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BF4 D3D 11.0 and Mantle

What GPU?

Two 290X Asus models

2014-05-03223600.jpg
 
The CPU thread thing is normal. on a 4 thread CPU it should be '4 threads with 3 threads used' 25% of threads are in reserve for back ground services outside of the game, mine reads '6 with 4 in use'

I'll need to look into this for my own sake then, mine reads 8 with 4 when it should be 8 with 6 then?
 
I give up, Changed CPU clocks stock to OC, No change, Managed to free up ram with no change. Windows mode and full screen.

Full screen is okay and theres less FPS drops but there worse than windows mode.

Am going to settle this and say Mantle is just terrible at the moment and since BF4 is one of the only games that has it. Its pretty annoying. I'll go stick with BF4 DX11 with 60fps with twin 290xs :/ Better than nothing I guess.
 
I fixed that, Now sitting at 6GB, 2GB spare and still have problems. So its not that. Its just AMD's drivers, No shockers!

Running fine here on 14.4. What's your Battlelog/Origin username? I'll add you and we can go into the same server and snag some screenshots and compare. :)
 
Do you have the iGPU of your 3570K enabled? This is all starting to smell a bit like an iGPU memory leak.

Also 2 high end cards + 4 thread chip + DX11 = a bad time.
 
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