Practical Techniques for Ray Tracing in Games
http://www.gdcvault.com/play/1020688/Practical-Techniques-for-Ray-Tracing
New Techniques Made Possible by PowerVR Ray Tracing Hardware
http://www.gdcvault.com/play/1020741/New-Techniques-Made-Possible-by
The below link has the SDK for download and one of the ray tracing demos.
http://www.imgtec.com/powervr/powervr_openrl_sdk.asp
Once you have the SDK or just the run time installed. Download http://cdn.imgtec.com/OpenRLSDK/OpenRL-Hybrid-Example.zip for a demo based around shadows.
Overall I found it very impressive and was really surprised at just how much dev development time it saves. The speaker took around 60seconds to code some shaders live on stage which did shadows and reflections for the entire scene. So simple, looks great and no spending hours messing around with lightmaps.
I was also impressed with the car scene shining its headlights at the wall. Amazing lights and shadows. Same for the shadows in the city no artifacts, no low resolution problems no matter how close you get.
http://www.gdcvault.com/play/1020688/Practical-Techniques-for-Ray-Tracing
New Techniques Made Possible by PowerVR Ray Tracing Hardware
http://www.gdcvault.com/play/1020741/New-Techniques-Made-Possible-by
The below link has the SDK for download and one of the ray tracing demos.
http://www.imgtec.com/powervr/powervr_openrl_sdk.asp
Once you have the SDK or just the run time installed. Download http://cdn.imgtec.com/OpenRLSDK/OpenRL-Hybrid-Example.zip for a demo based around shadows.
Overall I found it very impressive and was really surprised at just how much dev development time it saves. The speaker took around 60seconds to code some shaders live on stage which did shadows and reflections for the entire scene. So simple, looks great and no spending hours messing around with lightmaps.
I was also impressed with the car scene shining its headlights at the wall. Amazing lights and shadows. Same for the shadows in the city no artifacts, no low resolution problems no matter how close you get.
