The Battlefield 4 Thread ~ Server details in opening post ~

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All signed up and ready to go, thanks to Joe and Ramarri. Hope this goes well.

32v32 comp could be entertaining!
 
I am under no illusions that I will be at the lowest end of the table most matches, but it will be good to at least try against good players in a comp environment!
 
don't worry comps not like pub you maybe a beast in a comp environment some players do a lot better some do worse.

look at stoned mid in pub mid in comp :D
 
I don't know if I play too much Hardcore and not enough Normal, but CTE feels like a placebo.

Been playing CTE for the last two evenings now, bit of lag due to high ping players and nowt but Dutch servers, but apart from that it runs so much smoother than standard. Still a few reg issues but likely down to my net connection. Bf4 really benefits from a good high speed connection, adsl just doesn't cut it in my experience.
 
Question for the serious BFers here (not that other people cannot answer haha). Being a scientist, I would like to propose an experiment for you. Science is about explaining observations. I ask you to partake in this debate

Observation: When you shoot an infantry person, their model moves. You shoot them in the head, and their model moves forward. Weird.

Question: Does this mean their hitboxes also move forward/to the side etc? How can this be if their reticule doesn't move, as shown in this video? http://youtu.be/J8Lhnex7EBo?t=4m14s

My biggest problem is that I cannot figure out this question...

I hope I have made that clear. It is annoying and I feel is the reason I often lose to people.

I recorded and watched some of my Lockers gameplay back from a 64 man svr yesterday (CTE). I instinctively corrected my aim to factor in the enemy's body movement. I feel this doesn't work.

Great to look at. Is **** to play against. Doesn't happen in BF3 or any other FPS I can think of
 
tbh everyone has it so its not much of a issue.

you just adapt play around it.

unless they change the animation which they wont now its just another thing with bf4.
 
Question for the serious BFers here (not that other people cannot answer haha). Being a scientist, I would like to propose an experiment for you. Science is about explaining observations. I ask you to partake in this debate

Observation: When you shoot an infantry person, their model moves. You shoot them in the head, and their model moves forward. Weird.

Question: Does this mean their hitboxes also move forward/to the side etc? How can this be if their reticule doesn't move, as shown in this video? http://youtu.be/J8Lhnex7EBo?t=4m14s

My biggest problem is that I cannot figure out this question...

I hope I have made that clear. It is annoying and I feel is the reason I often lose to people.

I recorded and watched some of my Lockers gameplay back from a 64 man svr yesterday (CTE). I instinctively corrected my aim to factor in the enemy's body movement. I feel this doesn't work.

Great to look at. Is **** to play against. Doesn't happen in BF3 or any other FPS I can think of

the player animations on your screen likely won't be linked to the hitbox at all.
 
They are going to try and combat head glitching in the CTE as for the twitch animation it's always in BF hasn't it? In BF3 if you repair tool'd someone they would flinch.
 
I am under no illusions that I will be at the lowest end of the table most matches, but it will be good to at least try against good players in a comp environment!

Most of em probably hackers anyway lol

Joe, didn't you say before that there are more comp players hacking than we think?
 
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They are going to try and combat head glitching in the CTE as for the twitch animation it's always in BF hasn't it? In BF3 if you repair tool'd someone they would flinch.

Other way round, 'head glitching' is here to stay, but the twitching is possibly being toned down a little.
 
love how some things appear to shoot from the center of the screen and others are offset.

example.... siting in the side of the little bird.... fire gun out the side OK! aiming forwards.... still ok....... go to fire M320 aim out to side....OK! trying to aim forwards where the heli still isn't obstructing the target LOS....NOPE.jpg!!! sorry but I'm going to have to explode inside the helicopter :( bah!!!!

that and saw a Jack frags vid last night of an interesting bug where if there's a dead body next to a door way... there's an invisible box when bugs out grenades you try to throw through.....ends up coming back towards you even though it looks lik it's gone through.... but interestingly enough, if the corpse was previously revived (so now perma dead, no res chance) it doesn't provide this barrier :p
 
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