Wildstar New MMO (NCSoft and Carbine Studios)

There are plenty of people calling it a WOW killer, including several high profile streamers, including Kungen from Nihilum which for those familiar with vanilla WOW pretty much dominated world firsts for several years.

Wouldn't pay any attention to Kungen, he only goes where he thinks the stream money is.

Played WoW, slated it, came back as thats where money was, then left again. Slated LoL almost daily, went there as thought would make him money.

It'll be the same for WS, he'll disappear once his viewers decline.
 
I don't pay any attention to streamers personally, the gaming sites I read are the opposite of the 'wow killer' for what it's worth ( very anti eso too, but extremely positive about AA).

The starter ship/area is a pile of **** I agree, but I have read that the devs are adding a skip option, or thinking of adding one.

Also found scientist to be the best path to take :)
 
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Seems like an enjoyable game, at least until WoD comes out it will give me something to do.

Have found very few bugs compared to other MMO betas.
 
Also found scientist to be the best path to take :)

Scan ALL the things!

I can understand why the starting area takes a lot of flack. It's meant to be a tutorial of sorts that introduces new players to certain game elements such as the lore books and path missions which isn't a bad thing. but the way it does seem to throw everything at you could be a bit overwhelming. Plus the fact that the veteran MMO players just want to get out there and start exploring the world and levelling up, rather than being led by the hand around the initial starship.
Glad they're looking at the option of letting people skip that part too, could get a bit annoying after a few alts I imagine.

Hit level 20 last night so gonna jump into a few dungeons this evening, looking forward to that. The difficulty is spot on from what I've played so far and the end game should be a real challenge. Read a good Twitter post from Stephan Frost that read - 'I just read a Reddit post asking if #Carbine would please tune down the difficulty for levelling dungeons in #WildStar. No.' :)

The levelling experience hasn't been too bad for me, the quests are the standard MMO-fare of 'Kill these mobs' or 'Collect these items' but that doesn't bother me a great deal. The world itself is, in my opinion at least, brilliant to look at as I prefer the stylised art over the duller, more realistic, artwork of other MMOs.
 
I've been playing this a bit and reading about it somewhat. The combat feels pretty tight on the Stalker, level 15 and I have a nice range of gap closers stuns and damage abilities, very fun to play I must say and most importantly the combat is super responsive like WoW so many MMOs fail at responsive combat.

Questing is a bit meh... same as WoWs pretty much. Rush to max level, luckily max level is only 50.

What's really drawing me in is the range of end game content they already have in for release, and other end game features like housing, arenas, wargrounds etc. sounds like there's more to do at level 50 then there is whilst leveling which makes a refreshing change from other MMOs at release.

Oh and no bloody flying mounts... ever! That is definitely a huge plus.

Way way too early to be calling it a WoW killer or anything of the sort, but it's probably one of the more promising MMO's I have played in recent times about as hyped for it as I was with GuildWars2 which ended up being a bit disappointing imo but that was mainly due to not liking the combat.
 
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Just did my first shiphand mission - very cool.

I think there's a good balance between variety of content and challange factor. Plenty to do if you're playing solo, but if you want to see the endgame raids you have to pay your dues.
 
I've only played to level 10 on the beta as I don't want to spoil anything. I have been lookin forward to this game for so long, so I hope it doesn't disappoint me like SWTOR and Rift did before it.
 
Why this has potential, for me, over all the MMO's I've played in the lat 5 or 6 years, is it's not just stand there and spam different styles/spells. You have to move around and think a lot more and in that respect I think I'll really like Wildstar as the MMO I played the longest was EVE Online which was not a just sit there and spam buttons affair (well not for PvP which I did mainly in EVE).

I'm currently playing, off and on, GW2 and as much as I do sort of enjoy it, all I do is stand still and let my pet get agro then I pretty much just use the auto attack till they die (PvE) and I watch TV or browse the web whilst levelling up. Pretty boring when you think about it.
 
I also got the impression from what people had been saying that it was mega polished and smooth, even for a beta. Far from it, lots of polish required.
Quality of content / gameplay / character progression / graphics & animations are polished; presentation and performance are anything but.

UI can be easily overhauled with addons to look however you want it to. As for the performance issues, you have to imagine they'll keep doing as much as they can. They haven't affected me at all but I've had performance problems put me off playing certain games in the past, so it's a pretty huge deal and I understand the furore.

And yeah, the tutorials are utter turd. It's a bit of a confusing one because they put so much emphasis on the game being fun and being unforgivingly difficult in certain regards (dungeons and raids particularly), yet the very first thing you do in the game is aimed at the lowest common denominator (somebody who's never ever played an MMO and is bad at games) and is just mind-numbingly dull. For a game that claims not to hold your hand like other AAA mmorpgs do these days, you start off in a frickin' child harness. It's too late for them to change it now, but an option to skip it would be welcome.
 
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I haven't really looked into them all that much as a lot seem like they'll be banned, you can do more than you should be able to with mods.

The ones i am using for now are:

Bijiplates - Unit frame replacement, gets rid of the annoying disappearing nameplates bug
CheatSimon - Automatically puts in the colours from the memory puzzles, they just end up a pain in the arse
FastTargetFrame - gets rid of the animated portraits, gained ~10fps just from that
IconLoot - Lets you know when you loot something decent

Missed this reply.....thanks
 
A lot of my guild been on mumble and only 3/4 have managed to successfully reserve their names. We're still recruiting a few spots for semi-hardcore raiding (need more Engineers and Spellslingers really) - not sure on forum rules for posting guild websites!
 
Finally managed to get logged in but can't get the reserve button to work at all.

Edit - seems the button sends an ajax request to the server. If you keep spamming it then it eventually works, you don't need to refresh the page. No idea if it actually accepted the name i chose though.
 
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