Anyone downloaded CTE yet?
Jay has, was on it last night. just new battlelog site (prefix cte.battle.....) and a 15GB download
I got to the download then couldn't be bothered but I seemed to just need to log in and it registered me.
Anyone downloaded CTE yet?
Are they letting people sign up again?
From what I understood, there will be more and more slots opening, think of it as a soft launch to make sure all our systems are operating as expected
Been a busy boy
Ok so what mouse do you have? Do you know the dpi or if not we can work it out from the make.
In game settings are either in-game > options > sensitivity or you can edit them from PROFSAVE_profile which is in documents > BF4 > Settings > PROFSAVE_profile. Open with word pad and look for GstInput.MouseSensitivity. Your sens will show up something like 0.01500.
bf3...........do you even modernise?get with the times..... pfff.... people still playing bf3. xD
im using a razer naga 2014 at 1200dpi and the profsave_profile is saying GstInput.MouseRawInput 1
GstInput.MouseSensitivity 0.027000
GstInput.MouseSensitivityVehicle 0.270000.
That is really REALLY high sens Paul, try 0.006083 instead which is about medium sens. Also I suggest firing in bursts of 1-2 bullets only as spread / horizontal recoil and other issues will kill your aim otherwise.
If you'd like paul, I can idle in OcUK TS tonight and if you want me to run through anything with you, just poke me![]()
That is really REALLY high sens Paul, try 0.006083 instead which is about medium sens. Also I suggest firing in bursts of 1-2 bullets only as spread / horizontal recoil and other issues will kill your aim otherwise.
If you'd like paul, I can idle in OcUK TS tonight and if you want me to run through anything with you, just poke me![]()
CTE sign up is open atm
PATCH DAY
Today we will patch both server and client on the CTE. This will mean some server downtime. You will also have to update your CTE client in Origin to join servers once they are up again.
PATCH CONTENTS
This patch includes:
Fix for explosion packs not being shootable sometimes
Fix for reducing damage mismatch between client/server
Fix for third person player orientation mismatch
Character collision improvements
Improvements for client side packet loss
Various server performance improvements
High Frequency/High Priority update (“Tickrate” improvements)
A new network update for high priority second to second gameplay (damage states, player position, projectiles, player stance etc). This update is per client specific and updates an area around each player. Initially we will test running this update at 30hz for everyone. This update runs on top of the current update run in the game today as a complement.
NOTE: This might cause problems for you (stalling, rubberbanding etc) if your internet connection can’t keep up – let us know in the forums
WHAT ARE WE TESTING?
With this patch, we are gathering data about server performance and comparing it against what we got from the first 24 hours of play. So that means we will keep running the same map (Hainan Resort Conquest 64) for a clean set of comparable data.
Secondly we’re testing any potential follow-up issues these changes might bring us – what is no longer working the way it used to before (if anything)?
Be creative, do things to try and make the system behave weirdly, an example would be to test sniping from far-far away and see what the player on the receiving end experiences (as the new high frequency update has a range limit).