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Richard Huddy rejoins AMD as Gaming Scientist

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There are two ways to look at people who have worked for every major company in a given industry. You can take the view that they have never really settled or you can value the additional experience they have gained by seeing how all the main players operate. News in to KitGuru is that Richard Huddy, Godfather of DirectX, has returned to AMD.

Initially, he was at nVidia, then ATi – which became AMD – and latterly with Intel.


http://www.kitguru.net/components/graphic-cards/bob/richard-huddy-rejoins-amd-as-gaming-scientist/

Also,

Former AMD dev relations guru Richard Huddy returns to the fold

After a brief tenure working in Intel's graphics business, developer relations guru Richard Huddy is rejoining AMD. We received an e-mail from the company this morning with the details:

http://techreport.com/news/26561/former-amd-dev-relations-guru-richard-huddy-returns-to-the-fold
 
Why would you employ this guy knowing full well he is likely to last all but 5 seconds in your business?

Clearly he has the smarts for the job but you have to ask, why does he swap companies so often?
 
Instead of releasing unified code that works on every customer’s card the same, nVidia got the first release of the game to detect if the installed card was a GeForce or Radeon and, if it saw a Radeon, it would turn off the AA feature”, said Huddy. “The only person this harms is the customer....

So Mantle is compatable with nVidia GPU's Huddy ?
 

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Instead of releasing unified code that works on every customer’s card the same, nVidia got the first release of the game to detect if the installed card was a GeForce or Radeon and, if it saw a Radeon, it would turn off the AA feature”, said Huddy. “The only person this harms is the customer....

So Mantle is compatable with nVidia GPU's Huddy ?

AMD don't write Nvidia drivers, no point asking huddy.

upset that this guy is showing that nVidia really are anti-competitive ;) :p

The ironic part is PhysX's disabled on Nvidia's own hardware just because there is a Radeon present, Nvidia implement a 'spit the dummy out' approach shocker.
 
Instead of releasing unified code that works on every customer’s card the same, nVidia got the first release of the game to detect if the installed card was a GeForce or Radeon and, if it saw a Radeon, it would turn off the AA feature”, said Huddy. “The only person this harms is the customer....

So Mantle is compatable with nVidia GPU's Huddy ?

Are people (regardless of who they are) still regurgitating this rubbish...? really...?
 
lol




Axes to grind.

I'm not a fan of what happened but the pedantic side of me can't let claims stand that just seem flat out stupid from my perspective... the comments show lack of knowledge of the issues of HDR + AA at the time, the backlash that would have happened if nVidia had left an untested render path in for AMD GPUs had it happened to have bugs that did hit AMD performance and that there is no way it was coded to check i"f nvidia then if AMD" but would purely have been "if nvidia else" but that doesn't make as good for PR spin.
 
Instead of releasing unified code that works on every customer’s card the same, nVidia got the first release of the game to detect if the installed card was a GeForce or Radeon and, if it saw a Radeon, it would turn off the AA feature”, said Huddy. “The only person this harms is the customer....

So Mantle is compatable with nVidia GPU's Huddy ?

Batman AA? In which case it's a naff example as UE3 didn't/doesn't have AA, if Nvidia never worked with Rocksteady, AMD would still be lacking AA.

They should have allowed AMD to use it in the end (Had their been testing), but it was Nvidia's work that made it happen.

If I recall, didn't it get patched so AA works with AMD now in BAA?
 
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