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When will we see a CPU thats double the performance of a 5 year old cpu?

An overclocked Core i7 920 is pretty much OK still for many games,and with things like Mantle,improved driver threading and DX12,I can see is still doing the job fine for even longer.

The other aspect is that there is a lot of measurebating on hardware forums to justify the upgrade habit. However,if you look at most games you can still get playable framerates on slower hardware. Only very few games really need the latest CPU performance and it makes sense since devs want to get as much sales as possible.
 
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You don't seem to realise that the performance and the energy efficiency go together. 10 years ago you might buy a P4 570: single core, 3.8 GHz, 115 W. Now you can buy an i5 4570: four cores, 3.2 GHz, 84 W. Imagine trying to stick four P4s together and cool it - it would be impossible. And the 4570 is a good deal more than 4 times as fast, but there's only so much you can gain from efficiency.

I well realise that, my point was that nobody gives two hoots about efficiency if the performance benefit you claim is so intrinsically linked isn't there. We aren't talking about P4 to Haswell - the efficiency increments come in small steps but the performance leap was always there. Now we have efficiency improvements without the knock-on performance gains. That is my (and I believe OP's) point.
 
I think most people's frustrations are down to the fact that we - as the enthusiast market - don't give two sh*ts about energy efficiency, leave that to the tablet / mobile / laptop users. For desktop at home, performance is king and we've been spoilt since the days of the 486 with frequent, significant performance boosts (at roughly the same price)

This^
 
Once we start seeing dx12 titles hit the shelves the performance of CPU's will become more apparant and important. DX12 is meant to improve multi threading and massively increase draw cycles for games given that dx12 will be the standard for consoles as well the next 4 years or so should see a substantial improvement in enthusiast class CPU's.
 
as with anything it depends what you use your system for.

in some games already you would notice big gains. just depends what you do or play with your machine.
 
i anticipate haswell-e 8 core i7 to be the first chip worth upgrading to from a 920, 40% more performance clock for clock, higher overall clockspeed and twice as many cores and threads - take all that into account and its well over twice as fast as i7 8/900 series with highly threaded software, which will increase in the next few years. Watchdogs is recommending 8 thread cpus so that must be a pretty threaded game.
 
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The other aspect is that there is a lot of measurebating on hardware forums to justify the upgrade habit. However,if you look at most games you can still get playable framerates on slower hardware. Only very few games really need the latest CPU performance and it makes sense since devs want to get as much sales as possible.

+1

This is absolutely true :)
 
I think it's plateaued because we simply don't need the performance (in the CPU), except in a few edge cases (video encoding).

Most games are being built to run on the consoles, which are basically average spec PCs running AMD chips, and this has a knock on to the PC market (with regards to processing power required).

The old three year upgrade cycle is gone.
 
Once we start seeing dx12 titles hit the shelves the performance of CPU's will become more apparant and important. DX12 is meant to improve multi threading and massively increase draw cycles for games given that dx12 will be the standard for consoles as well the next 4 years or so should see a substantial improvement in enthusiast class CPU's.

To me that means we'll be able to use current CPUs for even longer. The problem at the moment is that directx adds a huge CPU overhead. Mantle showed that there's another way, where you can pair a powerful GPU with a relatively weak CPU with little penalty.

Whether developers exploit that and max out the new API remains to be seen.
 
I only upgraded my Q6600 a couple of weeks ago! Funnily enough for the space of time between components, I'm still not running any more ram (16GB in both systems), however a Q6600 at 3.4ghz to a 4770K at 4.5ghz is quite a big jump in performance.
 
I only upgraded my Q6600 a couple of weeks ago! Funnily enough for the space of time between components, I'm still not running any more ram (16GB in both systems), however a Q6600 at 3.4ghz to a 4770K at 4.5ghz is quite a big jump in performance.

Would you say it doubles the performance?
 
I would love to know mate. If anyone still has a P45 based Q6600 machine at 3.2/3.4ghz and wouldn't mind running Cinebench I would be very interested to know.

I have a Q6600 system for mining but don't have windows on it so I can't test :(

I did see a video of someone with a Q6600 at 3.6 GHz getting 3.09 on R11.5 so at 3.2 it would be be about 2.75 assuming linear speed scaling. My 3770K at 4.5 GHz scores about 9.10 so over three times the speed- even more so with your 4770K :)
 
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