The Battlefield 4 Thread ~ Server details in opening post ~

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Have to agree with lvlcap, the standard of players in the CTE seems allot high to me.

Have DICE revealed when they are going to start dropping in the changes to BF4 non CTE?

Yeah 90% of the CTE players are better than the battletards in the base game.

All they've said was 'soon' but I'd imagine you will get the basic 30Hz tick update along with DT.

All the other stuff is still in testing for the mo..
 
you guys play CTE last night? dunno what they've done but they broke the feel of it :p seems like you're running through custard.....i.e. not running :p

just trying to move about anywhere on foot was just horrible....so sluggish and slow :\ hit markers seemed spot on though....SEEMED I say :p

Have they increased the update rate again? - you get that feel in a lot of games when the update rate goes to around 60+.
 
Yeah 90% of the CTE players are better than the battletards in the base game.

I am the 10% :p

glad you can just drag the configs back over though as I have no idea what my mouse setting was in game and I just couldn't get it back to what it was before :p so BB and myself rage quite CTE and went back public :D

and a hardcore server at that! I do like hard core but dislike not having hit markers..... hard enough to tell if you're hitting something with say the tanks MG when you have markers saying "yeah, that's the jobby" does add a more fun/panic element to it when several engineers are closing in hehe


but with CTE, how would increasing the update rate make me feel slower ? o.O (curious of the mechanics)
 
No.

The Frostbite 3 engine can only handle 30 max apparently.

Thanks - It's still allot better than 10hz. What I don't understand is the rationale for 30 up and 10 down. If this was due to bandwidth concerns surely it would be the other way round as most low end connections have much high download compared to upload.
 
Thats why I've spent a lot of time on Normal servers :( the lack of hit markers combined with the "netcode" just made it way too frustrating.

Regarding increasing the update rate - multiplayer games usually allow a certain amount of client side prediction with movement with a low update rate there is a much looser connection between the client's movement and syncing it up with the server that tends to make movement feel a tiny bit "freer" and more fluid with higher update rates movement becomes a little more precise/tighter but can also feel a little like "wading through molasses".

Thanks - It's still allot better than 10hz. What I don't understand is the rationale for 30 up and 10 down. If this was due to bandwidth concerns surely it would be the other way round as most low end connections have much high download compared to upload.

Upload commands tend to be fairly small packets - IIRC with a higher rate of input sent to the server the higher chance that the next time the server processes the game world it will be using your most recent player input.

Code:
30Hz client send - 10Hx server tick:
(CL)(CL)(CL)     (CL)(CL)(CL)     (CL)(CL)(CL)     (CL)(CL)(CL)     
                (SV)                (SV)                (SV)

10Hz client send - 30Hx server tick:
(CL)                 (CL)                 (CL)                 (CL)           
     (SV)(SV)(SV)     (SV)(SV)(SV)    (SV)(SV)(SV)    (SV)(SV)(SV)

Bit generalised but I think that illustrates it - wouldn't actually be spaced quite like that but it serves for illustration - if your client send was 10Hz and slightly missed a server update you could be waiting quite a bit of extra time before the server was representing your most recent client update/the latest update from another client in response.
 
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Interesting - didn't really think about it that way. Wouldn't both options have the same impact (getting killed round corners)?
 
Getting killed around corners always happens to some degree with online games but BF4 is bad for it as it lets the server "rollback" way more than other games do - someone can shoot you on their screen way after you've gone into cover and the server still allows it - most other games clamp 100% lag compensation/rollback to around 180ms so as to minimise the impact of stuff like that - but BF4 can easily be 300+ms.

EDIT: I assume increasing the update rate will help with that as currently it seems tied quite a bit to the way the game works with 3 previous snapshots at a time, so with having 3x updates 33.333ms apart instead of 3x 100ms apart hopefully it has the side effect of bringing down the max time you can still be shot after going into cover.
 
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feedback from CTE ties up with that

The engine must base the time that can pass before it rejects events on the number of updates processed.
 
The client update is received not sent so it's updating the world more often not what you are doing exactly.

Just depends which way around your wording it - client sends its input commands to the server (which receives it) and server sends updates of the gameworld to the client.
 
Might not be about tonight, going to have a Chinese and drop some tramadol so will be off my nut. If I am on it will be later 10ish maybe.
 
So how is the the setting for people ingame going to relate to others?
Cant recall the name but think its network update rate.

Some people will set it to high while others will have it at low. Not sure how the game is going to calculate that and produce it ingame. But played a couple hours of CTE now and must say they improved quite a lot, coming from someone that absolutely hated BF4 says a lot.

Game feels smoother,faster and they are putting updates to the CTE in a impressive pace atm.

Just a shame i had the CTE installed and last update borked it so had to uninstall and redownload the whole ****er.. Gotta love 120mbit
 
So how is the the setting for people ingame going to relate to others?
Cant recall the name but think its network update rate.

Some people will set it to high while others will have it at low. Not sure how the game is going to calculate that and produce it ingame. But played a couple hours of CTE now and must say they improved quite a lot, coming from someone that absolutely hated BF4 says a lot.

Game feels smoother,faster and they are putting updates to the CTE in a impressive pace atm.

Just a shame i had the CTE installed and last update borked it so had to uninstall and redownload the whole ****er.. Gotta love 120mbit


I had assumed that slider did exactly that - adjust your own update rate.

I seem to recall it stayed default for everybody, but you could increase it if you wish. This in addition to the background change which has increased the tickrate from 10 to 30 - which effectively trebles the amount of updates sent by the server, to the client.
 
I'm guessing but the network update option is probably just there for people on slower links so that their connection doesn't get saturated, the server and other clients would still be running at the higher rate - using (or not using depending on how its implemented) the option would put you at a bit of a disadvantage but make it more playable for those on slower connections.
 
so you have the option to "reject" the higher update rate and just stay on the lower rate if your internet is poor

makes sense I guess, why not give the player the option to send more updates as well ? or is the update from client to server more frequent than the server's outbound updates to clients?
 
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