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NVIDIA Highlights DirectX 12 Strengths Over AMD

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NVIDIA today confirmed with Legit Reviews that they will be supporting the DirectX 12 API on all the DX11-class GPUs it has shipped. This means that all cards using Fermi, Kepler and Maxwell GPU cores will be supported along with all future GPUs.

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NVIDIA was quick to point out that only 40% of AMD Radeon video cards will support either DirectX 12 or their own Mantle API. This is because AMD has announced that for the time being, only Graphics Core Next (GCN) enabled products will support either. This means that many of AMD’s DirectX 11 cards will not be supporting either. Legit Reviews spoke with AMD at GDC last week and they said they aren’t sure exactly what will or won’t support DirectX 12 as they haven’t fully made up their minds yet. It will be interesting to see how this plays out!

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NVIDIA says that over 70% of gaming PCs are now DX11 based. NVIDIA has more than 50% market share for DX11-based gaming systems in general and an impressive 65% on systems with discrete graphics on systems. Using data derived from the latest Steam Hardware Survey, NVIDIA discovered just 14% of the DirectX 11 cards on the AMD Radeon side will be able to support Mantle whereas 79% of the cards in general are ready to support DirectX 12. It looks like NVIDIA is hinting that Mantle is on the way out, but they need to also keep in mind that the final release of DirectX 12 will be coming during the Holiday 2015 time frame. That gives AMD about 1.5 years of time to tout Mantle support!
Read more at http://www.legitreviews.com/nvidia-highlights-directx-12-strengths-amd_138178#bu88ypUqvqACMKyi.99

Very surprising and looks like nVidia have the advantage to be DX12 ready :D
 
More shots fired, love it. Bring it on i say. :D

Nvidia must be worried about Mantle though to be kicking up this much fuss. DX12 won't be here for at least 18 months at least, possibly longer.
 
So by the time DX12 actually makes it into a real game,we will have at least 3 to 4 years worth of AMD GPUs supporting it,plus its own API. Heck,that assumes AMD does not include the HD5000/HD6000 series in the mix either at a later date.

The worst thing is you need to look at the Nvidia numbers too - their first DX11 GPU was launched 4 years ago,and many people would have probably upgraded by 2015. That would make it at least 5 years.
I would love to see their figures for how many of their DX10 card users upgraded to DX11 cards in the last two years.

Wasn't Nvidia just recently saying how the £110 GTX750TI was shaming its GTX480?? So what happens when the £110 GTX850TI is released next year or the AMD equivalent??

What happens when the first fully compliant DX12 hardware is released and there are firesales on older cards??
 
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So by the time DX12 actually makes it into a real game,we will have at least 3 to 4 years worth of AMD GPUs supporting it,plus its own API.

The worst thing is you need to look at the Nvidia numbers too - their first DX11 GPU was launched 4 years ago,and many people would have probably upgraded by 2015. That would make it at least 5 years.

Wasn't Nvidia just recently saying how the £110 GTX750TI was shaming its GTX480?? So what happens when the £110 GTX850TI is released next year or the AMD equivalent??

I think this is a good point too, especially for a lot of us here. In general I think a number of gamers might have the same card in 2 years time. Most of us here probably won't have the same card by the end of the year though, so by the time DX12 is out it should support our card full which vendor makes it. Unless one vendor decides to purposely not support it on their new cards.
 
More shots fired, love it. Bring it on i say. :D

Nvidia must be worried about Mantle though to be kicking up this much fuss. DX12 won't be here for at least 18 months at least, possibly longer.

They are kicking up a lot of fuss, all of it a lot of talk. Seemingly like a cornered wild animal they are lashing out.

That speaks volumes.

At the end of the day DX12 is designed for AMD's architecture by default, do Nvidia have cause for concern? They sure are behaving like it :)
 
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We are a very very very very small minority of gamers and this includes most of the forums. Most won't have the top gear and swap it out when something gives an extra 2fps comes out and will hang onto their older gear.
 
They are kicking up a lot of fuss, all of it a lot of talk. Seemingly like a cornered wild animal they are lashing out.

That speaks volumes.

At the end of the day DX12 is designed for AMD's architecture by default, do Nvidia have cause for concern?

Yeah, cuz Mantle got no hype at all. We were barely even aware of it until it popped up in the Thief patch notes were we...
 
Actually the article gives us a rough timeframe when DX12 will appear,ie,18 months from now,ie,September 2015.

So that will be nearly 4 years of GCN based cards out there,and nearly 5 and a half years of Nvidia DX11 cards.

It will also mean 27 months of Intel IGPs and 21 months of AMD IGPs.

Plus what Nvidia does not say,but sites like TR did say:

http://techreport.com/news/26210/directx-12-will-also-add-new-features-for-next-gen-gpus

When Microsoft announced DirectX 12 yesterday, we learned that a broad swath of existing hardware—including all of Nvidia's DirectX 11 GPUs and all of AMD's GCN-based offerings—would support the new API. That wasn't the whole story, however, as Nvidia's Tony Tamasi clarified in an interview with us today.

DirectX 12 will indeed make lower-level abstraction available (but not mandatory—there will be backward-compatibility with DX11) on existing hardware. However, Tamasi explained that DirectX 12 will introduce a set of new features in addition to the lower-level abstraction, and those features will require new hardware. In his words, Microsoft "only teased" at some of those additions this week, and a "whole bunch more" are coming.

In that respect, the release of DirectX 12 should echo that of previous major DirectX versions: full support for the new API will only be available with a new generation of graphics hardware. That said, the lower-level abstraction seems to be a pretty huge part of what makes DirectX 12 what it is, and many of us will be able to reap the fruits of it on current-gen GPUs. As I outlined yesterday, the lower-level abstraction should translate into performance improvements and CPU overhead reductions.

So far, Microsoft has mentioned only two DX12 features that will need new hardware: new blend modes and something called conservative rasterization, which can apparently help with object culling and hit detection. Neither of those additions sounds hugely groundbreaking, but as Tamasi hinted, they may just be the tip of the iceberg. We'll probably have to wait for another announcement from Microsoft to find out more.

That means new hardware,that will be probably launching at the end of next year.

I see firesales on older generation DX11 cards happening,and whatever AMD or Nvidia has at the end of the year being shortlived,UNLESS they are all DX12 capable.

I expect Nvidia will be then saying how their new DX12 cards are so much better than the old DX11 stuff they were selling.

You only need to look at their own PR about the GTX750TI and the GTX480.

They smacked the poor GTX480 down to make the new whippersnapper look good,and now ask the old boy to stand firm with them,LOL!! :p
 
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More shots fired, love it. Bring it on i say. :D

Nvidia must be worried about Mantle though to be kicking up this much fuss. DX12 won't be here for at least 18 months at least, possibly longer.

18 months ? Might give AMd a chance to have a working Mantle game by then :D
 
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