Watch Dogs Visual Analysis: PS4 vs. Xbox One vs. PC, PS3 vs. Xbox 360
http://gamingbolt.com/watch-dogs-visual-analysis-ps4-vs-xbox-one-vs-pc-ps3-vs-xbox-360Coming to the actual number crunching, the Xbox One manages an odd resolution of 792p, with its Sony counterpart standing not too tall at 900p. Nonetheless, the game more than makes up for the lack of low resolutions with good textures. The PS4 somehow manages to look better at times than the PC counterpart although that’s not always the case – not too far from it either- , it’s still surprising that the console manages to catch up to the aesthetic performance of an high endPC.
And what better for console owners than to have their game run more consistently than the PC users? Well, as of now. A number of patches have been issued for the PC version of the game, with AMD vying to give its customers an experience anywhere near smooth, owing to Ubisoft’s abstinence from not working with AMD on the game at all.
In light of that fact, AMD has managed things really well. Even people with Nvidia cards have had tonnes of issues; one of many Steam users complaining of the game had said that the game was running at sub-30fps on an GTX760, that too not on ultra settings. Therefore, the argument that the PC manages to outperform the consoles a fair bit with its better textures, frame buffers et al, is rendered useless as the PC fails to perform consistently, which its console counterparts do almost flawlessly; even the older generation of consoles.
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