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Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem

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The whole gameworks issue is still a huge case of [citation needed]. Making claims without proof is pointless unless the idea is to create bad publicity.

There's more to come and im looking forward to it.

Things 'exist' a long time before they become public :p

I trust the person that told me this info and no, it was not anyone related to AMD before you say it.
 
They certainly don't. Mantle extracts a lot more performance from my Intel cpu.

Indeed Mantle helps the competition CPUs as well which they could have pulled a disabled some CPU optimization features for Intel CPUs with the "compatibility and support" reasons BS.
 
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Indeed Mantle helps the competition CPUs as well which they could have pulled a disabled some CPU optimization features for Intel CPUs with the "compatibility and support" reasons BS.

Yup, would be daft for amd to gimp Intel cpu's especially considering some of their own benchmarks on card launches are done with Intel based systems.:)
 
Its not pointless _Alatar_, The Man responsible for AMD's Drivers said he cannot optimise properly because he is locked out from accessing critical libraries.
 
There's more to come and im looking forward to it.



I trust the person that told me this info and no, it was not anyone related to AMD before you say it.

You once posted a picture of straws for me to grasp.

I believe that you are now in need of a new shirt:

put-up-or-shut-up.american-apparel-unisex-v-neck-tee.athletic-grey.w760h760.jpg
 
the benchs show for now an Ok performance for AMD true, but thats not the end of it.
Nvidia was carefull not to burn it self, although i think they did a mistake by over optimizing the 770.
the point is AMD will not be able to squize anymore performance from now on, but nvidia on the other hand could easily, so who wanna bet that when things cooldown in couple months or a year from now Nvidia will be running watch dogs from 20 to 30% better than AMD.
the performance of the 770 compared to the rest of the line up lead me to believe that Nvidia went very lightly on optimisation in purpose, so that gameworks doesnt bite it back on the ass, the bottom line is Nvidia gameworks games will provide nvidia with an edge to always beat AMD with the amount they want.
and to me any game that isnt coded for regular effects, then recoded for gameworks as an Option to enable/disable, is an automatic boycot, because if the community doesnt react to this now, things will snowball to worst in couple years.
nvidia should make their own API and get it over with.
and AMD should work with ubisoft to make a Mantle alternative route for gameworks games, this would solve the probleme also.
 
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I'm not going to say either way what's going on as I don't know, but while that last comment is technically true it might not be the whole picture. While all the shaders and API calls will be going through the driver what the quote in the OP was highlighting was that he believes that the GameWorks libraries are deliberately obfuscated to make it difficult for AMD to optimise.
“The code obfuscation makes it difficult to perform our own after-the-fact driver optimizations, as the characteristics of the game are hidden behind many layers of circuitous and non-obvious routines,” Hallock continues. “This change coincides with NVIDIA’s decision to remove all public Direct3D code samples from their site in favor of a ‘contact us for licensing’ page. AMD does not engage in, support, or condone such activities.”
If that's true then NVIDIA are spending dev time not just on making the libraries but also in making them deliberately difficult to optimise for without the source.
 
I'm not going to say either way what's going on as I don't know, but while that last comment is technically true it might not be the whole picture. While all the shaders and API calls will be going through the driver what the quote in the OP was highlighting was that he believes that the GameWorks libraries are deliberately obfuscated to make it difficult for AMD to optimise.

If that's true then NVIDIA are spending dev time not just on making the libraries but also in making them deliberately difficult to optimise for without the source.

In terms of this thread, you just reached Einstein status Baboonanza. :cool:
 
I wish we could just skip forward to the future where an enterprising hacker will inevitably have proven Nvidia is sabotaging. The company's history is littered with examples like this. Origin PC anyone?

No doubt in my mind they're up to no good, and no I don't have proof but my BS-sense is tingling like a mofo.
 
I wish we could just skip forward to the future where an enterprising hacker will inevitably have proven Nvidia is sabotaging. The company's history is littered with examples like this. Origin PC anyone?

No doubt in my mind they're up to no good, and no I don't have proof but my BS-sense is tingling like a mofo.

Of course they are. This is Nvidia. The question is, will we find the 'undeniable' smoking gun? As yet, we've not found it. Sometimes you just have to keep looking.
 
The whole gameworks issue is still a huge case of [citation needed]. Making claims without proof is pointless unless the idea is to create bad publicity.
It's not like proprietary libraries are a new and evil thing that just recently happened in the gaming world.

I do agree that proprietary libraries are neither good nor evil, but clear & simple fact is they are proprietary - ie exclusively owned, private and patent protected; thus legally beyond any analysis or cc emulation limits for 'uninitiated ones'.
Proof is way weaker notion, than real truth.
 
humbug old drivers for both AMD and Nvidia.

Should use 337.88 and 14.6 for watch dogs, otherwise the tests wont be representative as both driver sets offered quite big changes for WD.
 
So once all those 40 games studios roll out mantle games that we hear about, will that not be the same as gameworks? Buy amd or get less performance?

no that wouldn't be the same, because the game with or without mantle is coded for open directx, so enabling mantle or disabling it is irrelevant to nvidia users, because they have the same directx game in the end.
gameworks is different it runs 1 version of the game and AMD card have to run that, with all the ******** code that comes with it, and on top of that, AMD cannot change the code to optimize it for their cards, and they dont even have access to the code to point at the probleme, this is fundamentaly different if you dont see it then you have a probleme my friend.
 
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no that wouldn't be the same, because the game is with or without mantle is coded for open directx, so enabling mantle or disabling it is irrelevant to nvidia users, because they have the same directx game in the end.
gameworks is different it runs 1 version of the game and AMD card have to run that, with all the ******** code that comes with it, and on top of that, AMD cannot change the code to optimize it for their cards, and they dont even have access to the code to point at the probleme, this is fundamentaly different if you dont see it then you have a probleme my friend.

I'm starting to wonder why people are having issues grasping the problem and constantly bringing up mantle like mantle is somehow affecting NVidia performance. :confused:
 
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