didn’t a lot of those bold claims come true. We have 2048x1536 with FSAA in mobile just like I said we would. I was laughed at for saying that but it turned out true. Look at the state of current mobile GPU tech full GPU compute, full DX11 effects.
Another one from that thread "It is wildly believe the mobile market will outship the desktop market by 2012 " Guess what that happened. mobiles GPUs now out ship desktops. Last one as I am out of time. from that old thread "Real-time ray tracing is a prime example. Its strongly looking like mobiles will get that before desktops. If that happens desktops could well fall behind graphically. How can you not see that? " what looks to be happening today was just what I said 2 years ago. Still feel like LoL at me?
Why don't you link to this thread and link specifically to where people laughed at you for claiming mobiles would have FSAA, or that mobile gpu's would outship desktop gpus.
From what I can tell people were laughing at your claim that mobile would surpass desktop in a handful of years. If we presume a handful to be 5 or less, that would mean the fastest upcoming "mobile" chip which gets 365gflops at 951Mhz at an unknown power draw is due this year. 1 more year till a "handful" of years has gone past. What are high end desktop gpu's pushing now, 5-6tflops? Yes we were all very right to laugh at you for that.
The reason for scaling in mobile has been explained to you many times over, the reason for their scaling now being mostly based on process is what was predicted, by me, and anyone with half a brain. There was a time when AMD/Nvidia could scale on the same process, because they started off with small chips no where near the power/die size/cost limits. Mobile did the same, they didn't start off with 100mm^2 chips that use 2-3W.
Why did A15 only come with 28nm, why is everyone waiting for 20nm to make the next gen Arm chips? it's almost like, as EVERYONE IN THE WORLD BUT YOU expected, mobile chips hit those limits everyone said they would. They are now almost exactly as reliant on new processes for vast increases in performance as AMD/Nvidia/Intel are.
Everyone told you this, everyone explained this to you, you still believe mobile will advance faster than physics allows.
Let's list Apple and their powervr using chips shall we.
Iphone 3gs, 65nm 1.2glops 71.8mm^2. Sept 2009
A4 45nm 1.6gflops 53.3mm^2 March 2010
A5 45nm 16gflops 122.2mm^2 March 2011
A5X 45nm 32gflops 165mm^2 March 2012
A6 32nm 25.5gflops 96.71mm^2 Sept 2012
A6X 32nm 68 gflops 123mm^2 Oct 2012
A5 32nm 16gflops 69.6mm^2 March 2013 (this was purely financial, reduce size to save cash making them)
A7 28nm 115.2Glops 102mm^2 Sept 2013
A4 to A5 10 times the power increase in one year.... since then, never has performance more than doubled in the same time frame? Why, because they drastically increased size to the edge of viable limits for power/diesize/cost.
On 45nm it took one year and a 70mm^2 increase(mostly gpu) to give 10x the performance, another year and another 40mm" to double again(this time almost exclusively gpu size).
It took a process node change to drop die size/power to enable doubling the gpu performance, and the next doubling of performance again took a new process. Since A15/Apple own cores, performance hasn't doubled again and won't till...... 20nm.
The reason for the MASSIVE slow down in recent times of mobile scaling, that is almost reliant now on doubling performance due to process, was entirely 100% predictable from day one. You are the only person on earth who thought mobile would scale exponentially for all time till it passed desktop. You're basing all your assumptions on the time performance scaled on the same chips because die size/power/cost weren't the limiting factors. Now they are, the only real performance increases are coming from new processes and have done for the past 2 process nodes. Mobiles "caught up" to desktops exactly like everyone told YOU. They caught up to the limits of their market and production capabilities and are now almost exclusively reliant on process nodes for power/die size/transistor count, exactly like Intel, AMD, Nvidia have been for years.
Mobile can double performance with every process node drop, so can Intel AMD, Nvidia. The 10x scaling was NEVER on the cards long term, everyone but you realised this, I mean literally everyone.