Violent video game is now linked to 4 teenage deaths

In many circumstances, correlation can be utterly meaningless...

http://www.tylervigen.com/
Indeed, correlation simply indicates a potential link - to give cause to further investigate that area to determine under strict conditions if it's actually causative (by changing just that variable).

From the studies done some time ago it indicated that the problem with behavioural issues & computer games is the link to feelings of inadequacy - some people can't handle losing (but this isn't anything to do with games, they are the same with football, darts & backgammon).

BAN BACKGAMMON.
 
Statistically there is going to be people who kill themselves who play the same game, only because the games are so popular.

That would be like contributing watching tv to suicides because everyone who kills themselves watches tv...

By blaming games they are not looking at real reason behind it and i suspect its probably male depression caused by social pressure and expectations from his parents.

The film 'Bowling for Colombine' raised the same, valid points.
 
I have played Call of Duty games in the past, I have not been hit by a bus or crushed under a falling piano in that time.

Call of Duty = Bus and falling piano deterrent?
 
"My child was mentally ill enough to take their own life/ go on a murderous rampage - I refuse to acknowledge I was just a **** parent who paid no attention to my children and instead choose to blame a video game"

It really takes some doing to ignore that level of mental illness.
 
I found proof, it go's way beyond computer games, Hitler's favourite game as a child was cowboys and Indians, the pre-fps of choice for a growing murderous tyrant, then he shot himself when his real world-RTS went pear-shaped, the cowboys and Indians must be the reason for suicide obviously.

Makes as much sense as the daily mail article.
 
The worst thing is that there are people out there lapping stories like this up, and believing them.
 
BREAKING NEWS!!!!

A new substance known as 'the air' has been found in the bodies of a large number of recently deceased teenagers.

Parent groups are demanding that this obviously hazardous substance is banned to protect vulnerable young people from its dangerous effects.

One source went on to say...
 
It's also UTTER tosh to suggest that violent video games have no impact what-so-ever on young impressionable children! It's no different then violent films and arguably worse with regards to influence.

Should that mean we ban them?? Of course not that's silly, however it's extremley important that we regard these types of games as seriously as we do adult films and don't allow young immature and impressionable children to play them!

Of course we will have well adjusted and mature 12+ years olds that can easily play these adult games and it have little to no negative effect on their behavior and/or outlook on life. But don't kid yourself that violent games DON'T have a significant negative effect on a serious number of certain young people, you are deluded if you think so!!
 
BREAKING NEWS!!!!

A new substance known as 'the air' has been found in the bodies of a large number of recently deceased teenagers.

Parent groups are demanding that this obviously hazardous substance is banned to protect vulnerable young people from its dangerous effects.

One source went on to say...

was this "Substance" found in the heads of the victims?
 
It's also UTTER tosh to suggest that violent video games have no impact what-so-ever on young impressionable children! It's no different then violent films and arguably worse with regards to influence.

It is (probably) no different. you're right.

And as with violent films, there's no consensus scientific agreement on the effects on children.

But don't kid yourself that violent games DON'T have a significant negative effect on a serious number of certain young people, you are deluded if you think so!!
Or just appropriately cynical, perhaps?
 
Actually I think research now strongly suggests a negative effect of violent media on young impressionable children actually does exist and I've personally experienced it first hand among my 4 nephews who can become short-tempered and stroppy after long gaming sessions!!

Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also substantial (r = .13 to .32) when compared with effects of other violence risk factors or medical effects deemed important by the medical community (e.g., effect of aspirin on heart attacks). The research base is large; diverse in methods, samples, and media genres; and consistent in overall findings. The evidence is clearest within the most extensively researched domain, television and film violence. The growing body of video-game research yields essentially the same conclusions.

Short-term exposure increases the likelihood of physically and verbally aggressive behavior, aggressive thoughts, and aggressive emotions. Recent large-scale longitudinal studies provide converging evidence linking frequent exposure to violent media in childhood with aggression later in life, including physical assaults and spouse abuse. Because extremely violent criminal behaviors (e.g., forcible rape, aggravated assault, homicide) are rare, new longitudinal studies with larger samples are needed to estimate accurately how much habitual childhood exposure to media violence increases the risk for extreme violence.

http://psi.sagepub.com/content/4/3/81.abstract



Data were available for 184 boys and 146 girls at both time periods.
Adjusting for baseline Behavioral Problem Index scores and age, parental education, maternal depression, and cognitive and emotional support,
violent television programming was associated with an increased risk for antisocial behavior for boys but not for girls.
Neither educational nor nonviolent programming was associated with increased risk for boys or girls.

http://pediatrics.aappublications.org/content/120/5/993.abstract


“On a molecular level, several studies have shown us that exciting stimuli causes a release of dopamine and other neurotransmitters in the brain,” says neuroscientist Markus Dworak, a former Harvard research fellow in psychiatry who focuses on sleep behavior. In 2007, he studied boys aged 12 to 14 who were asked to spend alternate nights either playing video games, or watching action movies, for an hour after finishing their homework. Dworak and his colleagues then measured the boys’ brainwave patterns as they slept and found that both activities led to much lower sleep quality (though the video-game players consistently found their sleep more disrupted). When the boys were asked to recall vocabulary words they had learned before their nightly media sessions, their ability to remember the words dropped significantly after playing video games—but not after watching action movies.

http://harvardmagazine.com/2011/11/the-mediatrician


Children and adolescents are consuming more television than ever before. The average 8- to 18-year-old spends nearly seven hours each day involved with some form of media. Kids are also more violent than ever before. At the turn of the last century, children and adolescents were most likely to die of environmental causes, especially infectious diseases.
In the year 2000, violence — suicide, homicide, accidents, and assaults — was the leading cause of death among young people. Michael Rich, a moviemaker turned pediatrician, is one of a number of researchers at the Harvard School of Public Health and Harvard Medical School who have been studying the effects of the media on the mental and physical health of children and adolescents.
Rich believes that exposure to violent images in the media — television, movies, video games, and music videos — has led to an increasing tolerance for violence by young people. The idea is not new, and yet the general public, including parents, have been reluctant to pay attention to the warnings of researchers like Rich and colleague Kimberly Thompson.
 
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