Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Hold on so we take AMD's word but we can not listen Nvidia. The depths never cease to amaze me. At the end of the day this thread is fail, AMD perform well compared to Nvidia. This thread just needs to die.
So many tin foil hats being worn here but when someone says it runs like dog poo on nVidia cards, they completely ignore it because they want to see a problem where there isn't one.
Runs like poo on AMD? - Check
Runs like poo on nVidia? - check
nVidia purposefully crippling it on AMD? lol
No, we listen to both and draw our own conclusions on the evidence presented over many GameWorks titles. Agree or disagree, your choice. If you don't like the thread, best ignore it.
The Intel CPUs show a much smaller improvement,and Mantle makes the AMD CPUs far more competitive in the game now.
an extremly long post, with all facts wrong.
it's stands to reasons that i7 high end cpu sees the lowest benefit from Mantle, because the cpu on itself has very little bottleneck, and lower end cpu like i3 or even lower get higher perf boost just like FX APU and ****, same that FX4300 have better boost than FX8350.
so Mantle isnt for AMD CPU only, and it work's as good for intel too.
As others have pointed out to you, it's not about CPU directly, but indirectly and NOT about AMD cpu's, because it helps Intel cpu's JUST as much meaning a i3/i5 become as viable as AMD chips so it makes absolutely no difference.
You're also forgetting something, the entire games industry wanted a low level api and after Mantle finally MS went low level(I should say, is going), which Nvidia(who don't make desktop cpu's) is fully behind, which game dev's are still fully behind.
None of them care which cpu you buy or don't, it's about game making. Low level is better(for higher end game making). Look at the minimums and steadyness of Mantle frame rates when it's working (yes DX still gets fixes and new drivers to fix problems... expecting Mantle's alpha to be perfect is laughable for those who would bring it up).
When programming with complete transparency to the game dev they can quite literally decide how long just about each frame will take. Add this effect, that is going to take 2ms to finish, we are at 13ms and aiming for sub 16ms so can add that effect.
The issue with DX, and why frame rates are MUCH less smooth, is because the driver randomly chooses to do things when IT wants to, not when the engine tells it to. Game makers have wanted a low level api for many many many reasons and the majority of them are about making games better, smoother, for the game devs themselves, more predictable, easier to make smoother and better, easier to provide a better experience.
The games industry has for a LONG time said it's wanted a low level API and from their end it had nothing at all to do with whose CPU's would sell better as a result and as explained, it boosts Intel cpu's precisely as well as AMD cpu's, so is no net gain for AMD at all.
If AMD's £150 cpu couldn't compete with Intel's £250 cpu, and Mantle makes it, woo, but then Intel's £150 cpu will compete as well now, meaning AMD still has competition, the same competition.
So, a bunch of GPU bottlenecked results, and then an FX83 using Mantle reaching parity with an i3 41XX using DX11 and getting beaten by it when it uses Mantle.
You couldn't have shown worse results.
So if people find the subject of interest but don't want to be subjected to biased unproven info acting like it's somehow related to or proven by the info in the original article maybe the thread shouldn't of used the original articles title or should have at least had "An AMD users perspective" added to it.
Cat, take your blinkers off.
I've ignored the 250x results (And the 270), because they're at the GPU bottleneck, you're just twisting to suit your argument, I ain't deflecting.
Also, where's the FX4170 and i3 in the same graph? Unless I'm silly, there isn't.
http://i.imgur.com/M4aUL5s.png
That's what I'm basing it on, the graph YOU posted.
Actually Cat, don't bother replying, if you want to split hairs over GPU bottlenecked scenario's, be my guest (Well, even when sometimes the AMD CPU's can't even max out the R9 270 completely without bottleneck). I wasn't ignoring the performance gains made by the AMD CPU's) merely your examples are TERRIBLE, unless you think performance parity between AMD and Intel using 250X's is good, or an FX83 reaching parity with an i3 (Using an inferior API) again is good.
They're poor examples, and show the complete opposite of competition.
Topic lads.
You're arguing a point no one's contradicting or arguing against though....
The results aren't inconvenient to me, they're just somewhat irrelevant, AMD with low end GPU's, needing mantle to gain performance parity isn't a good thing. It's good that can gain parity, but they should be running parity in DX11 already, also there's thousands of games that aren't Mantle enabled.
But you can argue with yourself now, I mean you're already twisting the argument to suit your viewpoint (Which people aren't actually disagreeing with, well, I'm not, not with the slower CPU stuff, it was obvious they'd see the most gains, but you're just gagging to argue over nothing by the looks of it)