So much blatant PR with tons of stupid talking points.
It's almost like listening to american politicians.
Couple of points:
1)
He basically said that if NV and intel were to adopt the API AMD would allow them to suggest some small fixes and stuff like that but other than that the "future" of the API would still be completely controlled by AMD.
And that of course basically means that if NV and intel were to be tied down to mantle AMD would have the capability of changing and updating the API whenever they want in a way that would cripple the competition. NV's next architecture is going to focus on X? Let's make doing X with mantle difficult.
And that's why it's never going to be a universal API between the manufacturers. If that is what AMD wanted they would have to hand it completely over to a 3rd party. Because right now if they're complaining about the possibility of foul play with Gameworks I have no clue how they can justify making the mantle comments considering mantle adoption by intel or nvidia would allow AMD to do things that are 100 times worse than Gameworks is even theoretically capable of.
And well, not to mention the fact that despite AMD telling the press that they want intel and Nvidia on board at least intel reps have come forward saying that they've been denied access to info and specs they've asked many times.
2)
Complaining about overtesselation is extremely petty. It's not like AMD backed teams don't go out of their way to play to the strengths of AMD software/hardware at the moment.
Take star swarm for example, it has an extremely inflated amount of draw calls purely to make mantle look better. And absolutely nothing is stopping devs from doing this exact same thing in games just to trump up mantle.
But you know what Nvidia did about it? They didn't complain but instead came out with DX11 improvements that have allowed NV to tie/surpass AMD in thief, surpass then in star swarm and come close in BF games. Not to mention getting improvements in tons of other titles that don't even have mantle. Maybe AMD should just improve their tesselation instead of complaining about batman's cape being too hard to render.
3)
Huddy's talking points about GameWorks were the exact same as hallock's. No proof, just some blatantly false assumptions and accusations designed to do nothing but change public perception.
No regard for actual facts.
btw if someone wants to talk to someone who has actually licensed gameworks we have one guy on OCN:
http://www.overclock.net/t/1496631/...ls-mantle-an-open-source-api/30#post_22437361
All in all I find it sad that Ryan didn't call out Huddy when he was so extremely obviously spewing just utter PR/talking point garbage.
Money talks and bullcrap walks I guess.