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AMD Gaming Evolved Expands with Trio of Exclusive Gaming Partnerships

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http://www.amd.com/us/press-releases/Pages/amd-gaming-evolved-2014mar19.aspx

Sniper Elite III, Murdered: Soul Suspect and Lichdom add exclusive optimizations for AMD’s industry-leading gaming hardware


SUNNYVALE, Calif. —3/19/2014

AMD (NYSE: AMD) today announced three new game developer partnerships for AMD Gaming Evolved, an ISV relationship program that assists developers in creating an enhanced PC gaming experience. Rebellion Developments, Square Enix® and Xaviant are the latest developers to join AMD in optimizing PC games to make them look better and run better for every gamer on AMD hardware.

“AMD is proud to play an instrumental role in enabling quality PC gaming experiences,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “With collaboration between AMD and leading studios like Rebellion, Square Enix and Xaviant, we can work together to optimize the image quality and performance of highly-anticipated titles for an intense gaming experience.”

Rebellion Developments is currently developing “Sniper Elite III,” the latest chapter in an award-winning series that promises to take gamers to the exotic terrain of WW2’s North Africa conflict.

“AMD was an incredible technical partner to Rebellion during the development of Sniper Elite V2,” said Chris Kingsley, CTO, Rebellion. “Today we proudly renew that spirit of cooperation in an official gaming partnership that will bring full Mantle API support to bear in Sniper Elite III. Through native Mantle support in our Asura Engine, AMD Radeon™ customers will uniquely receive a level of performance that couldn’t be achieved without AMD’s visionary efforts with lower level graphics APIs.”

Square Enix is the publisher behind “Murdered: Soul Suspect™,” a supernatural thriller that challenges players to solve the most difficult case of all: their own murder.

“AMD and Square Enix have enjoyed a history of collaboration with past titles,” said Naoto Sugiyama, executive producer, “Murdered: Soul Suspect”. “That relationship remains strong as we work together on a rich assortment of optimized DirectX® 11 effects for Murdered: Soul Suspect. This comprehensive effort will ensure that all PC gamers receive the definitive experience they deserve.”

Xaviant is the developer behind “Lichdom®,” an exploration of a time known as The Sixth Age of Roth, wherein players will wield unfathomable power channeled through bracers gifted by an enigmatic patron. The title will feature support for AMD’s pioneering TressFX Hair and AMD TrueAudio technologies.

“AMD has demonstrated imagination and passion for PC audio with the development of AMD TrueAudio technology,” said Mark Muraski, Lead Sound Designer, Xaviant. “We are taking full advantage of that technology in Lichdom with the development of an uncommonly immersive audio environment. As players wield unfathomable power in the Sixth Age of Roth, AMD Radeon™ gamers with ordinary stereo headsets will experience fully positional 3D audio and acoustic environments modeled after the real world.”

Rebellion Developments, Xaviant and Square Enix will share additional details about these exciting partnerships as their respective games near public release.
 
Interesting; I thought Murdered and Lichdom would also have mantle....:) all three look interesting but murdered and lichdom are ones I'm watching :D
 

Looks pretty good to me and pretty much a repeat of the previous games (which isn't a bad thing).

And has Mantle for the AMD guys :)
 
I don't get why AMD are betting all their TrueAudio hopes on Lichdom... looks cack tbh.


Would get 1000x more mileage by paying for it to be added to Skyrim, HL, COD, BF etc etc etc
 
Most game dev's don't want to go back and add things to old games, firstly most of the people that will bother playing those games already have so you're putting a lot of work into something the bulk of your customers won't experience and no reviews will cover and isn't a selling point.

Also trueaudio, done right, isn't a few subroutines and a couple things running. it's adding detail to textures and objects. If you tag a surface as a huge cold slab of marble, it would reverberate sound in the environment differently to a large area that was all wood floorboards. Caves will give different sound to a room in a house. It's more than just adding a couple layers of extra audio, it's adding detail throughout the entire game to let the audio add more detail to every scene. It's not a small undertaking and is something that isn't a lot of work as you build each level, but is a lot of effort, with little to no reward, to go back and add to an old game.

There just isn't any financial reason for them to put that level of effort into something that most people won't ever see or even know is there.

As you say though Lichdom looks a bit crap to me. Seems to be(if I'm thinking of the right game) that it fixates on thinking a billion different potential combinations of attacks makes a game totally awesome on it's own, even though everyone always picks the same three overpowered attacks and ignores the rest, that's how they always end up. Maybe it will have a good story and combat but from what I've seen the combat look boring as hell.

But it's wrong to say AMD pinning all their hopes to it, firstly, Trueaudio is already available in Thief, it's available to ANY dev who wants to use it. AMD make hardware, and an api or get api support(which they have done in the major audio studio's that game dev's use) and it's up to game dev's to implement if they want to. Lichdom is just one of the guys talking about it a lot because they are supporting it.
 
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Is there anything to stop amd churning out trueaudio sound cards? As it seems the next logical step for it.
 
I think Orangey might have been saying that it should be added to future CoD, BF, Elder Scrolls games rather than the current ones on the market, though I might be wrong.
 
I think Orangey might have been saying that it should be added to future CoD, BF, Elder Scrolls games rather than the current ones on the market, though I might be wrong.

No I really did mean existing titles, as properties like HL are quite often used to demonstrate retrofitting new techs.

But what really confuses me is, if you really want to push this new tech, you need to get a handful of AAA titles to announce it, but it doesn't look like AMD has shopped it around very aggressively. I know at the end of the day devs/pubs can just say no, but I think they could've got at least 2 more confirmed guinea pigs. After all, sound guys LOVE this, you'd think they'd lobby pretty hard for it.

I'm sure if AMD are serious about it and keep the TA silicon in their GPUs dozens of games will soon be announced when market penetration reaches a certain point.
 
Are DICE/EA not adopting TrueAudio for BF4 and future GE titles that they launch then? I'd have thought they would given that they pledged support to Mantle for Battlefield.
 
Is there anything to stop amd churning out trueaudio sound cards? As it seems the next logical step for it.

It's a backwards step for it, the point is that people don't buy extra hardware that isn't required. Every mobo you buy has a soundcard so it's not required for anyone to go buy another one, it's the fundamental reason audio has regressed in the past 5 years rather than pushed forward. Including a tiny DSP chip in things you do have to buy means huge market support within a few years so there is a install base for game makers to bother with.

If this got moved off chip and into a card, no one would buy it and support would die.
 
So opening it up to everyone is a bad idea? If it's as good as I'm told it is they should have no problem shifting them.

Edit: to be clear I don't mean completely remove the GPU version completely to focus on dedicated true audio cards, I mean as an add in board for those who's cards do not support it.
 
So opening it up to everyone is a bad idea? If it's as good as I'm told it is they should have no problem shifting them.

Edit: to be clear I don't mean completely remove the GPU version completely to focus on dedicated true audio cards, I mean as an add in board for those who's cards do not support it.

Doubt AMD would want to do that as its one selling point of their cards. However in my opinion they need to start making sure TrueAudio is supported on all of their cards, not just the R9 290 and the R7 260X.
 
But how can they support older cards when they don't have the chip on board?
It's a starting point for AMD going forward, it's like when you first buy the release of dx11 enabled gpu all support before is gone.
 
But how can they support older cards when they don't have the chip on board?
It's a starting point for AMD going forward, it's like when you first buy the release of dx11 enabled gpu all support before is gone.

Yeah my point was (poorly phrased) in all new chips it should be included. For example they recently brought out a 265X chip (to compete and be faster than the 750TI) however it lacks the TrueAudio DSP. It may be an old chip but they need to stop with the old chips and make more of the new. Afterall the R7 260X has the DSP.
 
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