^ GameWorks didn't exist when he when he was there Alatar.
There's more to come on this though.
Things 'exist' a long time before they become public

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^ GameWorks didn't exist when he when he was there Alatar.
There's more to come on this though.
The whole gameworks issue is still a huge case of [citation needed]. Making claims without proof is pointless unless the idea is to create bad publicity.
Things 'exist' a long time before they become public![]()
They certainly don't. Mantle extracts a lot more performance from my Intel cpu.
Indeed Mantle helps the competition CPUs as well which they could have pulled a disabled some CPU optimization features for Intel CPUs with the "compatibility and support" reasons BS.
There's more to come and im looking forward to it.
I trust the person that told me this info and no, it was not anyone related to AMD before you say it.
I trust the person that told me this info and no, it was not anyone related to AMD before you say it.
I'm not going to say either way what's going on as I don't know, but while that last comment is technically true it might not be the whole picture. While all the shaders and API calls will be going through the driver what the quote in the OP was highlighting was that he believes that the GameWorks libraries are deliberately obfuscated to make it difficult for AMD to optimise.
If that's true then NVIDIA are spending dev time not just on making the libraries but also in making them deliberately difficult to optimise for without the source.“The code obfuscation makes it difficult to perform our own after-the-fact driver optimizations, as the characteristics of the game are hidden behind many layers of circuitous and non-obvious routines,” Hallock continues. “This change coincides with NVIDIA’s decision to remove all public Direct3D code samples from their site in favor of a ‘contact us for licensing’ page. AMD does not engage in, support, or condone such activities.”
I'm not going to say either way what's going on as I don't know, but while that last comment is technically true it might not be the whole picture. While all the shaders and API calls will be going through the driver what the quote in the OP was highlighting was that he believes that the GameWorks libraries are deliberately obfuscated to make it difficult for AMD to optimise.
If that's true then NVIDIA are spending dev time not just on making the libraries but also in making them deliberately difficult to optimise for without the source.
Those seem fair to me[/IMG]
I wish we could just skip forward to the future where an enterprising hacker will inevitably have proven Nvidia is sabotaging. The company's history is littered with examples like this. Origin PC anyone?
No doubt in my mind they're up to no good, and no I don't have proof but my BS-sense is tingling like a mofo.
The whole gameworks issue is still a huge case of [citation needed]. Making claims without proof is pointless unless the idea is to create bad publicity.
It's not like proprietary libraries are a new and evil thing that just recently happened in the gaming world.
So once all those 40 games studios roll out mantle games that we hear about, will that not be the same as gameworks? Buy amd or get less performance?
no that wouldn't be the same, because the game is with or without mantle is coded for open directx, so enabling mantle or disabling it is irrelevant to nvidia users, because they have the same directx game in the end.
gameworks is different it runs 1 version of the game and AMD card have to run that, with all the ******** code that comes with it, and on top of that, AMD cannot change the code to optimize it for their cards, and they dont even have access to the code to point at the probleme, this is fundamentaly different if you dont see it then you have a probleme my friend.